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https://github.com/cookiengineer/audacity
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Update build instructions for 2.3.0
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102
INSTALL
102
INSTALL
@ -1,102 +1,10 @@
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Compilation and install instructions for GNU/Linux
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Note: Audacity 2.2.2 requires gcc 4.9 or later. For Ubuntu 14.04 which only
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has up to 4.8.4, see here for upgrade instructions:
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http://wiki.audacityteam.org/wiki/Upgrade_to_gcc_4.9
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Audacity 2.2.2 requires wxWidgets 3.0.x, preferably 3.0.2, built with gtk2.
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If not available in your distribution repository, it may be downloaded from:
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https://github.com/wxWidgets/wxWidgets/releases/download/v3.0.2/wxWidgets-3.0.2.tar.bz2 .
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On openSUSE, be sure to install wxWidgets without STL.
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The latest Audacity development source code is available from:
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https://github.com/audacity/audacity
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If you are not planning to do any development, the Audacity 2.2.2 release
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minimal source tarball is recommended from:
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http://www.audacityteam.org/download/source/ .
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Other required dependencies:
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Audacity 2.2.2 requires the local (included) versions of PortAudio and PortMidi.
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Attempting to build with system library versions will fail.
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libsndfile library is required and is included in the Audacity source.
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libsoxr resampling library. If libsoxr-dev is not available as a system library,
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the source code is included in the Audacity tarball.
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CMake ( http://www.cmake.org/ ) is required to build a local copy of libsoxr.
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Information about optional libraries may be available on:
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http://wiki.audacityteam.org/wiki/Developing_On_Linux#optional .
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If you install libraries using a package management system like Apt or RPM,
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you need to install the "dev" (development) packages for each library.
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Compilation and install instructions
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Compiling wxWidgets:
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wxWidgets must be built with the default gtk2 option, not with gtk3, and
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without STL (also default). Full instructions for compilation can be found in:
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wxWidgets-3.0.2/docs/gtk/
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Compiling and installing Audacity:
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As there have been fixes to several of the included libraries, compiling with
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the included ('local') libraries is recommended. This also reduces the number of
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dependencies that need to be installed. One common exception to this is the optional
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FFmpeg library (see below)
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From the root of the source tree, create a build directory, then change directory into it:
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mkdir build
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cd build
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To see the compile-time options you can set:
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../configure -h
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Run the configure command with your preferred options, then 'make'
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../configure -with-lib-preference="local system"
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make
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On a multi-core system, build time can be considerably reduced by setting the -j (jobs)
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switch equal to the number of cores. For example, on a quad core processor:
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make -j4
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To install:
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make install # as root
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(The root command is often sudo on GNU/Linux, for example 'sudo make install'.)
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If you want to do any development, you might want to generate a configure cache
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and header dependencies:
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./configure -C
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make dep
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To uninstall:
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make uninstall #as root
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To clean the build after modifying code:
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make clean
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To clean and remove previous configure options:
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make distclean
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FFmpeg support::
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Audacity should be able to link dynamically to FFmpeg 1.2 to 2.3.x (libav 0.8 to 10),
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but many distributions have more recent versions that fail to link dynamically.
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To work around this issue, Audacity may be configured to use the system
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FFmpeg library and disable dynamic loading. If this is done for both FFmpeg
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and the optional LAME library, the "Libraries" option in Audacity's Preferences
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is not required and is automatically removed.
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../configure --with-lib-preference="local system" --with-ffmpeg=system \
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--with-lame=system --disable-dynamic-loading
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Additional information about compiling on Linux may be found on the Audacity wiki:
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http://wiki.audacityteam.org/wiki/Developing_On_Linux
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Compilation instructions for Audacity are provided in the source code:
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* Windows: win\build.txt
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* macOS: mac/build.txt
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* GNU/Linux: linux/build.txt
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You can ask for help with compilation problems at:
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http://forum.audacityteam.org/viewforum.php?f=19 .
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linux/build.txt
Normal file
74
linux/build.txt
Normal file
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Instructions for Building on Linux
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Fuller instructions that cover:
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* Upgrading to gcc 4.9 on older Ubuntus
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* Optional libraries
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can be found on our wiki at http://wiki.audacityteam.org/wiki/Building_On_Linux.
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Some prerequisites:
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- Audacity requires gcc 4.9 or later to build.
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- CMake ( http://www.cmake.org/ ) is required to build the local copy of
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the libsoxr resampling library used by Audacity.
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On a modern Debian distro, e.g. Ubuntu 16.04 (bionic), you would do:
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sudo apt-get install build-essential cmake
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- libasound and gtk are required. Having gtk2 and gtk3 too
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may not be required, but compilation works if both are.
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- Auto-tools are also needed.
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sudo apt-get install libasound libgtk2.0-dev libgtk-3-dev
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sudo apt-get install autoconf automake
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- Since you will be fetching code from git repositories you
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will need git.
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sudo apt-get install git git-gui gitk
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wxWidgets:
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1) Clone wxWidgets and checkout 3.1.1 from the Audacity fork of the
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wxWidgets project:
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https://github.com/audacity/wxWidgets/....
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for example
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mkdir ./wxWidgets
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cd ./wxWidgets
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git clone --recurse-submodules https://github.com/audacity/wxWidgets/
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Don't be tempted to use Widgets already installed on Linux because this
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will typically be a different version and will cause problems.
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IF you forgot the --recurse-submodules, you can correct that later by:
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git submodule update --init
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2) Follow instructions for building at
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https://github.com/audacity/wxWidgets/blob/v3.1.1/docs/gtk/install.txt
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So...
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mkdir buildgtk
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cd buildgtk
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../configure --with-gtk
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make
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3) Having got this far, it is well worth trying out building some wxWidgets
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examples to confirm that building has worked OK
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Audacity:
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1) Create a 'build' subdirectory under Audacity and change to it.
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2) Now to build Audacity itself. In the following command -j4 means use 4 cores.
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Using a build directory (and .. in the command) keeps source and object files
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in separate directories.
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../configure --with-lib-preference="local system"
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make -j4
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make install # as root
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Instructions for building on Mac
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At this time, Audacity is usually built with the 10.7 SDK. This is to give
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compatibility with older versions of MacOSX.
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To build Audacity using Xcode 5.1 or newer, you need to extract the 10.7 SDK
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@ -7,10 +9,9 @@ In the instructions below, Xcode 4.3.3 (for the 10.7 SDK) and Xcode 8.1 will
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be used and can be downloaded from https://developer.apple.com/download/more/
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(requires Apple ID to login).
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Fuller instructions that cover
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Fuller instructions that include
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* Using other Xcodes
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* Optional signing of DMGs
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* Applying wxWidgets patches one by one
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can be found on our wiki at http://wiki.audacityteam.org/wiki/Building_On_Mac
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1) Download Xcode 8.1 and install it to /Applications.
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@ -43,9 +44,9 @@ can be found on our wiki at http://wiki.audacityteam.org/wiki/Building_On_Mac
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Don't be tempted to use Widgets already installed by a package manager such
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as Homebrew because this will cause problems.
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We have applied some Audacity specific patches to the official
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wxWidgets 3.1.1 branch, found here:
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https://github.com/audacity/wxWidgets/tree/audacity-fixes-3.1.1
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As of 16-Apr-2018 we haven't yet applied any Audacity specific patches
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to the official wxWidgets 3.1.1 branch, so currently it is the same as:
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https://github.com/audacity/wxWidgets/tree/v3.1.1
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9) Change directory to the folder wxWidgets was cloned to then build/install
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wxWidgets:
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win/build.txt
Normal file
64
win/build.txt
Normal file
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Instructions for building on Windows.
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Fuller instructions that include
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* Portable Settings
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* Building an Installer
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can be found on our wiki at http://wiki.audacityteam.org/wiki/Building_On_Windows
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1. MSVC 2017: Download and install Microsoft Visual Studio 2017
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https://docs.microsoft.com/en-us/visualstudio/install/install-visual-studio?view=vs-2017
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2. Git: Download and install Git, for example by installing GitExtensions
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http://gitextensions.github.io/
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download and run the .msi installer. GitExtensions has a GUI interface, includes Git for
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Windows and has a Git bash command line in the bottom panel of the screen.
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3. wxWidgets:
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1) Clone wxWidgets and checkout 3.1.1 from the Audacity fork of the
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wxWidgets project:
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https://github.com/audacity/wxWidgets/
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for example, in the git-bash command line
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mkdir ./wxWidgets
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cd ./wxWidgets
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git clone --recurse-submodules https://github.com/audacity/wxWidgets/
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IF you forgot the --recurse-submodules, you can correct that later by:
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git submodule update --init
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2) Follow instructions for building at
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https://github.com/audacity/wxWidgets/blob/v3.1.1/README-GIT.md
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https://github.com/audacity/wxWidgets/blob/v3.1.1/docs/msw/install.txt
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DO set WXWIN to the appropriate directory where you installed wxWidgets.
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To do that, open a cmd.exe window, and type:
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set WXWIN=C:\wxWidgets-3.1.1
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You will be building a dll version with MSVC2017 IDE, so...
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In MSVC 2017 open wx_vc15.sln, and select dll, release.
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Then build.
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3) Having got this far, it is well worth trying out building some wxWidgets
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examples to confirm that building has worked OK
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4. Audacity
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1) Clone Audacity from the Audacity GitHub project.
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https://github.com/audacity/audacity/
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for example, in the git-bash command line
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mkdir ./audacity
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cd ./audacity
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git clone https://github.com/audacity/audacity/
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Audacity itself does not use/need git submodules.
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2) in MSVC 2017 open audacity.sln
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Choose Release or Debug.
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Click compile.
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win/compile.txt
298
win/compile.txt
@ -1,298 +0,0 @@
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Building Audacity(R) for Microsoft Windows(R)
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Copyright (c) 1999-2018 Audacity Team
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Authors:
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Asger Ottar Alstrup
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Lynn Allan
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Vince Busam
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James Crook
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Dave Fancella
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Vaughan Johnson
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Steve Jolly
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Leland Lucius
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Markus Meyer
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Shane Mueller
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Martyn Shaw
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========================================================================
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This document is for Audacity version 2.3.0
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If the advice here is inaccurate or incomplete,
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email audacity-devel@lists.sourceforge.net.
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WE ARE MOVING FROM WXWIDGETS 3.0.2 to 3.1.1 AND FROM MSVC 2013 to
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MSVC 2017. CURRENTLY THIS DOCUMENT MAY HAVE A FEW ERRORS AND OMISSIONS
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RELATING TO THAT. THESE SHOULD BE FIXED BY MAY 12TH 2018. DETAILS?
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ASK ON audacity-devel@lists.sourceforge.net.
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========================================================================
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Audacity releases for Windows are currently built with Microsoft Visual
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Studio 2013 C++. Most of us use the Express edition, which is free.
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Note that Audacity uses VC++'s multithreaded DLL runtime libraries.
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If you have MSVC installed, these are in your PATH, but users to
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whom you distribute your builds may not have them, so you may have
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to distribute them, as described for the wxWidgets DLLs, below.
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------------------------------------------------------------------------
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MSVC++ STEP 1: Download wxWidgets
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------------------------------------------------------------------------
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To simplify the implementation of a near-identical user
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interface across platforms, Audacity uses wxWidgets, a
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GUI framework.
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Audacity 2.3.0 can on windows use wxWidgets 3.1.1 without patches.
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For versions of Audacity that need a patched wxWidgets,
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download our patched wxWidgets from the 'audacity-fixes-3.1.1'
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branch of https://github.com/audacity/wxWidgets
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------------------------------------------------------------------------
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MSVC++ STEP 2: Download source code for Audacity
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------------------------------------------------------------------------
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Checkout the latest Audacity code from our GitHub repository
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at https://github.com/audacity/audacity/ (see GitHub for help).
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------------------------------------------------------------------------
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MSVC++ STEP 3: Build wxWidgets
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------------------------------------------------------------------------
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These steps assume the wxWidgets source code was extracted to
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the root of C:\ and renamed "C:\wxWidgets-3.1.1\".
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3.1. Open "C:\wxWidgets-3.1.1\build\msw\wx_XXX.sln" with
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Microsoft Visual Studio, where XXX is the version for your compiler.
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XXX is 12 for MSVC 2013.
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3.2. Build wxWidgets for all configurations of Audacity that you want.
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* Use the "DLL Release" configuration to use in a
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"Release" version of Audacity.
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* Build "DLL Debug" configuration to use in a
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"Debug" version of Audacity.
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You're encouraged to try out the samples in wxWidgets to check that
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wxWidgets is built and working.
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------------------------------------------------------------------------
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MSVC++ STEP 4: Set wxWidgets location for Audacity
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------------------------------------------------------------------------
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The Audacity Visual Studio project has been set up to use environment
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variables to locate all externally referenced SDKs. For wxWidgets, it
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uses the "WXWIN" environment variable.
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Before you can build Audacity, you must set the variable. This process
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can vary depending on the version of Windows you're using. The following
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is based on Windows 7, so you may need to make adjustments.
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4.1. Open the "Control Panel"
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4.2. Click the "System" app
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4.3. Click the "Advanced system settings" link
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4.4. On the "Advanced" tab, click the "Environment Variables..." button
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4.5. Click "New..." in the "System variables" group
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4.6. Set the "Variable name" to "WXWIN" (without the quotes)
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4.7. Set the "Variable value" to the full path of where you installed
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wxWidgets (typically "C:\wxWidgets-3.1.1")
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4.8. Click "OK" until you exit the "System Properties" app
|
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An alternative way to do it, that's available on all versions of Windows,
|
||||
is to open a cmd.exe window, and type:
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set WXWIN =C:\wxWidgets-3.1.1
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Once you have set the WXWIN environment variable correctly, the Audacity
|
||||
Project file's declarations will do the rest.
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||||
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Note that if you currently have the Audacity Solution open in Visual
|
||||
Studio, you must restart Visual Studio for it to recognize the new
|
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environment variables.
|
||||
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||||
In some cases, you may need to reboot the computer to ensure
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||||
the variables are read correctly.
|
||||
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||||
If you are in a hurry, you can skip step 5.
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------------------------------------------------------------------------
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MSVC++ STEP 5: Consider and Configure Optional Features
|
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------------------------------------------------------------------------
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5.1. Locally installed help is optional, but required for a full Release
|
||||
build. (The "help" folder is included in the installer, but removed from
|
||||
the zip distribution.) The Python library is required, obtainable from
|
||||
http://www.python.org/download/ . Add the location of the top-level
|
||||
directory where you installed Python to your Path environment
|
||||
variable. For instructions on setting environment variables, see the
|
||||
previous section, "MSVC++ STEP 4: Set wxWidgets location for Audacity".
|
||||
|
||||
Build the "help" project by enabling it in the MS Visual Studio
|
||||
Configuration Manager (Build menu). This will download a copy of the
|
||||
Manual wiki onto your machine and copy it to the correct place for
|
||||
your build. If the local copy needs to be updated, run
|
||||
audacity\scripts\mw2html_audacity\wiki2htm.bat
|
||||
and re-build the "help" project.
|
||||
|
||||
|
||||
5.2. To support languages other than English in your build of Audacity,
|
||||
you must enable and build the optional "locale" project. This is
|
||||
required for a full release. You will need to obtain msgfmt.exe from
|
||||
https://sourceforge.net/projects/cppcms/files/boost_locale/gettext_for_windows/
|
||||
Add the location of the directory containing msgfmt.exe to your Path
|
||||
environment variable. Alternatively, put msgfmt.exe somewhere already in the
|
||||
Path,
|
||||
e.g., C:\Windows.
|
||||
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||||
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5.3. Some functionality in Audacity is currently turned on in its default
|
||||
configuration, but requires that extra libraries be downloaded
|
||||
separately to use it.
|
||||
|
||||
To change the libraries enabled in Audacity, edit
|
||||
"win\configwin.h" and comment or uncomment the entries.
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||||
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||||
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||||
5.4. To add support for ASIO:
|
||||
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||||
ASIO (from Steinberg) is a sound card interface protocol that is faster
|
||||
than standard WMME. Unlike WMME, not all soundcard drivers support it.
|
||||
|
||||
Because ASIO is a proprietary, closed standard, we (or any third party)
|
||||
cannot distribute its SDK. That means we cannot distribute builds of
|
||||
Audacity that support ASIO, because Audacity is licensed under the GPL
|
||||
(http://audacityteam.org/about/license), which requires we
|
||||
distribute all source code.
|
||||
|
||||
So, although you can build your own copies of Audacity with
|
||||
ASIO support, for personal use, you cannot distribute them without
|
||||
violating the Audacity license and the ASIO license.
|
||||
If you build ASIO support into Audacity, do not distribute that build.
|
||||
|
||||
For ASIO support, get the ASIO SDK from Steinberg
|
||||
(http://www.steinberg.net/en/company/developers.html),
|
||||
install at C:\ASIOSDK, then define an environment variable called
|
||||
ASIOSDK_DIR.
|
||||
|
||||
The value should be the full path to the base directory of the
|
||||
ASIO SDK, e.g.,
|
||||
|
||||
set ASIOSDK_DIR=C:\ASIOSDK
|
||||
|
||||
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||||
------------------------------------------------------------------------
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||||
MSVC++ STEP 6: Build Audacity
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||||
------------------------------------------------------------------------
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|
||||
Run Visual C++ and load the Audacity solution,
|
||||
"audacity\win\audacity.sln".
|
||||
|
||||
Select the configuration that you wish to build:
|
||||
* "Release" for Unicode-based, general use
|
||||
* "Debug" for a Unicode-based, slower, debuggable
|
||||
executable
|
||||
|
||||
You can select the configuration from the Solution
|
||||
Configurations pull-down menu, or select it from the "Build"
|
||||
menu > "Configuration Manager..." dialog box.
|
||||
|
||||
Build Audacity by giving the "Build" menu > "Rebuild Solution"
|
||||
command.
|
||||
|
||||
|
||||
------------------------------------------------------------------------
|
||||
MSVC++ STEP 7: Provide Access to the wxWidgets DLLs
|
||||
------------------------------------------------------------------------
|
||||
|
||||
Each Audacity executable needs access to seven specific wxWidgets
|
||||
DLLs from those you built in "MSVC++ STEP 2: Build wxWidgets"
|
||||
above. You can copy them to your Windows PATH, or more simply,
|
||||
to the same directory as the executable. If you are building
|
||||
Audacity for public release using the *.iss installer script,
|
||||
you must copy them to the executable directory. The DLLs required
|
||||
are at "C:\wxWidgets-3.1.1\lib\vc_dll":
|
||||
|
||||
wxbase311*_net_vc_custom.dll
|
||||
wxbase311*_vc_custom.dll
|
||||
wxmsw311*_adv_vc_custom.dll
|
||||
wxmsw311*_core_vc_custom.dll
|
||||
wxmsw311*_html_vc_custom.dll
|
||||
wxbase311*_xml_vc_custom.dll
|
||||
wxmsw311*_qa_vc_custom.dll
|
||||
|
||||
The "*" in the file names above is replaced in the actual files by
|
||||
a suffix specific to its Widgets configuration. You can identify the
|
||||
DLLs needed for each Audacity version as follows:
|
||||
|
||||
"u" for "Unicode Release" versions
|
||||
"ud" for "Unicode Debug" versions
|
||||
|
||||
So for instance, a Debug version of Audacity should have:
|
||||
|
||||
wxbase311ud_net_vc_custom.dll
|
||||
wxbase311ud_vc_custom.dll
|
||||
wxmsw311ud_adv_vc_custom.dll
|
||||
wxmsw311ud_core_vc_custom.dll
|
||||
wxmsw311ud_html_vc_custom.dll
|
||||
wxbase311ud_xml_vc_custom.dll
|
||||
wxmsw311ud_qa_vc_custom.dll
|
||||
|
||||
in the "audacity\win\Debug" directory.
|
||||
|
||||
|
||||
------------------------------------------------------------------------
|
||||
HELP! I get linker errors!
|
||||
------------------------------------------------------------------------
|
||||
|
||||
In some cases, Audacity does compile, but during the linking
|
||||
process you get a bunch of error messages like this:
|
||||
|
||||
LIBCMTD.lib(LIBCMTD.dll) : error LNK2005: _free
|
||||
already defined in MSVCRTD.lib(dbgheap.obj)
|
||||
|
||||
This is usually caused by conflicting runtime library settings.
|
||||
Audacity is now linked with DLL linkage and our windows project file ONLY has
|
||||
DLL linkage, so we think this problem has gone. If it does happen, check the
|
||||
following:
|
||||
|
||||
In MSVC 2013, select the Audacity project. Then
|
||||
Project > Properties > Configuration Properties > C/C++ >
|
||||
Code Generation > Runtime Library
|
||||
should be
|
||||
"Multi-threaded Debug DLL (/MDd)" for Debug builds,
|
||||
or
|
||||
"Multi-threaded DLL (/MD)" for Release builds.
|
||||
Make sure you set the correct library type for all corresponding build
|
||||
configurations.
|
||||
Also make sure you check all other libraries, like the Ogg Vorbis
|
||||
libraries, if you have them installed.
|
||||
|
||||
You may want to use the /VERBOSE:LIB linker parameter to
|
||||
get information about which library is causing the conflict.
|
||||
|
||||
If all else fails, use the following procedure to force
|
||||
Audacity to link to the correct library:
|
||||
|
||||
Select the Audacity project in Solution Explorer.
|
||||
Then choose Project > Properties.
|
||||
|
||||
Select the desired configuration (e.g., "Debug" or "Release").
|
||||
Select the "Linker" folder in the tree on the left, and the
|
||||
"Input" item. In the "Ignore Specific Library" field, enter
|
||||
"msvcrt.lib" if you were attempting to perform a
|
||||
Release build, or "msvcrtd.lib" for a Debug build.
|
||||
|
||||
On some systems, you will need to ignore "libcmt.lib"
|
||||
or "libcmtd.lib" instead of "msvcrt.lib" or "msvcrtd.lib",
|
||||
depending on the library which actually causes the conflict.
|
||||
|
||||
Note that if you have configured all libraries correctly,
|
||||
none of the above should actually be necessary.
|
||||
|
||||
If you still receive errors, it often helps to try it again with
|
||||
a clean installation of the wxWidgets sources and the latest Audacity
|
||||
source from GitHub. Also check "Common compilation errors" on:
|
||||
http://wiki.audacityteam.org/wiki/Developing_On_Windows#common
|
||||
for more assistance.
|
||||
|
Loading…
x
Reference in New Issue
Block a user