1
0
mirror of https://github.com/cookiengineer/audacity synced 2025-06-21 06:40:08 +02:00

76 Commits

Author SHA1 Message Date
lllucius
a47fc62bb1 Use the correct reserved field in the AEffect struct
Some hosts (like Ardour) use the "user" field and some use
the resvd2 field.  In 2.0.6 I'd switced from resvd2 to user.
This fix puts it back to resv2 since at least one plugin,
Audiocation Phase, uses the "user" field for its own purposes
and rightly so.
2015-01-10 02:14:19 +00:00
lllucius
0a37ca8106 Fix memleak when using text interface 2015-01-05 09:09:00 +00:00
lllucius
cd315f7f1e Do NOT call SetHost() after changing options
This reinits stuff that shouldn't be reinited while actively
previewing.  So, just reload the settings directly.
2015-01-05 09:00:10 +00:00
lllucius
4e8b794452 Fix a conflict between the backported number validator and formatter
When building for wx3 on Linux, the backported number validators
and formatter conflicts with the wx3 version because I never
renamed them.  Crashes during termination would occur because
the wx3 version and our version had different vtables.

I was thinking that we would just be able to delete the
backported version when upgrading to wx3, but since
we've made Audacity specific changes to them we can't
simply start using the real wx3 versions anymore.

Therefore, I needed to rename then to prevent the crashes.
2015-01-04 21:17:16 +00:00
lllucius@gmail.com
38f27a76a1 Fix building on Linux with wx3 and gtk3 2015-01-03 17:10:53 +00:00
lllucius@gmail.com
aa49817563 Fixes 2 VST issues, an RTP issue, and relaxes an AU restriction
1)  Shell VSTs were completely unrecognized...that is no longer the case
2)  All VSTs will now ALWAYS be initialized and cleaned up from the main
    GUI thread.  I found that some Waves VSTs would freeze Audacity when
    initialized in the audio thread and closed in the GUI thread.
3)  While realtime previewing, it was possible that the wrong slave 
    could be used to process new blocks of audio.
4)  I found that the Waves AUs don't crash on a real Mac (instead of a
    virtual machine), so I removed the "black list" I'd put in just for
    them.  (Something to do with needing full 3D support I think.)

Anyway, #2 and #3 were quite intrusive, so as much RTP testing as possible
would be a good thing.
2015-01-02 05:24:43 +00:00
lllucius
7b6cbeec22 Distinct button bars for graphical and textual modes
This bit the textual mode plain old text based buttons
and retains the bitmap buttons for graphical mode.

It also allowed me to remove the manual accelerator table 
building (no access keys in GUI mode) which was a good 
thing as I really didn't know if the was gonna work for
non-English keyboards anyway.
2014-12-16 21:41:58 +00:00
lllucius
16ca4f17eb Re-adding localized menu labels for effects
If you can believe it, this whole big mess is
just to get localized effect labels back into
the menus.

I sure wish I'd had a little bit more time to
finish up all of the effects.  It sure would 
be a lot cleaner (code wise).
2014-12-15 21:54:23 +00:00
lllucius
3e28f0889b Change "setting" to "option" in dialog text 2014-12-15 15:51:42 +00:00
lllucius@gmail.com
a98a0ef654 More pointer madness fixes
This round fixes Mac pointers when mouse transitions from
the main project window to an open effect window in GUI
mode and back.

Not all of the cases are fixed with VST overlay windows
being the final holdout.  Couldn't figure out the cause
so will just deal with it when we convert to wx3.

(I GET TO REDO ALL OF THIS FOR WX3...WOOHOO!!!)
2014-12-15 07:59:53 +00:00
lllucius@gmail.com
3da4e22cee Rename Settings to Options in RTP dialogs
This was suggested here:

http://audacity.238276.n2.nabble.com/Effect-options-dialogs-should-be-titled-Options-not-Settings-tt7566034.html

(Probably should delete your pluginregister.cfg file, but not a requirement.)
2014-12-15 04:49:06 +00:00
lllucius@gmail.com
7d6013c97d Fix build issue on OSX. 2014-12-10 19:07:20 +00:00
lllucius
d01a28be03 Cleanup chunk setting and preset saving/loading
When looking into the +morphfilter issue, I noticed that
I wasn't consistently handling preset chunks.  While I
didn't have any effects complaining about it, some of it
was (near as I can deduce...this stuff isn't well documented)
probably wrong.

So, I cleaned it all up and in the process added more validity
checking when loading presets for all 3 preset formats.

Incidentially, the +morphfilter still crashes Audacity...but
it also crashes Cubase, so we're in good company.  :-)  I've
sent an email to the author to see if I'm setting the chunks
correctly or he has a known issue.
2014-12-10 05:44:59 +00:00
lllucius
adbaca16eb Fix for SoundHack +morphfilter VST effect
It would crash Audacity when the initial default parameters
were saved (effGetChunk w/program) since it didn't seem to
have a default programs selected.

Fix is to simply to default to program 0 on startup.
2014-12-09 05:57:47 +00:00
lllucius
2803bcd67a Protect against blank parameter names 2014-12-07 18:26:22 +00:00
lllucius
ff858db9ff A few fixes for VST FXB and FXP loading
One endianess byte swap was completely wrong

And program loading should have had some additional
dispatches to tell the effect to prepare for loading
banks and programs.
2014-12-05 07:04:13 +00:00
lllucius@gmail.com
cddff18025 Resolves reported bugs and (most) recommendations
All:

Export/Import now disabled if the Effect (family) doesn't support it
Options disabled if the Effect (family) doesn't support it
Standarized on "Latency compensation" instead of "Buffer delay compensation"
Correct loading/saving of factory default settings
Fixed "Mannage" to be "Manage"
Removed conditional code since we're keeping the transport buttons
Play bases state on actual playback status
Play no longer monkeys with selection
Play will now start from where it left off IF:
   The user stops the playback via the Effect Stop button
   If the user wants to restart from the beginning of the selection
   then the user can click Rewind while stopped.
Rewind will not go past start of selection (sorry Steve ;-))
   If Rewind is clicked while not playing, playback will next
   start at beginning of selection.
Fast Forward will stop at end of selection
   However, if FFwd is clicked while not playing, it will
   put playback at the end of selection and the next time
   the user clicks the Effect play button, playback will
   continue from the end of selection to the end of track.
Deleting a preset now prompts user to confirm
Button faces should now look a little better
Bypass (should we rename that???) button now grays when disabled

Audio Units:

Corrected all user visible "AudioUnit" strings to be "Audio Unit"
Removed unneeded "Buffer Size" in settings dialog
Only uses latency if user said it was okay

Ladspa:

Added settings dialog to allow control of latency usage
Removed unused "user selectable" buffer size
Only use latency if user wants it
Refresh controls when presets are loaded

VST:

Removed unused "Rescan at startup" setting
Propogate parameter loads to slave effects
2014-12-04 06:10:27 +00:00
lllucius@gmail.com
2acdcc3378 Beat effects windows on the Mac into submission
This should resolve all concerns with the effects windows like:

1)  Dropping behind the project window
2)  Obscuring other dialogs
3)  Keyboard cycling among the active windows
4)  Clicking twice to do something in another window
    NOTE:  VST effects with a Cocoa overlay still require it.
           Examples are Blue Cat and GRM.

This does tie an open effect to its parent project, but that should
be okay.  We'll need to verify that again once we start to allow
multiple open effects dialogs at once.
2014-12-01 07:27:49 +00:00
lllucius@gmail.com
540f5c78c9 AudioUnits rework...
They now work on Yosemite.

AudioUnits with a custom Cocoa UI now display graphically
instead of reverting to the generic view

The Cocoa version of the generic view is now used when
needed...instead of the Carbon version.

The order of UI preference is Cocoa, Carbon, Generic,
unless force to Generic view user setting.

They now support realtime preview.

They also support dialog resizing as I found many that
scaled nicely (mostly Apple's).

Uses the new Effect format so now supports user and
factory presets.

NOTE:  Be VERY critical when testing this as I've
       never written Objective-C or Cocoa code
       before!
2014-11-25 08:08:15 +00:00
lllucius
41083f74cc Another round of effects bashing.
I've added some of the new plugin stuff to LV2, Nyquist, and
Vamp so that they play better in the new system.  They no
longer get bunched in with the Audacity effects when sorting
or grouping the menus.  They have not been fully converted
but they should be good for 2.1.0.

Nyquist plugins now include ";author" and ";copyright"
statements.

Added the 4 new Nyquist plugins to the Windows build.

Audiounits are still coming...had to push them to the back
burner to get this other stuff out of the way.

Scanning for new plugins has been improved so that newly
discovered ones will be shown to the user when Audacity starts.

Effects menu sorting has been fixed and improved.

Disabling effect types in Preferences works again and you
no longer have to restart Audacity for them the change to work.

Effect usage in chains works again.

Plugin registration dialog code simplified a bit.

Group names in the pluginregistry are now base64 encoded.  I
never really thought about it, but wxFileConfig group names
are case insensitive and since I was using the group name as
the plugin ID, I ran into a conflict on Linux where there
were two plugins with the same name, just different case.  (And
they were different plugins.)  Hoping all of this will change
when/if the config file gets converted to XML.  (wx3 if finally
including XML support)

A fair amount of cleanup of this new code has been done and
will continue as more stuff is converted.
2014-11-19 06:58:44 +00:00
lllucius
31081470cf Fixes disappearing focus as reported by David and cleans things up a bit. 2014-11-16 06:52:36 +00:00
lllucius
ad92e8c4bf One more round of effects changes.
The big thing is the common efffects UI.  Right now Ladspa and VST
have been converted to use it and Audiounits will be next.  It makes
everything nice and consistent while reducing the clutter in the
dialog.

Other goodies are:

Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.

And, as always, plenty of critter squashing.
2014-11-14 03:03:17 +00:00
james.k.crook@gmail.com
8a9987a0d9 From: martin@steghoefer.eu [PATCHES 02-15 of 15] Fix runtime problem with wxWidgets 3.0:
Correct string formatting for:
2/15  %d + enum => %d + int
3/15  %lld + int64_t => %lld + long long
4/15  %d + int64_t => %lld + long long
5/15  %d + double => %f + double
6/15  %d + int32_t => %d + int
7/15  %d + intptr_t => %p + void*
8/15  gint, guint
9/15  %d + long => %ld + long
10/15 %n + int => %d + int
11/15 %x + int => %x + unsigned int
12/15 %f + int => %d + int
13/15 %S + wxChar* => %s + wxChar*
14/15 %d + size_t => %d + int
15/15 %d + size_t => %lld + long long

"The functions wxString::Format, wxString::Printf (and others indirectly) have become stricter about parameter types that don't match (format specifier vs. function parameters). So the bugs (that were already present in audacity before) become visible in wx3.0 as error message dialogs. I've checked all occurrences of Printf, wxPrintf, PrintfV, Format, FormatV, wxLogDebug and wxLogError systematically and made the type match."

Note (9/15): In TrackPanel.cpp, ExportMP2.cpp and CompareAudioCommand.cpp this patch supersedes related change done in r13466 because the new solution requires fewer casts and therefore simplifies the code.

Note: Many .po files are affected, and we need to be very careful about this.  Incorrect "%d" and similar in translation files may lead to crashes in those languages (only).  This is something we should actually have been more careful about in the past.  We need to write a script to check that the "%d" and similar format specifiers match between English and translation.
2014-11-08 16:42:34 +00:00
lllucius
7bb4b7c941 More effect changes to new format and realtime preview
Main effect host processing extended to support generate
effects and sync locked tracks.

Ladspa updated to utilize new generate support.

I'll address Analyze plugins when I get to the SBSMS ones.

Shared and private config changes are flushed immediately.

Cancel button restored to VST and Ladspa dialogs.  This
also restores the ESC button functionality.

Current parameters saved with Apply or Ok clicked...not
when Audacity ends.

Ladspa and VST effects with that reports no input and
no outputs are now ignored.

Ladspa effects providing a latency value is now handled.

Ladspa generator effects now use the TimeTextCtrl for
specifying duration.
2014-11-07 09:54:04 +00:00
lllucius@gmail.com
126152a756 Converts the ladspa effects to the new format and adds realtime support
This also (hopefully) corrects some additional problems in general 
realtime support.  Particular focus should be given to the handling
of various combinations of stereo, left channel mono, right channel
mono, and true mono as this has been a particularly troublesome
area.
2014-11-05 07:06:38 +00:00
lllucius
4583e91621 More fixes for the realtime stuff.
Nothing new added in this one.  Should fix the odd behavior
with a single track not really working correctly.
2014-11-03 22:47:55 +00:00
lllucius
cae6669275 Round 3 of realtime changes.
This gets meter type VST effects working again by extending the

The master now maintains his own internal buffers and sums (mixes) all
playing tracks into those buffers.  The buffers are then fed into the
VST effect that is presented to the user.  This allows the effect to
provide feedback to the user if it support it.  Such effects may display
meters or clipping indicators.

Several issues with treading have also been corrected (hopefully ;-)).
These showed up mostly on Linux, but could have happened on the others
as well.

The realtime support is no longer limited to 2 channels per logical
track.  Once support for more channels is added, this should be ready
for it.

The rack dialog can now be toggled via the edit toolbar button.  It
doesn't stay pressed because the closing of the dialog would have to
be communicated back to the toolbar.

As the rack is updated with new or removed effects or active state
changed, all effects in the active list were shutdown and all effects
in the updated list were initialized.  This now shuts down only the
effects no longer in the list and initializes only new ones.

The rack now uses wxBitmapButton instead of Audacity's AButton.  The
AButton has a timing issue that prevents it from being deleted while
processing the click event.  I looked into it, but gave up and switched
to the wxBitmapButton.  Unfortunately, there's a problem with the
wxBitmapButton as well...at least on my setup here.  Either the bitmaps
are being scaled or antialiased.  Will have to get feedback on this.

I finally figured out why some VSTs didn't seem to do anything in
realtime, at least in my case anyway.  I've installed a lot of demo
VSTs and while they work in "batch/offline" mode, some of them will
not work in realtime since vendors tend to remove automation as one
of the demo limitations.

More changes coming shortly...
2014-11-03 06:48:54 +00:00
lllucius
d50e9fee52 Realtime preview round 2
This changes the realtime preview from using 1 effect for all tracks
to an effect per track (logical track).  This should clear up the 
bad audio when more than one track (or a stereo track) is present.

An unfortunate side effect is that meter effects no longer work since
the one presented to the user is not the one doing the actual work.
Suggestions on how to remedy this are welcome.
2014-10-30 14:04:48 +00:00
lllucius
d48f03518f Fixing some typos and makes effects added to rack OFF by default
That's going to solve some doubling up of effects while playing I think.
2014-10-29 03:46:53 +00:00
lllucius
1eeb4d979a The fabled realtime effects...
I've made it where you can enable and disable via experimentals:

EXPERIMENTAL_REALTIME_EFFECTS
EXPERIMENTAL_EFFECTS_RACK

You will notice that, as of now, the only effects currently set up for
realtime are VSTs.  Now that this is in, I will start converting the
rest.

As I start to convert the effects, the astute of you may notice that
they no longer directly access tracks or any "internal" Audacity
objects.  This isolates the effects from changes in Audacity and makes
it much easier to add new ones.

Anyway, all 3 platforms can now display VST effects in graphical mode.
Yes, that means Linux too.  There are quite a few VSTs for Linux if
you search for them.

The so-called "rack" definitely needs some discussion, work, and attention
from someone much better at graphics than me.  I'm not really sure it should
stay in as-is.  I'd originally planned for it to be simply a utility window
where you can store your (preconfigured) favorite effects.  It should probably
revert back to that idea.

You may notice that this DOES include the API work I did.  The realtime effects
were too tied to it and I didn't want to redo the whole thing.  As I mentioned
elsewhere, the API stuff may or may not be very future proof.

So, let the critter complaints commence.  I absolute KNOW there will be some.
(I know I'll be hearing from the Linux peeps pretty darn quickly.  ;-))
2014-10-26 03:24:10 +00:00
lllucius
bdcefb4850 Preliminary changes for wxWidgets 3.0.1
We can't go to 3.0.1 yet as there are still build issues on
Linux and OSX.  You can get Windows to build, but there's
still some display issues.

These changes should work with wxWidgets 2.8.12 as well, so
we can take our time to get things working properly before
switching over.
2014-10-06 08:10:50 +00:00
richardash1981
d2b4eca65b Patch by Martyn Shaw to fix a crash when the output of the VST effect does not have exactly two channels - we can now have any reasonable number of outputs from the plugin. This has been crashing windows builds of Audacity. 2014-08-26 21:51:28 +00:00
v.audacity
c8ea76b80e rewordings based on Gale's suggestions, and a few of mine 2014-08-20 02:44:27 +00:00
lllucius
de68121d79 This fixes bug #740 and another crash.
I can't believe two things...

I can't believe I didn't test the textual display!  I'm really ashamed about that.

And I can't believe that we've never had anyone report a crash when attempting to
using the textual display with plugins that do not supply textual parameters.  Some
examples are the ones from BBE Sound.

I went back to Audacity 2.0 and they would crash there as well.  I'd wager they
probably always caused Audacity to crash.

Not much can be done except to fall back to the graphical display.
2014-08-05 05:35:57 +00:00
benjamin.drung@gmail.com
277932dccb Remove trailing spaces. 2014-06-03 20:30:19 +00:00
benjamin.drung@gmail.com
5308169b20 Include <wx/dynlib.h> on Linux for wxDynamicLibrary. 2014-05-31 20:30:39 +00:00
lllucius
e77ad86b8d Misplaced include broke Windows build... 2014-05-31 12:16:38 +00:00
lllucius@gmail.com
5b18fe3347 Enable VST support on Linux 2014-05-28 06:45:03 +00:00
lllucius
de27ef14c9 Restore preset behavior until a better solution is devised. 2014-05-27 07:08:10 +00:00
lllucius
c79bf9b1fa Bug fixes and additions to VST plugins
Bugs fixed:

1)  When scanning for VSTs on Mac, bogus lines could show up in the list if the .vst
    file had more than one Info.plist in the bungle.  GRM and TAL plugins exhibited
    this issue.
2)  When scanning for VSTs on Mac, reuse of a variable caused the plugin to be
    accepted even though it was a synth.  So it would show up in the Generate menu.
3)  I recently disabled the the plugin list dialog once the OK button was clicked
    to prevent clicking it again.  This was overkill and prevented clicking Cancel
    while the scan was running.  So, changed it to only disable the OK button.
4)  The new Settings dialog would save the settings even if you clicked Cancel.
5)  Detecing the overlay window on Mac didn't work in all cases.  Did more research
    and I believe the revised method is correct. (Window list is z-order sorted)
6)  When changing the preset from the top combo, the return value from the
    plugin was not check when getting the current preset (program).  It assumed
    that there was always an active program.  This is not at all correct.

Most of the new additions are an attempt to be more compatible with more plugins.
I have not found any plugins that crash Audacity anymore, so I'm not sure how to
really give these changes a good workout.  However, Guitar Rig 5 and Reaktor 5
are now quite usable since one of the additions was window resizing.

1)  Refreshed the aeffectx.h header from the LMSS project and merged in some
    additional changes from Ardour.
2)  Changed the method prototypes to reflect the new aeffectx.h header.
3)  Plugin scan dialog now has a "Select All" and "Clear All" buttons.  (On a
    personal note, this was a major boon while testing...way easier to include
    a single VST.)
4)  Uses a timer now instead of the wxIdleEvent to send effIdle messages to the
    plugin.  Idle could be all many times more than was necessary.
5)  Process level is now reported when requested by the plugin.  Don't know how
    useful it is, but many plugins request it.
6)  Two new events are sent to the dialog from the audioMaster callback to support
    window updating and resizing.  Figured it was safer this way since the callback
    "might" be called from a different thread (as far as I could figure out anyway).
7)  Current sample rate is now returned to the plugin when requested.
8)  The dialog now resizes when the plugin informs us of a size change to its window.
    This was one of the major drawbacks to using Guitar Rig and Reaktor as their
    window would resize and pretty much be useless since the dialog didn't adjust to
    the new size.  Kontakt was another that even includes a draggable resizer in the
    bottom right corner which the dialog supports just fine now.  (Not that Kontakt
    is actually supported though.)
9)  The preset bar is now updated when the plugin informs us of "major" changes with
    the UpdateDisplay opcode.  I noticed that when changing presets within Guitar
    Rig, the preset bar didn't change.

Discovered limitation:

Guitar Rig and, it seems, other plugins will only report a maximum of 128 presets (or
rather programs) even if they support more.  I'd figure out a way to populate the
combo with all of the presets via some major hackage, but it didn't do any good since
Guitar Rig simply refused to set any program number above 128.

Not much can be done about this...just a heads up.
2014-05-26 01:36:14 +00:00
lllucius
8a5d31588a Rework some strings for consistency as suggest by Gale. 2014-05-23 07:52:56 +00:00
lllucius
a2d7b626fd Sven Giermann's FXP support changes 2014-05-23 06:07:27 +00:00
lllucius
631f6a119d Fix another loading issue with VST XML files. 2014-05-23 04:41:19 +00:00
lllucius
8b1d71c657 Fix VST XML file loading if it contained "chunks" 2014-05-23 04:18:43 +00:00
lllucius@gmail.com
31d23fdf3f Add some compatability for some Mac effects
Mac effects that use overlay windows should now work correctly.

And I made some minor changes to the settings dialog as suggested
by Gale.
2014-05-22 23:00:24 +00:00
lllucius
680896b1b9 Fix loading of VST XML programs. 2014-05-20 07:30:23 +00:00
lllucius
001c8a80f7 Add buffer delay compensation and settings dialog
The buffer delay compensation resolves the issue where an effect
may add a delay to the output.  This would cause the output to shift
and the final samples to get chopped off.

The settings (click Settings on any VST dialog) dialog allows the user
to enable/disable the BDC and to set their desired buffer size (within
reason) to help improve performance.

In addition it fixes a bug in the plugin scan list were you could click
OK twice and have two scans going, eventually asserting.
2014-05-20 05:30:41 +00:00
windinthew
c7a82c3972 Clarify we are saving / loading a preset, not a program. 2014-04-07 21:41:30 +00:00
benjamin.drung@gmail.com
7d4bc6917b Fix build failure caused by undefined PATH_MAX.
Use PATH_MAX for PLATFORM_MAX_PATH only if it is defined and replace all
instances of PATH_MAX by PLATFORM_MAX_PATH.
2013-11-21 20:52:17 +00:00
lllucius
95215dd0e1 Bug 646 - VST List of Plugins - Residual Issues
Corrects a width problem on the Mac.
2013-10-31 13:39:12 +00:00