mirror of
https://github.com/cookiengineer/audacity
synced 2025-12-02 06:40:12 +01:00
Rename project in many places; Replace Most Project Logos; Refactor About Tenacity... Dialog (#276)
Add `locale/en.po` file. Add English to `locale/LINGUAS` list. Partially duplicate `msgid`s to `msgstr`s in English locale enable eventual key `msgid` changes Replace former project name with Tenacity in English locale. Replace former project website with Tenacity compatible usages in English locale. Modify `AboutDialog.h` by renaming variables. Modify `AboutDialog.cpp` by replacing usage of pre-fork name in Strings. Modify AddBuildInfoRow methods to be static in About dialog. Make License text const in About dialog. Make pre-fork credits different in About dialog. Begin adding Tenacity specific credits Macros starting with `__` are reserved, so I removed the `__` on the About Dialog guard macro. Remove `AboutDialog::` from usage of `Role` in `AboutDialog.h` Refactor overly long generator method into separate methods in `AboutDialog.(h|cpp)` Begin adding Tenacity developer information Cleanup layout of `AboutDialog.h` and `AboutDialog.cpp` Add `safedelete` macro to compliment odd `safenew` macro Add `enum` to `ShuttleGui.cpp` to make it more clear what `Prop` method is doing. Remove a ton of pointless and/or redunant `#ifdef` usage Remove pointless singleton in AboutDialog Make AboutDialog modal on MacOS Fix reference type use of `auto` in `AudacityApp` b/c it makes unintentional copy. Update XPM and PNG images using Tenacity assets Update ICO images using Tenacity assets. Fix Windows resource script that improperly used `winuser.h` import. Add `*.aps` to gitignore to prevent IDE RC pre-load file from being committed. Add default values for pre-processor constants in `tenacity.rc`. Make changes needed for `Tenacity.exe` binary Add 8x8 PNG to Windows ICO files Replace project name in various CMake and CPack file. Replace project name in various directory structures. Replace project name in various OS-specific build files. Replace project name in various documentation files. Update the PO and POT files using the script. Fix places where a `.desktop` file was used on Linux. Replace title of project windows. Make splash screen click through to `tenacityaudio.org`. Remove ® from `AboutDialog.cpp` Modify copyright message in `AboutDialog.cpp` Signed-off-by: Emily Mabrey <emilymabrey93@gmail.com>
This commit is contained in:
@@ -6,7 +6,7 @@
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Leland Lucius
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Copyright (c) 2014, Audacity Team
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Copyright (c) 2014, Audacity Team
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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@@ -36,14 +36,14 @@
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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**********************************************************************/
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#ifndef __AUDACITY_COMPONENT_INTERFACE_H__
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#define __AUDACITY_COMPONENT_INTERFACE_H__
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#include "Identifier.h"
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#include "audacity/Types.h"
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#include "tenacity/Types.h"
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#include <wx/string.h> // member variables
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class ComponentInterfaceSymbol;
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@@ -82,7 +82,7 @@ public:
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TranslatableString GetName();
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// Parameters, if defined. false means no defined parameters.
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virtual bool DefineParams( ShuttleParams & WXUNUSED(S) ){ return false;};
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virtual bool DefineParams( ShuttleParams & WXUNUSED(S) ){ return false;};
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};
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#endif // __AUDACITY_IDENTINTERFACE_H__
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28
include/audacity/EffectInterface.h → include/tenacity/EffectInterface.h
Executable file → Normal file
28
include/audacity/EffectInterface.h → include/tenacity/EffectInterface.h
Executable file → Normal file
@@ -6,7 +6,7 @@
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Leland Lucius
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Copyright (c) 2014, Audacity Team
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Copyright (c) 2014, Audacity Team
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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@@ -36,7 +36,7 @@
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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**********************************************************************/
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#ifndef __AUDACITY_EFFECTINTERFACE_H__
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@@ -45,10 +45,10 @@
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#include <functional>
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#include "Identifier.h"
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#include "audacity/ComponentInterface.h"
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#include "tenacity/ComponentInterface.h"
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#include "ComponentInterfaceSymbol.h"
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#include "audacity/ConfigInterface.h"
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#include "audacity/EffectAutomationParameters.h" // for command automation
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#include "tenacity/ConfigInterface.h"
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#include "tenacity/EffectAutomationParameters.h" // for command automation
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class ShuttleGui;
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@@ -65,7 +65,7 @@ typedef enum EffectType : int
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/*************************************************************************************//**
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\class EffectDefinitionInterface
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\class EffectDefinitionInterface
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\brief EffectDefinitionInterface is a ComponentInterface that additionally tracks
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flag-functions for interactivity, play-preview and whether the effect can run without a GUI.
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@@ -109,11 +109,11 @@ class EffectUIClientInterface;
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/*************************************************************************************//**
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\class EffectHostInterface
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\class EffectHostInterface
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\brief EffectHostInterface is a decorator of a EffectUIClientInterface. It adds
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\brief EffectHostInterface is a decorator of a EffectUIClientInterface. It adds
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virtual (abstract) functions to get presets and actually apply the effect. It uses
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ConfigClientInterface to add Getters/setters for private and shared configs.
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ConfigClientInterface to add Getters/setters for private and shared configs.
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*******************************************************************************************/
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class AUDACITY_DLL_API EffectHostInterface /* not final */ : public ConfigClientInterface
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@@ -134,10 +134,10 @@ public:
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/*************************************************************************************//**
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\class EffectClientInterface
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\class EffectClientInterface
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\brief EffectClientInterface provides the ident interface to Effect, and is what makes
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Effect into a plug-in command. It has functions for realtime that are not part of
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Effect into a plug-in command. It has functions for realtime that are not part of
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AudacityCommand.
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*******************************************************************************************/
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@@ -189,8 +189,8 @@ public:
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// Some effects will use define params to define what parameters they take.
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// If they do, they won't need to implement Get or SetAutomation parameters.
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// since the Effect class can do it. Or at least that is how things happen
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// in AudacityCommand. IF we do the same in class Effect, then Effect maybe
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// should derive by some route from AudacityCommand to pick up that
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// in AudacityCommand. IF we do the same in class Effect, then Effect maybe
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// should derive by some route from AudacityCommand to pick up that
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// functionality.
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//virtual bool DefineParams( ShuttleParams & S){ return false;};
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virtual bool GetAutomationParameters(CommandParameters & parms) = 0;
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@@ -209,7 +209,7 @@ public:
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\class EffectUIHostInterface
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\brief EffectUIHostInterface has nothing in it. It is provided so that an Effect
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can call SetHostUI passing in a pointer to an EffectUIHostInterface. It contains no
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can call SetHostUI passing in a pointer to an EffectUIHostInterface. It contains no
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functionality and is provided, apparently, for type checking. Since only EffectUIHost
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uses it, EffectUIHost could be used instead.
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*******************************************************************************************/
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@@ -6,7 +6,7 @@
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Leland Lucius
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Copyright (c) 2014, Audacity Team
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Copyright (c) 2014, Audacity Team
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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@@ -36,7 +36,7 @@
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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**********************************************************************/
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#ifndef __AUDACITY_MODULEINTERFACE_H__
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@@ -45,12 +45,12 @@
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#include <functional>
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#include <memory>
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#include "Identifier.h"
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#include "audacity/ComponentInterface.h"
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#include "audacity/PluginInterface.h"
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#include "tenacity/ComponentInterface.h"
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#include "tenacity/PluginInterface.h"
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// ============================================================================
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//
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// Don't even think about adding module types, like effect, importer, etc. in
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// Don't even think about adding module types, like effect, importer, etc. in
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// here. The module interface should not have to change when new types of
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// plugins are added to Audacity.
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//
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@@ -60,7 +60,7 @@
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// ============================================================================
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///
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/// ModuleInterface is a generic dll or so interface for Audacity, that is
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/// used for plug ins. Classes derived from it can handle more specific plug
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/// used for plug ins. Classes derived from it can handle more specific plug
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/// in types.
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///
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// ============================================================================
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@@ -6,7 +6,7 @@
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Leland Lucius
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Copyright (c) 2014, Audacity Team
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Copyright (c) 2014, Audacity Team
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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@@ -36,15 +36,15 @@
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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**********************************************************************/
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#ifndef __AUDACITY_PLUGININTERFACE_H__
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#define __AUDACITY_PLUGININTERFACE_H__
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#include "audacity/ConfigInterface.h"
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#include "audacity/EffectInterface.h"
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#include "audacity/ComponentInterface.h"
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#include "tenacity/ConfigInterface.h"
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#include "tenacity/EffectInterface.h"
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#include "tenacity/ComponentInterface.h"
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class ModuleInterface;
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