/********************************************************************** Audacity: A Digital Audio Editor Fade.h Dominic Mazzoni **********************************************************************/ #ifndef __AUDACITY_EFFECT_FADE__ #define __AUDACITY_EFFECT_FADE__ #include #include "Effect.h" #define FADEIN_PLUGIN_SYMBOL XO("Fade In") #define FADEOUT_PLUGIN_SYMBOL XO("Fade Out") class EffectFade final : public Effect { public: EffectFade(bool fadeIn = false); virtual ~EffectFade(); // IdentInterface implementation wxString GetSymbol() override; wxString GetDescription() override; // EffectIdentInterface implementation EffectType GetType() override; bool IsInteractive() override; // EffectClientInterface implementation int GetAudioInCount() override; int GetAudioOutCount() override; bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override; sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen) override; private: // EffectFadeIn implementation bool mFadeIn; sampleCount mSample; }; #endif