This is a squash of 50 commits.
This merges the capabilities of BatchCommands and Effects using a new
AudacityCommand class. AudacityCommand provides one function to specify the
parameters, and then we leverage that one function in automation, whether by chains,
mod-script-pipe or (future) Nyquist.
- Now have AudacityCommand which is using the same mechanism as Effect
- Has configurable parameters
- Has data-entry GUI (built using shuttle GUI)
- Registers with PluginManager.
- Menu commands now provided in chains, and to python batch.
- Tested with Zoom Toggle.
- ShuttleParams now can set, get, set defaults, validate and specify
the parameters.
- Bugfix: Don't overwrite values with defaults first time out.
- Add DefineParams function for all built-in effects.
- Extend CommandContext to carry output channels for results.
We abuse EffectsManager. It handles both Effects and
AudacityCommands now. In time an Effect should become a special case of
AudacityCommand and we'll split and rename the EffectManager class.
- Don't use 'default' as a parameter name.
- Massive renaming for CommandDefinitionInterface
- EffectIdentInterface becomes EffectDefinitionInterface
- EffectAutomationParameters becomes CommandAutomationParameters
- PluginType is now a bit field.
This way we can search for related types at the same time.
- Most old batch commands made into AudacityCommands.
The ones that weren't are for a reason. They are used by mod-script-pipe
to carry commands and responses across from a non-GUI thread to the GUI
thread.
- Major tidy up of ScreenshotCommand
- Reworking of SelectCommand
- GetPreferenceCommand and SetPreferenceCommand
- GetTrackInfo and SetTrackInfo
- GetInfoCommand
- Help, Open, Save, Import and Export commands.
- Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo
which are now better handled by other commands.
- JSONify "GetInfo: Commands" output, i.e. commas in the right places.
- General work on better Doxygen.
- Lyrics -> LyricsPanel
- Meter -> MeterPanel
- Updated Linux makefile.
- Scripting commands added into Extra menu.
- Distinct names for previously duplicated find-clipping parameters.
- Fixed longstanding error with erroneous status field number which
previously caused an ASSERT in debug.
- Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
... and the distinction makes a difference only for built-in effects.
"Id" is meant to persist in pluginregistry.cfg, and is constrained by how
previous versions of Audacity were written.
"Name" is not persistent, so we have the liberty to change it, as done here
for the built-ins.
... because I want to make a type distinction later.
Replace calls to GetXXX() without argument, with GetTranslatedXXX() --
this reveals a subtle error, see next commit.
... though the version (like the description) really wasn't yet used for
anything but to write and read again from the registry, still keep writing it.
Because it is appropriate to write untranslated strings to the registry, and
perhaps the values in old registries really will find a future use.
... it was simply written to registry and read again, serving no other
purpose.
But still write a blank to registry for backwards compatibility of the .cfg
file.
This makes it irrelevant whether the value of IdentInterface::GetDescription()
ought to be localized (registry values should probably not be).
Therefore IdentInterface::GetDescription can return localized, and it's all
right that the return be computed (as in VST effects), rather than
an unlocalized msgid that we rely on as an internal identifier.
... I'm not sure how to make it work for AudioUnits, LV2, or Vamp, for which
the API for identifying a plug-in doesn't map straightforwardly to a file name.
... for functions in final classes.
override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.
There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls. Mostly useful as documentation of design intent.
Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
As usual, I started out intending to do as little as possible
to this to get it working and wound up going overboard.
However, I believe it does allow easy management of the effects
and this will provide a basis for the full blown plugin manager
dialog.
On a reset preferences, this adds the default built in effects only. The effects menu now has a 'More...' as its last item, and the list of plugins is invoked there. We can add from that list to the menus from that.
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects. All effects now share
a common UI.
This gives all effects (though not implemented for all):
User and factory preset capability
Preset import/export capability
Shared or private configuration options
Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.
It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect. Keep
a sharp eye (or two) open.
Even though this is only a P2, I felt it would be
quite bothersome for the users and might cause some
confusion.
The problem was the the wxLocale was being deleted
before all usage of it was complete. The fix was
to explicitly delete the plugin and module managers.
If you can believe it, this whole big mess is
just to get localized effect labels back into
the menus.
I sure wish I'd had a little bit more time to
finish up all of the effects. It sure would
be a lot cleaner (code wise).
Audacity maintains a list of effects it has seen in the pluginregistry
to provide scanning for "new" effects during startup. It also uses
this list to determine if existing effects are still valid.
It was using the single "Enabled" setting to keep track of that, BUT
it also used the "Enabled" setting to determine if the user chose to
enable or disable the effect. That doesn't work since Audacity can
ignore the users choice if effects come and go.
So, this change fixes it by adding a "Valid" setting to separate the
two cases.
I've added some of the new plugin stuff to LV2, Nyquist, and
Vamp so that they play better in the new system. They no
longer get bunched in with the Audacity effects when sorting
or grouping the menus. They have not been fully converted
but they should be good for 2.1.0.
Nyquist plugins now include ";author" and ";copyright"
statements.
Added the 4 new Nyquist plugins to the Windows build.
Audiounits are still coming...had to push them to the back
burner to get this other stuff out of the way.
Scanning for new plugins has been improved so that newly
discovered ones will be shown to the user when Audacity starts.
Effects menu sorting has been fixed and improved.
Disabling effect types in Preferences works again and you
no longer have to restart Audacity for them the change to work.
Effect usage in chains works again.
Plugin registration dialog code simplified a bit.
Group names in the pluginregistry are now base64 encoded. I
never really thought about it, but wxFileConfig group names
are case insensitive and since I was using the group name as
the plugin ID, I ran into a conflict on Linux where there
were two plugins with the same name, just different case. (And
they were different plugins.) Hoping all of this will change
when/if the config file gets converted to XML. (wx3 if finally
including XML support)
A fair amount of cleanup of this new code has been done and
will continue as more stuff is converted.
The big thing is the common efffects UI. Right now Ladspa and VST
have been converted to use it and Audiounits will be next. It makes
everything nice and consistent while reducing the clutter in the
dialog.
Other goodies are:
Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.
And, as always, plenty of critter squashing.
The characters were a problem on Linux since wxFileConfig was
intepreting them and creating extra (unwanted) groups.
This change will suffice until/if this is converted to XML.
This gets meter type VST effects working again by extending the
The master now maintains his own internal buffers and sums (mixes) all
playing tracks into those buffers. The buffers are then fed into the
VST effect that is presented to the user. This allows the effect to
provide feedback to the user if it support it. Such effects may display
meters or clipping indicators.
Several issues with treading have also been corrected (hopefully ;-)).
These showed up mostly on Linux, but could have happened on the others
as well.
The realtime support is no longer limited to 2 channels per logical
track. Once support for more channels is added, this should be ready
for it.
The rack dialog can now be toggled via the edit toolbar button. It
doesn't stay pressed because the closing of the dialog would have to
be communicated back to the toolbar.
As the rack is updated with new or removed effects or active state
changed, all effects in the active list were shutdown and all effects
in the updated list were initialized. This now shuts down only the
effects no longer in the list and initializes only new ones.
The rack now uses wxBitmapButton instead of Audacity's AButton. The
AButton has a timing issue that prevents it from being deleted while
processing the click event. I looked into it, but gave up and switched
to the wxBitmapButton. Unfortunately, there's a problem with the
wxBitmapButton as well...at least on my setup here. Either the bitmaps
are being scaled or antialiased. Will have to get feedback on this.
I finally figured out why some VSTs didn't seem to do anything in
realtime, at least in my case anyway. I've installed a lot of demo
VSTs and while they work in "batch/offline" mode, some of them will
not work in realtime since vendors tend to remove automation as one
of the demo limitations.
More changes coming shortly...
I've made it where you can enable and disable via experimentals:
EXPERIMENTAL_REALTIME_EFFECTS
EXPERIMENTAL_EFFECTS_RACK
You will notice that, as of now, the only effects currently set up for
realtime are VSTs. Now that this is in, I will start converting the
rest.
As I start to convert the effects, the astute of you may notice that
they no longer directly access tracks or any "internal" Audacity
objects. This isolates the effects from changes in Audacity and makes
it much easier to add new ones.
Anyway, all 3 platforms can now display VST effects in graphical mode.
Yes, that means Linux too. There are quite a few VSTs for Linux if
you search for them.
The so-called "rack" definitely needs some discussion, work, and attention
from someone much better at graphics than me. I'm not really sure it should
stay in as-is. I'd originally planned for it to be simply a utility window
where you can store your (preconfigured) favorite effects. It should probably
revert back to that idea.
You may notice that this DOES include the API work I did. The realtime effects
were too tied to it and I didn't want to redo the whole thing. As I mentioned
elsewhere, the API stuff may or may not be very future proof.
So, let the critter complaints commence. I absolute KNOW there will be some.
(I know I'll be hearing from the Linux peeps pretty darn quickly. ;-))