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mirror of https://github.com/cookiengineer/audacity synced 2025-12-02 06:40:12 +01:00

Rename project in many places; Replace Most Project Logos; Refactor About Tenacity... Dialog (#276)

Add `locale/en.po` file.
Add English to `locale/LINGUAS` list.
Partially duplicate `msgid`s to `msgstr`s in English locale enable eventual key `msgid` changes
Replace former project name with Tenacity in English locale.
Replace former project website with Tenacity compatible usages in English locale.
Modify `AboutDialog.h` by renaming variables.
Modify `AboutDialog.cpp` by replacing usage of pre-fork name in Strings.
Modify AddBuildInfoRow methods to be static in About dialog.
Make License text const in About dialog.
Make pre-fork credits different in About dialog.
Begin adding Tenacity specific credits
Macros starting with `__` are reserved, so I removed the `__` on the About Dialog guard macro.
Remove `AboutDialog::` from usage of `Role` in `AboutDialog.h`
Refactor overly long generator method into separate methods in `AboutDialog.(h|cpp)`
Begin adding Tenacity developer information
Cleanup layout of `AboutDialog.h` and `AboutDialog.cpp`
Add `safedelete` macro to compliment odd `safenew` macro
Add `enum` to `ShuttleGui.cpp` to make it more clear what `Prop` method is doing.
Remove a ton of pointless and/or redunant `#ifdef` usage
Remove pointless singleton in AboutDialog
Make AboutDialog modal on MacOS
Fix reference type use of `auto` in `AudacityApp` b/c it makes unintentional copy.
Update XPM and PNG images using Tenacity assets
Update ICO images using Tenacity assets.
Fix Windows resource script that improperly used `winuser.h` import.
Add `*.aps` to gitignore to prevent IDE RC pre-load file from being committed.
Add default values for pre-processor constants in `tenacity.rc`.
Make changes needed for `Tenacity.exe` binary
Add 8x8 PNG to Windows ICO files
Replace project name in various CMake and CPack file.
Replace project name in various directory structures.
Replace project name in various OS-specific build files.
Replace project name in various documentation files.
Update the PO and POT files using the script.
Fix places where a `.desktop` file was used on Linux.
Replace title of project windows.
Make splash screen click through to `tenacityaudio.org`.
Remove ® from `AboutDialog.cpp`
Modify copyright message in `AboutDialog.cpp`

Signed-off-by: Emily Mabrey <emilymabrey93@gmail.com>
This commit is contained in:
Emily Mabrey
2021-07-20 19:46:29 -04:00
committed by GitHub
parent 75c93c68d1
commit 2f316d5bc4
164 changed files with 72836 additions and 78160 deletions

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@@ -6,7 +6,7 @@
Leland Lucius
Copyright (c) 2014, Audacity Team
Copyright (c) 2014, Audacity Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
@@ -36,14 +36,14 @@
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
**********************************************************************/
#ifndef __AUDACITY_COMPONENT_INTERFACE_H__
#define __AUDACITY_COMPONENT_INTERFACE_H__
#include "Identifier.h"
#include "audacity/Types.h"
#include "tenacity/Types.h"
#include <wx/string.h> // member variables
class ComponentInterfaceSymbol;
@@ -82,7 +82,7 @@ public:
TranslatableString GetName();
// Parameters, if defined. false means no defined parameters.
virtual bool DefineParams( ShuttleParams & WXUNUSED(S) ){ return false;};
virtual bool DefineParams( ShuttleParams & WXUNUSED(S) ){ return false;};
};
#endif // __AUDACITY_IDENTINTERFACE_H__

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@@ -6,7 +6,7 @@
Leland Lucius
Copyright (c) 2014, Audacity Team
Copyright (c) 2014, Audacity Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
@@ -36,7 +36,7 @@
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
**********************************************************************/
#ifndef __AUDACITY_EFFECTINTERFACE_H__
@@ -45,10 +45,10 @@
#include <functional>
#include "Identifier.h"
#include "audacity/ComponentInterface.h"
#include "tenacity/ComponentInterface.h"
#include "ComponentInterfaceSymbol.h"
#include "audacity/ConfigInterface.h"
#include "audacity/EffectAutomationParameters.h" // for command automation
#include "tenacity/ConfigInterface.h"
#include "tenacity/EffectAutomationParameters.h" // for command automation
class ShuttleGui;
@@ -65,7 +65,7 @@ typedef enum EffectType : int
/*************************************************************************************//**
\class EffectDefinitionInterface
\class EffectDefinitionInterface
\brief EffectDefinitionInterface is a ComponentInterface that additionally tracks
flag-functions for interactivity, play-preview and whether the effect can run without a GUI.
@@ -109,11 +109,11 @@ class EffectUIClientInterface;
/*************************************************************************************//**
\class EffectHostInterface
\class EffectHostInterface
\brief EffectHostInterface is a decorator of a EffectUIClientInterface. It adds
\brief EffectHostInterface is a decorator of a EffectUIClientInterface. It adds
virtual (abstract) functions to get presets and actually apply the effect. It uses
ConfigClientInterface to add Getters/setters for private and shared configs.
ConfigClientInterface to add Getters/setters for private and shared configs.
*******************************************************************************************/
class AUDACITY_DLL_API EffectHostInterface /* not final */ : public ConfigClientInterface
@@ -134,10 +134,10 @@ public:
/*************************************************************************************//**
\class EffectClientInterface
\class EffectClientInterface
\brief EffectClientInterface provides the ident interface to Effect, and is what makes
Effect into a plug-in command. It has functions for realtime that are not part of
Effect into a plug-in command. It has functions for realtime that are not part of
AudacityCommand.
*******************************************************************************************/
@@ -189,8 +189,8 @@ public:
// Some effects will use define params to define what parameters they take.
// If they do, they won't need to implement Get or SetAutomation parameters.
// since the Effect class can do it. Or at least that is how things happen
// in AudacityCommand. IF we do the same in class Effect, then Effect maybe
// should derive by some route from AudacityCommand to pick up that
// in AudacityCommand. IF we do the same in class Effect, then Effect maybe
// should derive by some route from AudacityCommand to pick up that
// functionality.
//virtual bool DefineParams( ShuttleParams & S){ return false;};
virtual bool GetAutomationParameters(CommandParameters & parms) = 0;
@@ -209,7 +209,7 @@ public:
\class EffectUIHostInterface
\brief EffectUIHostInterface has nothing in it. It is provided so that an Effect
can call SetHostUI passing in a pointer to an EffectUIHostInterface. It contains no
can call SetHostUI passing in a pointer to an EffectUIHostInterface. It contains no
functionality and is provided, apparently, for type checking. Since only EffectUIHost
uses it, EffectUIHost could be used instead.
*******************************************************************************************/

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@@ -6,7 +6,7 @@
Leland Lucius
Copyright (c) 2014, Audacity Team
Copyright (c) 2014, Audacity Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
@@ -36,7 +36,7 @@
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
**********************************************************************/
#ifndef __AUDACITY_MODULEINTERFACE_H__
@@ -45,12 +45,12 @@
#include <functional>
#include <memory>
#include "Identifier.h"
#include "audacity/ComponentInterface.h"
#include "audacity/PluginInterface.h"
#include "tenacity/ComponentInterface.h"
#include "tenacity/PluginInterface.h"
// ============================================================================
//
// Don't even think about adding module types, like effect, importer, etc. in
// Don't even think about adding module types, like effect, importer, etc. in
// here. The module interface should not have to change when new types of
// plugins are added to Audacity.
//
@@ -60,7 +60,7 @@
// ============================================================================
///
/// ModuleInterface is a generic dll or so interface for Audacity, that is
/// used for plug ins. Classes derived from it can handle more specific plug
/// used for plug ins. Classes derived from it can handle more specific plug
/// in types.
///
// ============================================================================

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@@ -6,7 +6,7 @@
Leland Lucius
Copyright (c) 2014, Audacity Team
Copyright (c) 2014, Audacity Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
@@ -36,15 +36,15 @@
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
**********************************************************************/
#ifndef __AUDACITY_PLUGININTERFACE_H__
#define __AUDACITY_PLUGININTERFACE_H__
#include "audacity/ConfigInterface.h"
#include "audacity/EffectInterface.h"
#include "audacity/ComponentInterface.h"
#include "tenacity/ConfigInterface.h"
#include "tenacity/EffectInterface.h"
#include "tenacity/ComponentInterface.h"
class ModuleInterface;