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Don't scan AudioUnits in fast check of plug-in validity.
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@ -191,8 +191,10 @@ bool AudioUnitEffectsModule::RegisterPlugin(PluginManagerInterface & pm, const w
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}
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bool AudioUnitEffectsModule::IsPluginValid(
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const wxString & path, bool /* bFast */)
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const wxString & path, bool bFast)
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{
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if( bFast )
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return true;
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wxString name;
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return FindAudioUnit(path, name) != NULL;
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}
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