mirror of
https://github.com/cookiengineer/audacity
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When `audacity_conan_allow_prebuilt_binaries` is turned on, the dependecies that are managed by Conan will be built from the source code every time cmake configuartion changes
208 lines
7.2 KiB
Markdown
208 lines
7.2 KiB
Markdown
# Building Audacity
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## Prerequisites
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* **python3** >= 3.5
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* **conan** >= 1.32.0
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* **cmake** >= 3.16
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* A working C++ 14 compiler
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### Conan
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[The best way to install Conan is `pip`.](https://docs.conan.io/en/latest/installation.html)
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To install Conan on Windows:
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```
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$ pip install conan
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```
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To install Conan on macOS and Linux:
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```
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$ sudo pip3 install conan
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```
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Alternatively, on macOS, Conan is available from `brew`.
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### CMake
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On Windows, please use the [prebuilt binaries](https://cmake.org/download/).
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On macOS, the easiest way to install CMake is `brew install cmake`.
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On Linux, `cmake` is usually available from the system package manager.
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### Windows
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We build Audacity using [Microsoft Visual Studio 2019](https://visualstudio.microsoft.com/vs/community/). In order to build Audacity **Desktop development with C++** workload is required.
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As we require only C++14 - MSVC 2017 should work just fine too.
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### MacOS
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We build Audacity using XCode 12. However, it is likely possible to build it with XCode 7.
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### Linux
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We use GCC 9, but any C++14 compliant compiler should work.
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On Debian or Ubuntu, you can install everything required using the following commands:
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```
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$ sudo apt-get update
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$ sudo apt-get install -y build-essential cmake git python3-pip
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$ sudo pip3 install conan
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$ sudo apt-get install libgtk2.0-dev libasound2-dev libavformat-dev libjack-jackd2-dev uuid-dev
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```
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## Building on Windows
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1. Clone Audacity from the Audacity GitHub project.
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For example, in the **git-bash** run:
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```
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$ git clone https://github.com/audacity/audacity/
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```
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2. Open CMake GUI.
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Set the **Where is the source code** to the location where Audacity was cloned.
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Set **Where to build the binaries** to the location you want to place your build in. It is preferred that this location is not within the directory with the source code.
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3. Press **Configure**. You can choose which version of Visual Studio to use and the platform to build for in the pop-up. We support **x64** and **Win32** platforms. The **x64** platform is a default option. Press **Finish** to start the configuration process.
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4. After successful configuration, you will see `Configuring done` in the last line of the log. Press **Generate** to generate the Visual Studio project.
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5. After you see "Generating done", press **Open Project** to open the project in Visual Studio.
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6. Select "Build -> Build Solution".
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7. You can now run and debug Audacity!
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Generally, steps 1-5 are only needed the first-time you configure. Then, after you've generated the solution, you can open it in Visual Studio next time. If the project configuration has changed, the IDE will invoke CMake internally.
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> Conan Center provides prebuilt binaries only for **x64**. Configuring the project for Win32 will take much longer, as all the 3rd party libraries will be built during the configuration.
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## macOS
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1. Clone Audacity from the Audacity GitHub project.
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```
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$ git clone https://github.com/audacity/audacity/
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```
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2. Configure Audacity using CMake:
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```
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$ mkdir build && cd build
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$ cmake -GXcode -T buildsystem=1 ../audacity
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```
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3. Open Audacity XCode project:
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```
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$ open Audacity.xcodeproj
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```
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and build Audacity using the IDE.
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Steps 1 and 2 are only required for first-time builds.
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Alternatively, you can use **CLion**. If you chose to do so, open the directory where you have cloned Audacity using CLion and you are good to go.
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At the moment we only support **x86_64** builds. It is possible to build using AppleSilicon hardware but **mad** and **id3tag** should be disabled:
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```
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cmake -GXCode -T buildsystem=1 -Daudacity_use_mad="off" -Daudacity_use_id3tag=off ../audacity
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```
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## Linux & Other OS
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1. Clone Audacity from the Audacity GitHub project.
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```
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$ git clone https://github.com/audacity/audacity/
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```
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2. Configure Audacity using CMake:
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```
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$ mkdir build && cd build
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$ cmake -G "Unix Makefiles" -Daudacity_use_ffmpeg=loaded ../audacity
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```
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By default, Debug build will be configured. To change that, pass `-DCMAKE_BUILD_TYPE=Release` to CMake.
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3. Build Audacity:
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```
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$ make -j`nproc`
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```
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4. Testing the build:
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Adding a "Portable Settings" folder allows Audacity to ignore the settings of any existing Audacity installation.
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```
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$ cd bin/Debug
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$ mkdir "Portable Settings"
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$ ./audacity
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```
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5. Installing Audacity
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```
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$ cd <build directory>
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$ sudo make install
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```
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## Advanced
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### CMake options
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You can use `cmake -LH` to get a list of the options available (or use CMake GUI or `ccmake`). The list will include documentation about each option. For convenience, [here is a list](CMAKE_OPTIONS.md) of the most notable options.
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### Building using system libraries
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On Linux it is possible to build Audacity using (almost) only the libraries provided by the package manager. Please, see the list of required libraries [here](linux/required_libraries.md).
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```
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$ mkdir build && cd build
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$ cmake -G "Unix Makefiles" \
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-Daudacity_use_ffmpeg=loaded \
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-Daudacity_lib_preference=system \
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-Daudacity_obey_system_dependencies=On \
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../audacity
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```
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There are a few cases when the local library build is preferred:
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1. **wxWidgets**: While Audacity on **Linux** uses vanilla version of wxWidgets, we **require** that version **3.1.3** is used. This version is not available in most of the distributions.
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2. **portaudio-v19**: Audacity currently uses [some private APIs](https://github.com/audacity/audacity/issues/871), so using system portaudio is not yet possible.
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3. **vamp-host-sdk**: Development packages are not available in Ubuntu 20.04.
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4. **libnyquist** & **portmixer**: Libraries are not available in Ubuntu 20.04.
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5. **sqlite3** & **libsmbs**: Libraries are very outdated in Ubuntu 20.04.
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It is not advised to mix system and local libraries, except for the list above. `ZLib` is a very common dependency; it is possible to mix system and local libraries in one build. However, we advise against doing so.
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There is a [`Dockerfile`](linux/build-environment/Dockerfile) that can be used as an example of how to build Audacity using system libraries:
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```
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$ docker build -t audacity_linux_env .\linux\build-environment\
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$ docker run --rm -v ${pwd}:/audacity/audacity/ -v ${pwd}/../build/linux-system:/audacity/build -it audacity_linux_env
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```
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To find system packages, we rely on `pkg-config`. There are several packages that have broken `*.pc` or do not use `pkg-config` at all. For the docker image - we handle this issue by installing the correct [`pc` files](linux/build-environment/pkgconfig/).
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### Disabling Conan
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Conan can be disabled completely using `-Daudacity_conan_enabled=Off` during the configuration.
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This option implies `-Daudacity_obey_system_dependencies=On` and disables `local` for packages that are managed with Conan.
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### Disabling pre-built binaries downloads for Conan
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It is possible to force Conan to build all the dependencies from the source code without using the pre-built binaries. To do so, please pass `-Daudaicity_conan_allow_prebuilt_binaries=Off` to CMake during the configration. This option will trigger rebuild every
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time CMake configuration changes.
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### Reducing Conan cache size
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In order to reduce the space used by Conan cache, please run:
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```
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$ conan remove "*" --src --builds --force
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```
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