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further comments from Roger
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@ -3404,6 +3404,12 @@ int audacityAudioCallback(const void *inputBuffer, void *outputBuffer,
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// This code was reorganized so that if all audio tracks
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// are muted, we still return paComplete when the end of
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// a selection is reached.
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// Vaughan, 2011-10-20: Further comments from Roger, by off-list email:
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// ...something to do with what it means to mute all audio tracks. E.g. if you
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// mute all and play, does the playback terminate immediately or play
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// silence? If it terminates immediately, does that terminate any MIDI
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// playback that might also be going on? ...Maybe muted audio tracks + MIDI,
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// the playback would NEVER terminate. ...I think the #else part is probably preferable...
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unsigned int len;
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if (cut)
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{
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