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... for functions in final classes. override is like const -- it's not necessary, but it helps the compiler to catch mistakes. There may be some overriding functions not explicitly declared virtual and I did not identify such cases, in which I might also add override.
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Fade.h
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Dominic Mazzoni
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**********************************************************************/
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#ifndef __AUDACITY_EFFECT_FADE__
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#define __AUDACITY_EFFECT_FADE__
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#include <wx/string.h>
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#include "Effect.h"
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#define FADEIN_PLUGIN_SYMBOL XO("Fade In")
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#define FADEOUT_PLUGIN_SYMBOL XO("Fade Out")
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class EffectFade final : public Effect
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{
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public:
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EffectFade(bool fadeIn = false);
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virtual ~EffectFade();
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// IdentInterface implementation
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wxString GetSymbol() override;
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wxString GetDescription() override;
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// EffectIdentInterface implementation
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EffectType GetType() override;
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bool IsInteractive() override;
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// EffectClientInterface implementation
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int GetAudioInCount() override;
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int GetAudioOutCount() override;
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bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
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sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen) override;
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private:
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// EffectFadeIn implementation
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bool mFadeIn;
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sampleCount mSample;
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};
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#endif
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