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Fixed issue Steve rated as P1/P2 where noise reduction applied to just the (unseen) spectral selection.
Fix, which is to disable that aspect, was agreed between Paul, Bill, Steve (and OI agree too) and as a TL I'm putting it into action so as not to hold up release with a P1.
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@ -60,6 +60,10 @@
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#include <wx/textctrl.h>
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#include <wx/sizer.h>
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// SPECTRAL_SELECTION not to affect this effect for now, as there might be no indication that it does.
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// [Discussed and agreed for v2.1 by Steve, Paul, Bill].
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#undef EXPERIMENTAL_SPECTRAL_EDITING
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typedef std::vector<float> FloatVector;
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// Define both of these to make the radio button three-way
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