diff --git a/src/AudioIO.cpp b/src/AudioIO.cpp index bebcab095..fee969fc3 100644 --- a/src/AudioIO.cpp +++ b/src/AudioIO.cpp @@ -3404,6 +3404,12 @@ int audacityAudioCallback(const void *inputBuffer, void *outputBuffer, // This code was reorganized so that if all audio tracks // are muted, we still return paComplete when the end of // a selection is reached. + // Vaughan, 2011-10-20: Further comments from Roger, by off-list email: + // ...something to do with what it means to mute all audio tracks. E.g. if you + // mute all and play, does the playback terminate immediately or play + // silence? If it terminates immediately, does that terminate any MIDI + // playback that might also be going on? ...Maybe muted audio tracks + MIDI, + // the playback would NEVER terminate. ...I think the #else part is probably preferable... unsigned int len; if (cut) {