... as a preparation for splitting up class AudacityProject.
Use ProjectWindow as an alias for AudacityProject, and fetch it from the
project with a static member function, where certain of its services are used;
pretending they are not the same class.
Use global accessor functions to get wxFrame from the project where only
wxFrame's member functions are needed, so there will be less dependency on
ProjectWindow when it becomes a distinct class.
... Rename it as SetStatus; make it part of AudacityProject not
TrackPanelListener; and use a roundabout event signalling to cause the timer
restart.
Because SetStatus will be one of very few things left in AudacityProject, but
the timer handling will be part of another class decoupled from it.
And TrackPanelListener won't really be needed: TrackPanel will not need to
pretend it doesn't know what an AudacityProject is.
... Unnecessary because transitively included.
But each .cpp file still includes its own .h file near the top to ensure
that it compiles indenendently, even if it is reincluded transitively later.
... but see code comments about the apparent original intent, to update some
other preference instead; which I don't do, thus preserving present behavior
... following the substitute, don't concatenate rule in many places.
The end users have commands to generate these reports in menus, so they should
be translated then; however, they are also part of crash reports meant for
developers, so temporarily set English locale for generating those.
... except Audacity.h; and in no others.
Do so even if Experimental.h gets multiply included, as in both the .h and
.cpp files.
This makes it easier to do a text scan to be sure there are no unintended quiet
changes of meaning because of omission of Experimental.h when the flag is
an enabled one.
Also move inclusions of Experimental.h earlier.
Also don't require Experimental.h to be preceded by Audacity.h to define
EXPERIMENTAL_MIDI_OUT correctly.
The bug:
1. Set Audio host to WASAPI
2. choose recording and playback devices which have different default sample rates in shared mode.
3. Set overdub, and playthrough to off.
4. make a short recording.
5. playback. Fails with error dialog.
Cause of bug:
In AudioIO::GetBestRate, the last returned sample rate is cached. If the function is called again, with the same requested sample rate, then the cached value is returned. So in the above steps, when GetBestRate is called for playback, the sample rate of the recording device is returned.
Fix:
Include in the conditions for returning the cached rate that the values of playing and capturing as the same as in the previous call.
... which will make it easier to change the types of those containers to
std::vectors of other string-like classes
for wxString,
IsEmpty => empty
Clear => clear
Alloc => reserve
for wxArrayString,
Count => size
GetCount => size
IsEmpty => empty
Add => push_back
Clear => clear
Empty => clear
Sort => std::sort (only with default comparator)
SetCount => resize
Last => back
Item => operator []
Alloc => reserve
Problem: up to about 300ms was intermittently truncated from the end of recording.
The bug was introduced by commit a0256e9.
The fix: in this commit, the line:
the line:
mRecordingSchedule = {}; // free arrays
was added to the lambda in the definition of cleanup at the start of AudioIO::StopStream()
If this line is changed to:
mRecordingSchedule.mCrossfadeData.clear(); // free arrays
then this has been found to fix the bug, and the vector is still cleared.
Clearly, the reinitialization of one or more of the other data members of mRecordingSchedule was causing the bug.
Which of the these reinitializations are the problem, and why is not known, and due to the nature of the problem could well take some time to find out.
Flipped some conditions and used if else-if to reduce the indentation in code.
This makes the code more readable. No change in functionality.
Also created UpdateTimePositions() and made some bool functions void.
new variable mMaxFramesOutput used to communicate positional change.
AudioIO.cpp has nearly 6000 lines and needs to be broken up into separate aspects.
The main point of the new split is to better separate the time critical callback code (that runs in the portaudio thread) from the code that interacts with the disk (that runs in the Audio Thread).
We ask 17 times for different rates, and for some drivers that is too much of a flood.
Workaround is to use a small delay between requests.
Only happens at start up, so is acceptable to just always do it.
This is not a proper fix, as we do not fully understand the problem - which is in release builds only.
It may be enough though to get us through to release.