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update src/effects/NoiseReduction.cpp to build on wxWidgets 3
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@ -1454,26 +1454,26 @@ struct ControlInfo {
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}; const ControlInfo *controlInfo() { static const ControlInfo table[] = {
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{ &EffectNoiseReduction::Settings::mNoiseGain,
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0.0, 48.0, 48, wxT("%d"), true,
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wxTRANSLATE("&Noise reduction (dB):"), wxTRANSLATE("Noise reduction") },
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wxString(wxTRANSLATE("&Noise reduction (dB):")), wxString(wxTRANSLATE("Noise reduction")) },
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{ &EffectNoiseReduction::Settings::mNewSensitivity,
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0.0, 24.0, 48, wxT("%.2f"), false,
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wxTRANSLATE("&Sensitivity:"), wxTRANSLATE("Sensitivity") },
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wxString(wxTRANSLATE("&Sensitivity:")), wxString(wxTRANSLATE("Sensitivity")) },
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#ifdef ATTACK_AND_RELEASE
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{ &EffectNoiseReduction::Settings::mAttackTime,
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0, 1.0, 100, wxT("%.2f"), false,
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wxTRANSLATE("Attac&k time (secs):"), wxTRANSLATE("Attack time") },
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wxString(wxTRANSLATE("Attac&k time (secs):")), wxString(wxTRANSLATE("Attack time")) },
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{ &EffectNoiseReduction::Settings::mReleaseTime,
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0, 1.0, 100, wxT("%.2f"), false,
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wxTRANSLATE("R&elease time (secs):"), wxTRANSLATE("Release time") },
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wxTRANSLATE("R&elease time (secs):"), wxString(wxTRANSLATE("Release time")) },
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#endif
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{ &EffectNoiseReduction::Settings::mFreqSmoothingBands,
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0, 6, 6, wxT("%d"), true,
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wxTRANSLATE("&Frequency smoothing (bands):"), wxTRANSLATE("Frequency smoothing") },
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wxString(wxTRANSLATE("&Frequency smoothing (bands):")), wxString(wxTRANSLATE("Frequency smoothing")) },
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#ifdef ADVANCED_SETTINGS
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{ &EffectNoiseReduction::Settings::mOldSensitivity,
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-20.0, 20.0, 4000, wxT("%.2f"), false,
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wxTRANSLATE("Sensiti&vity (dB):"), wxTRANSLATE("Old Sensitivity") },
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wxString(wxTRANSLATE("Sensiti&vity (dB):")), wxString(wxTRANSLATE("Old Sensitivity")) },
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// add here
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#endif
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}; return table; }
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