The residual issue is lower priority and still at bug 950. I removed the non functional prefs. Other changes mean that they are no longer needed.
The residual issue is that it could be nice to have a way to filter for new plugins.
src/prefs/ModulePrefs.cpp:99: warning: Empty msgid. It is reserved by GNU gettext:
gettext("") returns the header entry with
meta information, not the empty string.
EXPERIMENTAL_SCRUBBING_BASIC enables middle-click-drag to scrub, or to seek
when shift is down.
EXPERIMENTAL_SCRUBBING_SMOOTH_SCROLL adds middle-double-click-drag to
scrub or (with SHIFT down) to seek while keeping the playhead at the midline
of the track display.
EXPERIMENTAL_SCRUBBING_SCROLL_WHEEL allows control wheel to vary the speed
limit, while scrubbing (not seeking).
All three are enabled in this commit.
Also notice the changes to status bar messages and the Mouse Preferences dialog.
Scrubbing works only in Select and Multi tools.
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects. All effects now share
a common UI.
This gives all effects (though not implemented for all):
User and factory preset capability
Preset import/export capability
Shared or private configuration options
Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.
It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect. Keep
a sharp eye (or two) open.
These are mostly under an EXPERIMENTAL_ #ifdef. Also has a change for the prompt string for preferences so the displayed keybinding is adjusted when in multitool mode.
They now work on Yosemite.
AudioUnits with a custom Cocoa UI now display graphically
instead of reverting to the generic view
The Cocoa version of the generic view is now used when
needed...instead of the Carbon version.
The order of UI preference is Cocoa, Carbon, Generic,
unless force to Generic view user setting.
They now support realtime preview.
They also support dialog resizing as I found many that
scaled nicely (mostly Apple's).
Uses the new Effect format so now supports user and
factory presets.
NOTE: Be VERY critical when testing this as I've
never written Objective-C or Cocoa code
before!
I've added some of the new plugin stuff to LV2, Nyquist, and
Vamp so that they play better in the new system. They no
longer get bunched in with the Audacity effects when sorting
or grouping the menus. They have not been fully converted
but they should be good for 2.1.0.
Nyquist plugins now include ";author" and ";copyright"
statements.
Added the 4 new Nyquist plugins to the Windows build.
Audiounits are still coming...had to push them to the back
burner to get this other stuff out of the way.
Scanning for new plugins has been improved so that newly
discovered ones will be shown to the user when Audacity starts.
Effects menu sorting has been fixed and improved.
Disabling effect types in Preferences works again and you
no longer have to restart Audacity for them the change to work.
Effect usage in chains works again.
Plugin registration dialog code simplified a bit.
Group names in the pluginregistry are now base64 encoded. I
never really thought about it, but wxFileConfig group names
are case insensitive and since I was using the group name as
the plugin ID, I ran into a conflict on Linux where there
were two plugins with the same name, just different case. (And
they were different plugins.) Hoping all of this will change
when/if the config file gets converted to XML. (wx3 if finally
including XML support)
A fair amount of cleanup of this new code has been done and
will continue as more stuff is converted.
The big thing is the common efffects UI. Right now Ladspa and VST
have been converted to use it and Audiounits will be next. It makes
everything nice and consistent while reducing the clutter in the
dialog.
Other goodies are:
Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.
And, as always, plenty of critter squashing.
Due to changes in sizing of dialogs with wx3, an assert about the size of the preferences dialog (was max 800x600) fails, which causes an error dialog to pop up. We've recently decided that screens have got bigger, and increased the default size of the Audacity window. Rather than remove this assert, we've upped its limits so that we can go further before we hit the limit. Other code to try to keep the dialog size near to 800x600 has not been changed.
Current options:
Publisher: name (the closest to what we have now)
Name (doesn't include the publisher, just a straigt up alpha sort
Publisher (creates submenus based on the publisher)
Type (creates submenus based on the type, VST, Nyquist, etc.)
And the Linux method of creating submenus based on number of items
is available to all and you can choose how menu you want per submenu.
I had to bring this back since I'd removed it when for the new effects
and I figured why limit it to only Linux...
Check it out in Preferences (effect page).
You'll also notice that the effects page is starting to talk about
plugins. That will progress further (baby steps) so bare with me
for just a bit more.
I've made it where you can enable and disable via experimentals:
EXPERIMENTAL_REALTIME_EFFECTS
EXPERIMENTAL_EFFECTS_RACK
You will notice that, as of now, the only effects currently set up for
realtime are VSTs. Now that this is in, I will start converting the
rest.
As I start to convert the effects, the astute of you may notice that
they no longer directly access tracks or any "internal" Audacity
objects. This isolates the effects from changes in Audacity and makes
it much easier to add new ones.
Anyway, all 3 platforms can now display VST effects in graphical mode.
Yes, that means Linux too. There are quite a few VSTs for Linux if
you search for them.
The so-called "rack" definitely needs some discussion, work, and attention
from someone much better at graphics than me. I'm not really sure it should
stay in as-is. I'd originally planned for it to be simply a utility window
where you can store your (preconfigured) favorite effects. It should probably
revert back to that idea.
You may notice that this DOES include the API work I did. The realtime effects
were too tied to it and I didn't want to redo the whole thing. As I mentioned
elsewhere, the API stuff may or may not be very future proof.
So, let the critter complaints commence. I absolute KNOW there will be some.
(I know I'll be hearing from the Linux peeps pretty darn quickly. ;-))
ESC Key toggles snapping of center frequency to peaks (no visual indication of snap to yet)
Description added to mouse prefs - fix later.
Shift now required to keep top/bottom frequency pinned whilst (re)dragging the other one.
Code for status bar messages simplified and made more consistent, and no longer hard codes assumption that preferences is Ctrl-P when prompting user about it.
This relies on three new nyquist scripts to actually do the editing. The peak-snapping code in FrequencyWindow has been extracted into a new class, SpectrumAnalyst, to provide peak-snapping in spectrogram too.
Review did not like 'mods'. Was felt to be too non-standard. Note that we gained a '?' on a question to the user, an internationalisation hint about the word 'modules' and the words 'the Audacity Manual' (note caps) in making and 'reverting' this change.
We previously had both 'modules' and 'plug-ins' and the files are called things like mod-script-pipe.dll. Three different things. From a user's point of view it is easier to think of them as modifications to the basic program, like mods in Minecraft. Hence the name change. The search path now has 'mods' in it rather than 'modules'. Didn't see a need to rename the 'Modules' source code as programmers know what modules are and the mods are modules too.
This ensures that the config file remembers a 'fail to load'. We set status to fail before loading a module, that now gets written out to the config file because we flush prefs, the dodgy module loads and crashes, and next time Audacity knows it's a fail. If instead the module loads and does not crash on load, the original status (enabled or ask) is written back to the config file.
Previously MultiDialog attempted to centre on parent dialog, but there was a NULL parent. Now the application top window is used. Dialog shows centred, for example when there are missing block files. If the top window is a WX_STAY_ON_TOP, we move our dialog to the left, as otherwise it would be partially hidden.
Previously Audacity would ask about enabling a module whilst the splash screen was showing. For some as yet undetermined reason the MultiDialog and Splash Screen are incompatible. Possibly it's related to doing a ShowModal before a full application exists. The not ideal workaround is to now delay showing the splash screen until after the modules have been loaded.
We can't go to 3.0.1 yet as there are still build issues on
Linux and OSX. You can get Windows to build, but there's
still some display issues.
These changes should work with wxWidgets 2.8.12 as well, so
we can take our time to get things working properly before
switching over.
We do not now prompt about new modules at start up, unless you set a module to 'ask'. This means we can ship experimental modules with Audacity. Users can enable them if they want to, but aren't troubled by them otherwise.