Based on Robert's and Steve's suggestions, I removed the "Clear"
button, replaced FileDialog usage with wxFileDialog to restore
extension suffixing, and escaped newlines in save settings so
that chains work properly.
I also attempted to locate the issue where code isn't being
parsed and made a couple of changes, but I doubt I got it.
In particular, use an options structure for AudioIO::StartStream to simplify
calls
ControlToolBar::PlayPlayRegion also takes that structure as an argument, and a
SelectedRegion instead of two times
And other changes
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects. All effects now share
a common UI.
This gives all effects (though not implemented for all):
User and factory preset capability
Preset import/export capability
Shared or private configuration options
Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.
It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect. Keep
a sharp eye (or two) open.
New project. New track. Generate sound -- do not cancel. Select all,
generate sound again -- this time, do cancel the progress dialog.
Undo, so you see one, empty track again. Save. Close. Reopen.
The cause of these orphans is different from the first case. The previous
commit is necessary but not sufficient to fix this.
This fixes the first of two related memory leak bugs:
New project. Make a new track. Select the track and use any generator, such
as white noise, specifying a long enough length that a progress dialog appears.
Cancel the progress dialog.
Save the project. Exit and restart Audacity. Reopen the project.
Orphans!
Fix, which is to disable that aspect, was agreed between Paul, Bill, Steve (and OI agree too) and as a TL I'm putting it into action so as not to hold up release with a P1.
If latency was introduced by an effect, the input position could
get offset by the amount of latency, such that the same input
would be processed twice for the number of sample of latency.
There was an issue in AUs where a "latency done" flags wasn't
being reset and so the second and subsequent uses of an effect
could not latency correct.
And in research that, I found that you need to set the sample rate
on all 3 scopes (global, input, and output) instead of just the
global scope.
Some hosts (like Ardour) use the "user" field and some use
the resvd2 field. In 2.0.6 I'd switced from resvd2 to user.
This fix puts it back to resv2 since at least one plugin,
Audiocation Phase, uses the "user" field for its own purposes
and rightly so.
Steps to reproduce:
1) Launch Audacity
2) File > New
3) Generate a sound in the new project
4) Open a LADSPA effect
5) In second project: File > Close, don't save changes.
6) In first project, generate a sound.
7) Click "Play" button - crash :-(