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Really use the right indices this time
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@ -362,7 +362,7 @@ void EffectToneGen::PopulateOrExchange(ShuttleGui & S)
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S.StartHorizontalLay(wxLEFT, 50);
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{
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FloatingPointValidator<double> vldEndAmp(6, &mAmplitude[0], NUM_VAL_NO_TRAILING_ZEROES);
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FloatingPointValidator<double> vldEndAmp(6, &mAmplitude[1], NUM_VAL_NO_TRAILING_ZEROES);
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vldEndAmp.SetRange(MIN_EndAmp, MAX_EndAmp);
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t = S.AddTextBox(wxT(""), wxT(""), 12);
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t->SetName(_("Amplitude End"));
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