... including titles of dialogs,
messages,
About sub-menu of the Manage button,
long-form names of Undo items (in history view),
message for why command is not allowed when there is no selection
Also one place in Effect Rack code but it's commented out
... I can't reproduce the symptoms on my Mac, but the stack trace supplied by
Gale shows an infinite recursion overflowing the stack.
I see that at commit d1f66d768f "Updates for wx3"
by Leland, he saw the need to set a guard against infinite recursion in another
window resizing callback. He tested that guard, but did not set it, in two
other places. I speculate that the cycle can be entered from those other
places, bypassing where the guard was set. So I set the guard in more places.
... whenever they really describe the size of a buffer that fits in memory, or
of a block file (which is never now more than a megabyte and so could be fit in
memory all at once), or a part thereof.
... A non-narrowing conversion out to long long is a necessity, but the
conversions to float and double are simply conveniences.
Conversion from floating is explicit, to avoid unintended consequences with
arithmetic operators, when later sampleCount ceases to be an alias for an
integral type.
Some conversions are not made explicit, where I expect to change the type of
the variable later to have mere size_t width.
... And in some places where a library uses signed types, assert that
the reported number is not negative.
What led me to this, is that there are many places where a size_t value for
an allocation is the product of a number of channels and some other number.
... This makes much code agnostic about how other things (functions and
arguments) are typed.
Many of these neeed to become size_t instead of sampleCount.
... Busy-waiting will happen on Mac when modal dialogs are open, and a LADSPA,
VST, or AudioUnits effect is also open with "fancy" interface.
Busy-waiting will not happen for modal dialogs at other times.
... for functions in final classes.
override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.
There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls. Mostly useful as documentation of design intent.
Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
Main change is that VST GUI support is now integrate with new Cocoa
views. Direct support for VST Cocoa views (via Cockos extensions:
http://www.reaper.fm/sdk/vst/vst_ext.php) has been added.
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects. All effects now share
a common UI.
This gives all effects (though not implemented for all):
User and factory preset capability
Preset import/export capability
Shared or private configuration options
Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.
It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect. Keep
a sharp eye (or two) open.
If latency was introduced by an effect, the input position could
get offset by the amount of latency, such that the same input
would be processed twice for the number of sample of latency.
There was an issue in AUs where a "latency done" flags wasn't
being reset and so the second and subsequent uses of an effect
could not latency correct.
And in research that, I found that you need to set the sample rate
on all 3 scopes (global, input, and output) instead of just the
global scope.
1) Shell VSTs were completely unrecognized...that is no longer the case
2) All VSTs will now ALWAYS be initialized and cleaned up from the main
GUI thread. I found that some Waves VSTs would freeze Audacity when
initialized in the audio thread and closed in the GUI thread.
3) While realtime previewing, it was possible that the wrong slave
could be used to process new blocks of audio.
4) I found that the Waves AUs don't crash on a real Mac (instead of a
virtual machine), so I removed the "black list" I'd put in just for
them. (Something to do with needing full 3D support I think.)
Anyway, #2 and #3 were quite intrusive, so as much RTP testing as possible
would be a good thing.
This bit the textual mode plain old text based buttons
and retains the bitmap buttons for graphical mode.
It also allowed me to remove the manual accelerator table
building (no access keys in GUI mode) which was a good
thing as I really didn't know if the was gonna work for
non-English keyboards anyway.