Many other changes including:
1) Independent preferences
2) Automatic layout separated from vertical/horizontal orientation choices
3) Combined menu and icon which saves space
4) Click to start monitoring label no longer covers peak hold line completely
5) Click to start monitoring label now adjusts label based on available width
6) Click to start monitoring label now appears on vertical meter (not sure about this one...)
7) Reduced width of vertical meter by moving icon to left of meters
8) Includes a compact vertical meter now
9) Clipping indicator is easier to see
10) All 1-off drawing issues resolved (99.9% sure...I challenge you to find some ;-))
11) Bevels around meters are no longer overlaid by meter updates
12) "Old" menu handling code removed
13) Though not perfect since some non-English characters are taller/wider than the meters, non-English text is now handled better
14) Clicking play meter resets indicators as appropriate
15) Indicators on meters now stick around until the meter is clicked
16) Ugly flashing while resizing is now gone
17) There should be NO magic numbers in the code. Every +1 or -2 is explained in comments...
18) Size of L/R labels are recalculated now when preferences are updated (to pull in locale changes)
The code was using Evt.LeftIsDown() so movement (with the mouse down) could toggle state. Changed to only respond on the down event, i.e. Evt.LeftDown().
It corrects several "multiple project" problems with the
meter toolbars and meters.
In addition, there was a "multiple project" issue where
the transport buttons didn't disable properly in the
non-active project.
* Loop play-at-speed and cut preview play-at-speed implemented.
* Shift or ctrl down now affect all relevant buttons, loop or cut preview, normal or at speed, and append-record.
The big thing is the common efffects UI. Right now Ladspa and VST
have been converted to use it and Audiounits will be next. It makes
everything nice and consistent while reducing the clutter in the
dialog.
Other goodies are:
Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.
And, as always, plenty of critter squashing.
This change from the old int type to the real enum wxRasterOperationMode was missed during the fix of similar problems in r13403 (when similar fixes were applied), probably because ImageRoll and the affected variable are currently unused and the problem therefore doesn't cause a compilation error and is only fixed preventively.
Compatibility with wxWidgets 2.8 is assured thanks to a conditional definition of wxRasterOperationMode as int in ImageRoll.h, introduced in r13403.
wxWidgets 3.0 has added a lot of asserts to detect incorrect usage
of its APIs. Now capturing the cursor, when it's already captured,
throws an assertion failure. As the assertion failure window
appears at a very inconvenient moment (when the cursor is captured),
this can lead to Audacity crashing or can even render the whole
Desktop Manager unusable until you find a way to kill
Audacity without using your Desktop Manager (e.g. ssh login)!
The recapturing can occur in the track panel sliders because
the sliders capture the cursor themselves (because they are
also used in other places outside the track panel, where
this is actually necessary), but the track panel also manages
the cursor capturing because it needs it for other operations.
Fixed the recapturing problem by letting the sliders capture the cursor
only if necessary.
0017: Encapsulation of reference type returned by wxString::operator[]
0018: Interface change for classes deriving from wxGridTableBase
0017
----
The NumericTextCtrl relies on the fact that the value returned by
wxString::operator[] is a "wxChar&". However, in wxWidgets 3.0 it is a
wxUniCharRef (encapsulation of a reference to characters, to improve unicode
handling).
wxString::reference provides the correct type in both wx2.8 and wx3.0 and can be
used as writable reference in both cases. However, for the case of an update of
the reference itself (instead of the value), there is no common syntax. In this
case the character position within the string has to be used as reference.
0018
----
With wx3.0, different methods have to be implemented (EndEdit with new signature
and ApplyEdit) than with wx2.8 (only EndEdit with old signature). Now both
versions are implemented in parallel in the classes TimeEditor and ChoiceEditor
(one version essentially being a wrapper of the other one).
Note: Superseding the previous solution of the issue (committed in r13403) by one
that avoids code duplication. This should avoid problems with missed changes in
code that isn't used with the wxWidgets version that the developer tests with
(like just happened in r13557).
Correct string formatting for:
2/15 %d + enum => %d + int
3/15 %lld + int64_t => %lld + long long
4/15 %d + int64_t => %lld + long long
5/15 %d + double => %f + double
6/15 %d + int32_t => %d + int
7/15 %d + intptr_t => %p + void*
8/15 gint, guint
9/15 %d + long => %ld + long
10/15 %n + int => %d + int
11/15 %x + int => %x + unsigned int
12/15 %f + int => %d + int
13/15 %S + wxChar* => %s + wxChar*
14/15 %d + size_t => %d + int
15/15 %d + size_t => %lld + long long
"The functions wxString::Format, wxString::Printf (and others indirectly) have become stricter about parameter types that don't match (format specifier vs. function parameters). So the bugs (that were already present in audacity before) become visible in wx3.0 as error message dialogs. I've checked all occurrences of Printf, wxPrintf, PrintfV, Format, FormatV, wxLogDebug and wxLogError systematically and made the type match."
Note (9/15): In TrackPanel.cpp, ExportMP2.cpp and CompareAudioCommand.cpp this patch supersedes related change done in r13466 because the new solution requires fewer casts and therefore simplifies the code.
Note: Many .po files are affected, and we need to be very careful about this. Incorrect "%d" and similar in translation files may lead to crashes in those languages (only). This is something we should actually have been more careful about in the past. We need to write a script to check that the "%d" and similar format specifiers match between English and translation.
This also (hopefully) corrects some additional problems in general
realtime support. Particular focus should be given to the handling
of various combinations of stereo, left channel mono, right channel
mono, and true mono as this has been a particularly troublesome
area.
I've made it where you can enable and disable via experimentals:
EXPERIMENTAL_REALTIME_EFFECTS
EXPERIMENTAL_EFFECTS_RACK
You will notice that, as of now, the only effects currently set up for
realtime are VSTs. Now that this is in, I will start converting the
rest.
As I start to convert the effects, the astute of you may notice that
they no longer directly access tracks or any "internal" Audacity
objects. This isolates the effects from changes in Audacity and makes
it much easier to add new ones.
Anyway, all 3 platforms can now display VST effects in graphical mode.
Yes, that means Linux too. There are quite a few VSTs for Linux if
you search for them.
The so-called "rack" definitely needs some discussion, work, and attention
from someone much better at graphics than me. I'm not really sure it should
stay in as-is. I'd originally planned for it to be simply a utility window
where you can store your (preconfigured) favorite effects. It should probably
revert back to that idea.
You may notice that this DOES include the API work I did. The realtime effects
were too tied to it and I didn't want to redo the whole thing. As I mentioned
elsewhere, the API stuff may or may not be very future proof.
So, let the critter complaints commence. I absolute KNOW there will be some.
(I know I'll be hearing from the Linux peeps pretty darn quickly. ;-))
We have separate record and play meters. The original kind of meter is now called a combined meter. I've kept it because it can be useful when undocked if you do want both meters. I've also fixed it so that if made very narrow the meters stack vertically just as they already did horizontally.