diff --git a/win/build.txt b/win/build.txt index e400649c8..adf1767ff 100644 --- a/win/build.txt +++ b/win/build.txt @@ -20,7 +20,7 @@ can be found on our wiki at http://wiki.audacityteam.org/wiki/Building_On_Window 3. wxWidgets: - 1) Clone wxWidgets and checkout 3.1.1 from the Audacity fork of the + 1) Clone wxWidgets and checkout 3.1.3 from the Audacity fork of the wxWidgets project: https://github.com/audacity/wxWidgets/ @@ -33,12 +33,18 @@ can be found on our wiki at http://wiki.audacityteam.org/wiki/Building_On_Window git submodule update --init 2) Follow instructions for building at - https://github.com/audacity/wxWidgets/blob/v3.1.1/README-GIT.md - https://github.com/audacity/wxWidgets/blob/v3.1.1/docs/msw/install.txt + https://github.com/audacity/wxWidgets/blob/audacity-fixes-3.1.3/README-GIT.md + https://github.com/audacity/wxWidgets/blob/audacity-fixes-3.1.3/docs/msw/install.md - DO set WXWIN to the appropriate directory where you installed wxWidgets. - To do that, open a cmd.exe window, and type: - set WXWIN=C:\wxWidgets-3.1.1 + Set WXWIN environment variable to the appropriate directory where you installed + wxWidgets. This will tell CMake where to find wxWidgets later. + + To set WXWIN, click on Settings (the cogwheel icon from the start menu) + Then in the 'find settings' search box type 'env'. + Choose 'Edit the system environment variables' + Then the 'Environment Variables' button + Then in system variables, for variable and value, add (for example) + WXWIN C:\wxWidgets-3.1.3 You will be building a dll version with MSVC2017 IDE, so... @@ -60,6 +66,21 @@ can be found on our wiki at http://wiki.audacityteam.org/wiki/Building_On_Window Audacity itself does not use/need git submodules. - 2) in MSVC 2017 open audacity.sln + + 2) Open the CMake GUI. + Set the 'Where is the source code' location to where your copy of the git repo is. + Set the 'Where to build the binaries' to where you want the results. + + Click on configure. + (notice where it found / did not find wxWidgets if it did not find wxwidgets check + that you set WXWIN coreectly ) + + 3) Click on Generate. + + 4) Click on Open Project. + + From here on you should be able to use the project. + + 5) Choose Release or Debug. Click compile.