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mirror of https://github.com/cookiengineer/audacity synced 2025-06-24 00:00:06 +02:00
Leland Lucius e07b5df6f3 Reworked cmake command options
And fixed a recursion problem when copying DLLs to dest folder

The command options are now:

   // Enable Audio Unit plug-in support
   audacity_enable_audiounits:BOOL=ON

   // Library preference [system (if available), local]
   audacity_lib_preference:STRING=system

   // Use FileDialog library [local]
   audacity_use_FileDialog:STRING=local

   // Use expat library [local]
   audacity_use_expat:STRING=local

   // Use ffmpeg library [loaded, off]
   audacity_use_ffmpeg:STRING=off

   // Use flac library [system (if available), local, off]
   audacity_use_flac:STRING=local

   // Use id3tag library [system (if available), local, off]
   audacity_use_id3tag:STRING=local

   // Use LADSPA plug-in support [on, off]
   audacity_use_ladspa:BOOL=ON

   // Use lame library [system (if available), local]
   audacity_use_lame:STRING=local

   // Use libextra library [local]
   audacity_use_libextra:STRING=local

   // Use lv2 library [system (if available), local, off]
   audacity_use_lv2:STRING=local

   // Use mad library [system (if available), local, off]
   audacity_use_mad:STRING=local

   // Use midi library [system (if available), local, off]
   audacity_use_midi:STRING=local

   // Use nyquist library [local, off]
   audacity_use_nyquist:STRING=local

   // Use ogg library [system (if available), local, off]
   audacity_use_ogg:STRING=local

   // Use the portaudio CoreAudio interface if available
   audacity_use_pa_coreaudio:BOOL=YES

   // Use the JACK audio interface if available [loaded, linked, off]
   audacity_use_pa_jack:STRING=off

   // Use the OSS audio interface if available
   audacity_use_pa_oss:BOOL=NO

   // Use portaudio library [local]
   audacity_use_portaudio:STRING=local

   // Use portmixer library [local, off]
   audacity_use_portmixer:STRING=local

   // Use portsmf library [system (if available), local, off]
   audacity_use_portsmf:STRING=local

   // Use sbsms library [system (if available), local, off]
   audacity_use_sbsms:STRING=local

   // Use sndfile library [system (if available), local]
   audacity_use_sndfile:STRING=local

   // Use soundtouch library [system (if available), local, off]
   audacity_use_soundtouch:STRING=local

   // Use soxr library [system (if available), local]
   audacity_use_soxr:STRING=local

   // Use twolame library [system (if available), local, off]
   audacity_use_twolame:STRING=local

   // Use vamp library [system (if available), local, off]
   audacity_use_vamp:STRING=local

   // Use vorbis library [system (if available), local, off]
   audacity_use_vorbis:STRING=local

   // Use VST2 plug-in support [on, off]
   audacity_use_vst:BOOL=ON

   // Use wxwidgets library [system (if available), local]
   audacity_use_wxwidgets:STRING=system
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po
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2019-10-26 12:37:17 +01:00

Audacity

Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. Developed by a group of volunteers as open source.

  • Recording from any real, or virtual audio device that is available to the host system.
  • Export / Import a wide range of audio formats, extendible with FFmpeg.
  • High quality using 32-bit float audio processing.
  • Plug-ins Support for multiple audio plug-in formats, including VST, LV2, AU.
  • Macros for chaining commands and batch processing.
  • Scripting in Python, Perl, or any language that supports named pipes.
  • Nyquist Very powerful built-in scripting language that may also be used to create plug-ins.
  • Editing multi-track editing with sample accuracy and arbitrary sample rates.
  • Accessibility for VI users.
  • Analysis and visualization tools to analyze audio, or other signal data.

Getting Started

For end users, the latest Windows and macOS release version of Audacity is available from the Audacity website. Help with using Audacity is available from the Audacity Forum. Information for developers is available from the Audacity Wiki.

Description
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Readme 341 MiB
Languages
C++ 56.3%
C 34.4%
Common Lisp 4.3%
CMake 1.6%
Python 1%
Other 2.2%