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Update win build instructions
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@ -20,7 +20,7 @@ can be found on our wiki at http://wiki.audacityteam.org/wiki/Building_On_Window
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3. wxWidgets:
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1) Clone wxWidgets and checkout 3.1.1 from the Audacity fork of the
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1) Clone wxWidgets and checkout 3.1.3 from the Audacity fork of the
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wxWidgets project:
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https://github.com/audacity/wxWidgets/
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@ -33,12 +33,18 @@ can be found on our wiki at http://wiki.audacityteam.org/wiki/Building_On_Window
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git submodule update --init
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2) Follow instructions for building at
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https://github.com/audacity/wxWidgets/blob/v3.1.1/README-GIT.md
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https://github.com/audacity/wxWidgets/blob/v3.1.1/docs/msw/install.txt
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https://github.com/audacity/wxWidgets/blob/audacity-fixes-3.1.3/README-GIT.md
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https://github.com/audacity/wxWidgets/blob/audacity-fixes-3.1.3/docs/msw/install.md
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DO set WXWIN to the appropriate directory where you installed wxWidgets.
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To do that, open a cmd.exe window, and type:
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set WXWIN=C:\wxWidgets-3.1.1
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Set WXWIN environment variable to the appropriate directory where you installed
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wxWidgets. This will tell CMake where to find wxWidgets later.
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To set WXWIN, click on Settings (the cogwheel icon from the start menu)
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Then in the 'find settings' search box type 'env'.
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Choose 'Edit the system environment variables'
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Then the 'Environment Variables' button
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Then in system variables, for variable and value, add (for example)
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WXWIN C:\wxWidgets-3.1.3
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You will be building a dll version with MSVC2017 IDE, so...
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@ -60,6 +66,21 @@ can be found on our wiki at http://wiki.audacityteam.org/wiki/Building_On_Window
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Audacity itself does not use/need git submodules.
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2) in MSVC 2017 open audacity.sln
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2) Open the CMake GUI.
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Set the 'Where is the source code' location to where your copy of the git repo is.
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Set the 'Where to build the binaries' to where you want the results.
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Click on configure.
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(notice where it found / did not find wxWidgets if it did not find wxwidgets check
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that you set WXWIN coreectly )
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3) Click on Generate.
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4) Click on Open Project.
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From here on you should be able to use the project.
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5)
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Choose Release or Debug.
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Click compile.
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