Completes James' TimeConverter work
This completes the work that James started. It moves most of the non-GUI
related processing from TimeTextCtrl to James' TimeConverter class.
Other changes include:
1) TimeTextCtrl now expects the format name instead of the format string to be
passed when creating a new instance. I found that almost all cases created the
instance with a blank format string and then set the string after creation.
2) To simplify maintenance and prevent a possible discrepancy between the two,
Increase() and Decrease() were merged into a single routine.
As a result:
1) All cases where a TimeTextCtrl was being used to extract information and
not actually display a control have been changed to use TimeConverter instead.
2) All cases where TimeTextCtrl was being created with an empty format and
then immediately followed by something like this:
tt.SetFormatString(tt.GetBuiltinFormat(c->GetFormat()))
have been changed to pass the format name instead of the format string when
creating the TimeTextCtrl instance.
This is part 2...
Improve performance of selection via Selection bar
This provides a similar type of speed up when selecting with the keyboard via
the Selection toolbar.
Make Snap To project specific
This makes the Snap To setting in the selection bar project specific. Changing
it will no longer affect other open projects.
The state is saved to audacity.cfg when the checkbox is changed. This means
that the next project window to open will start with the new value. (As it
should be).
One tricky aspect was that until GetActiveProject() is ready to return non-NULL, ControlToolBar::RegenerateToolsTooltips() cannot get the project's CommandManager, so cannot get the shortcuts. Changed ControlToolBar::RegenerateToolsTooltips() to be public and now call it late in wAudacityProject(). When called before the project is completely instantiated, in the rewritten ControlToolBar::RegenerateToolsTooltips(), it just sets the tooltips to the names without the keys, pretty much as now -- but I don't think users will ever see that because of the subsequent call.
Anyway, did it in a more programmatic way than the previous code, which reduces string literals duplication.
Btw, I changed the start value for the ID_PLAY_BUTTON because the former value of 0 causes FindWindow() to return the toolbar rather than the button -- wxWidgets bug.
Also got rid of some cruft and applied a few WXUNUSED.
This also has the fix for bug 232, derived from the patch by Gaurav Agarwal.
Also changed several lingering "linking" comments to "sync-lock", the agreed on current terminology.
* Fix memory leaks.
* Add comments about initializations and checking for successful results.
* Add checks for NULL deref.
* Consistency in "TODO" vs "TO-DO" comments!