It had been causing problems in Unity for a while now and they
were missing on OSX as well in wx3. So, the old menu Open/Close
method of hiding has been removed and replaced with an event
filter/monitor which looks for wxEVT_CHAR_HOOK events to pass
key events to the handler that has the keyboard captured.
This relies on three new nyquist scripts to actually do the editing. The peak-snapping code in FrequencyWindow has been extracted into a new class, SpectrumAnalyst, to provide peak-snapping in spectrogram too.
We can't go to 3.0.1 yet as there are still build issues on
Linux and OSX. You can get Windows to build, but there's
still some display issues.
These changes should work with wxWidgets 2.8.12 as well, so
we can take our time to get things working properly before
switching over.
Completes James' TimeConverter work
This completes the work that James started. It moves most of the non-GUI
related processing from TimeTextCtrl to James' TimeConverter class.
Other changes include:
1) TimeTextCtrl now expects the format name instead of the format string to be
passed when creating a new instance. I found that almost all cases created the
instance with a blank format string and then set the string after creation.
2) To simplify maintenance and prevent a possible discrepancy between the two,
Increase() and Decrease() were merged into a single routine.
As a result:
1) All cases where a TimeTextCtrl was being used to extract information and
not actually display a control have been changed to use TimeConverter instead.
2) All cases where TimeTextCtrl was being created with an empty format and
then immediately followed by something like this:
tt.SetFormatString(tt.GetBuiltinFormat(c->GetFormat()))
have been changed to pass the format name instead of the format string when
creating the TimeTextCtrl instance.
This is part 2...
Improve performance of selection via Selection bar
This provides a similar type of speed up when selecting with the keyboard via
the Selection toolbar.
Make Snap To project specific
This makes the Snap To setting in the selection bar project specific. Changing
it will no longer affect other open projects.
The state is saved to audacity.cfg when the checkbox is changed. This means
that the next project window to open will start with the new value. (As it
should be).