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Redo previous, not breaking Mac build if wxWidgets is not rebuilt
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@ -1,4 +1,4 @@
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From aed0a3ed0df16f04dc39c8366d9c399fcc172009 Mon Sep 17 00:00:00 2001
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From 8c9c17ca704f6c2b1469c861497ac7676dd67347 Mon Sep 17 00:00:00 2001
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From: Paul Licameli <paul.licameli@audacityteam.org>
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Date: Sun, 31 Jul 2016 11:55:29 -0400
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Subject: [PATCH 1/3] Mac modal loops won't hang when other code uses old
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@ -13,20 +13,21 @@ See the Audacity bug report that motivated this change:
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http://bugzilla.audacityteam.org/show_bug.cgi?id=1338
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---
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include/wx/evtloop.h | 9 +++++++++
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include/wx/evtloop.h | 10 ++++++++++
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src/common/evtloopcmn.cpp | 14 ++++++++++++++
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src/osx/core/evtloop_cf.cpp | 3 ++-
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3 files changed, 25 insertions(+), 1 deletion(-)
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3 files changed, 26 insertions(+), 1 deletion(-)
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diff --git a/include/wx/evtloop.h b/include/wx/evtloop.h
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index 1133473..db87431 100644
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index 1133473..4b23610 100644
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--- a/include/wx/evtloop.h
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+++ b/include/wx/evtloop.h
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@@ -177,6 +177,15 @@ public:
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@@ -177,6 +177,16 @@ public:
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// set currently active (running) event loop
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static void SetActive(wxEventLoopBase* loop);
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+#ifdef __WXMAC__
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+#define __WX_EVTLOOP_BUSY_WAITING__
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+ static bool GetBusyWaiting();
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+
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+ // If the argument is true, cause modal dialogs to busy-wait for events,
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@ -1788,7 +1788,9 @@ bool VSTEffect::HideUI()
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bool VSTEffect::CloseUI()
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{
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#ifdef __WXMAC__
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#ifdef __WX_EVTLOOP_BUSY_WAITING__
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wxEventLoop::SetBusyWaiting(false);
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#endif
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#endif
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mParent->RemoveEventHandler(this);
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@ -2840,7 +2842,9 @@ void VSTEffect::BuildFancy()
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mDialog->Connect(wxEVT_SIZE, wxSizeEventHandler(VSTEffect::OnSize));
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#ifdef __WXMAC__
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#ifdef __WX_EVTLOOP_BUSY_WAITING__
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wxEventLoop::SetBusyWaiting(true);
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#endif
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#endif
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return;
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@ -1799,7 +1799,9 @@ bool AudioUnitEffect::PopulateUI(wxWindow *parent)
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mParent->SetMinSize(wxDefaultSize);
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#ifdef __WXMAC__
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#ifdef __WX_EVTLOOP_BUSY_WAITING__
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wxEventLoop::SetBusyWaiting(true);
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#endif
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#endif
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}
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@ -1848,7 +1850,9 @@ bool AudioUnitEffect::HideUI()
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bool AudioUnitEffect::CloseUI()
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{
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#ifdef __WXMAC__
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#ifdef __WX_EVTLOOP_BUSY_WAITING__
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wxEventLoop::SetBusyWaiting(false);
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#endif
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#endif
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mParent->RemoveEventHandler(this);
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@ -1139,7 +1139,9 @@ bool LV2Effect::HideUI()
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bool LV2Effect::CloseUI()
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{
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#ifdef __WXMAC__
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#ifdef __WX_EVTLOOP_BUSY_WAITING__
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wxEventLoop::SetBusyWaiting(false);
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#endif
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#endif
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mParent->RemoveEventHandler(this);
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@ -1571,7 +1573,9 @@ bool LV2Effect::BuildFancy()
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TransferDataToWindow();
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#ifdef __WXMAC__
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#ifdef __WX_EVTLOOP_BUSY_WAITING__
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wxEventLoop::SetBusyWaiting(true);
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#endif
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#endif
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return true;
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