The big thing is the common efffects UI. Right now Ladspa and VST
have been converted to use it and Audiounits will be next. It makes
everything nice and consistent while reducing the clutter in the
dialog.
Other goodies are:
Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.
And, as always, plenty of critter squashing.
This change from the old int type to the real enum wxRasterOperationMode was missed during the fix of similar problems in r13403 (when similar fixes were applied), probably because ImageRoll and the affected variable are currently unused and the problem therefore doesn't cause a compilation error and is only fixed preventively.
Compatibility with wxWidgets 2.8 is assured thanks to a conditional definition of wxRasterOperationMode as int in ImageRoll.h, introduced in r13403.
wxWidgets 3.0 has added a lot of asserts to detect incorrect usage
of its APIs. Now capturing the cursor, when it's already captured,
throws an assertion failure. As the assertion failure window
appears at a very inconvenient moment (when the cursor is captured),
this can lead to Audacity crashing or can even render the whole
Desktop Manager unusable until you find a way to kill
Audacity without using your Desktop Manager (e.g. ssh login)!
The recapturing can occur in the track panel sliders because
the sliders capture the cursor themselves (because they are
also used in other places outside the track panel, where
this is actually necessary), but the track panel also manages
the cursor capturing because it needs it for other operations.
Fixed the recapturing problem by letting the sliders capture the cursor
only if necessary.
0017: Encapsulation of reference type returned by wxString::operator[]
0018: Interface change for classes deriving from wxGridTableBase
0017
----
The NumericTextCtrl relies on the fact that the value returned by
wxString::operator[] is a "wxChar&". However, in wxWidgets 3.0 it is a
wxUniCharRef (encapsulation of a reference to characters, to improve unicode
handling).
wxString::reference provides the correct type in both wx2.8 and wx3.0 and can be
used as writable reference in both cases. However, for the case of an update of
the reference itself (instead of the value), there is no common syntax. In this
case the character position within the string has to be used as reference.
0018
----
With wx3.0, different methods have to be implemented (EndEdit with new signature
and ApplyEdit) than with wx2.8 (only EndEdit with old signature). Now both
versions are implemented in parallel in the classes TimeEditor and ChoiceEditor
(one version essentially being a wrapper of the other one).
Note: Superseding the previous solution of the issue (committed in r13403) by one
that avoids code duplication. This should avoid problems with missed changes in
code that isn't used with the wxWidgets version that the developer tests with
(like just happened in r13557).
Correct string formatting for:
2/15 %d + enum => %d + int
3/15 %lld + int64_t => %lld + long long
4/15 %d + int64_t => %lld + long long
5/15 %d + double => %f + double
6/15 %d + int32_t => %d + int
7/15 %d + intptr_t => %p + void*
8/15 gint, guint
9/15 %d + long => %ld + long
10/15 %n + int => %d + int
11/15 %x + int => %x + unsigned int
12/15 %f + int => %d + int
13/15 %S + wxChar* => %s + wxChar*
14/15 %d + size_t => %d + int
15/15 %d + size_t => %lld + long long
"The functions wxString::Format, wxString::Printf (and others indirectly) have become stricter about parameter types that don't match (format specifier vs. function parameters). So the bugs (that were already present in audacity before) become visible in wx3.0 as error message dialogs. I've checked all occurrences of Printf, wxPrintf, PrintfV, Format, FormatV, wxLogDebug and wxLogError systematically and made the type match."
Note (9/15): In TrackPanel.cpp, ExportMP2.cpp and CompareAudioCommand.cpp this patch supersedes related change done in r13466 because the new solution requires fewer casts and therefore simplifies the code.
Note: Many .po files are affected, and we need to be very careful about this. Incorrect "%d" and similar in translation files may lead to crashes in those languages (only). This is something we should actually have been more careful about in the past. We need to write a script to check that the "%d" and similar format specifiers match between English and translation.
This also (hopefully) corrects some additional problems in general
realtime support. Particular focus should be given to the handling
of various combinations of stereo, left channel mono, right channel
mono, and true mono as this has been a particularly troublesome
area.
I've made it where you can enable and disable via experimentals:
EXPERIMENTAL_REALTIME_EFFECTS
EXPERIMENTAL_EFFECTS_RACK
You will notice that, as of now, the only effects currently set up for
realtime are VSTs. Now that this is in, I will start converting the
rest.
As I start to convert the effects, the astute of you may notice that
they no longer directly access tracks or any "internal" Audacity
objects. This isolates the effects from changes in Audacity and makes
it much easier to add new ones.
Anyway, all 3 platforms can now display VST effects in graphical mode.
Yes, that means Linux too. There are quite a few VSTs for Linux if
you search for them.
The so-called "rack" definitely needs some discussion, work, and attention
from someone much better at graphics than me. I'm not really sure it should
stay in as-is. I'd originally planned for it to be simply a utility window
where you can store your (preconfigured) favorite effects. It should probably
revert back to that idea.
You may notice that this DOES include the API work I did. The realtime effects
were too tied to it and I didn't want to redo the whole thing. As I mentioned
elsewhere, the API stuff may or may not be very future proof.
So, let the critter complaints commence. I absolute KNOW there will be some.
(I know I'll be hearing from the Linux peeps pretty darn quickly. ;-))
We have separate record and play meters. The original kind of meter is now called a combined meter. I've kept it because it can be useful when undocked if you do want both meters. I've also fixed it so that if made very narrow the meters stack vertically just as they already did horizontally.
He wanted to help so I asked if he wanted to track them down. He agreed and
found more than I probably would have. And he said there were more, but the
rest were questionable and since he works on Windows, wasn't able to actually
test.
I give a few of the ones he did find a go and they do indeed get rid of the
assertions.
(Basically, a 64-bit/32-bit issue, easily resolved with a typecast.)
These are mostly for getting it to build on Linux, but I've
also created new configs in Visual Studio to make it easier
to switch between wx2 and wx3.
For Linux, you have to tell configure where to find the wx3
version of the wx-config script and, since some distros build
wxWidgets v3 against GTK+ v3, you may also need to enable
gtk3 with something like:
./configure --enable-gtk3 WX_CONFIG=/usr/bin/wx-config-3.0
On Windows, I've added "wx3-Debug" and "wx3-Release" to the
existing "Debug" and "Release" configurations.
They depend on you having your WXWIN environment variable
pointing to your wx2 directory and a new WXWIN3 environment
variable pointing to your wx3 directory. For instance, I
have:
WXWIN=C:\Users\yam\Documents\wxWidgets-2.8.13
WXWIN3=C:\Users\yam\Documents\wxWidgets-3.0.2
Doing this allows you to switch freely among the 4 configurations
without having to get out of Visual Studio and monkey around with
the environment.
The project files will also add the location of the wxWidgets DLLs
to the PATH when running Audacity from within Visual Studio. They
add %WXWIN%\lib\vc_dll or %WXWIN3%\lib\vc_dll at the beginning
of the PATH variable as appropriate.
I expect that once we convert to wx3 we'll just drop back down to
the normal Debug and Release configurations, but this should make
switching between wx2 and wx3 much easier during the transition.
Previously MultiDialog attempted to centre on parent dialog, but there was a NULL parent. Now the application top window is used. Dialog shows centred, for example when there are missing block files. If the top window is a WX_STAY_ON_TOP, we move our dialog to the left, as otherwise it would be partially hidden.
Previously Audacity would ask about enabling a module whilst the splash screen was showing. For some as yet undetermined reason the MultiDialog and Splash Screen are incompatible. Possibly it's related to doing a ShowModal before a full application exists. The not ideal workaround is to now delay showing the splash screen until after the modules have been loaded.
The problem was because I added double buffering to reduce
flicker on Windows. But, OSX already does its own buffering
and adding more causes text to be rendered incorrectly.
This happened a long time ago on the track panel and when
Bill gave the screenshot, my aging brain slowly remembered
the cause.
We can't go to 3.0.1 yet as there are still build issues on
Linux and OSX. You can get Windows to build, but there's
still some display issues.
These changes should work with wxWidgets 2.8.12 as well, so
we can take our time to get things working properly before
switching over.
This change is believed to be a direct refactoring that does not change functionality. It paves the way for more complex kinds of selection, such as selections involving frequency as well as time. It also reduces risk of left and right edges being swapped in future code using SelectedRegion, as the default is to swap on assignment if needed.
Adds a transition from green to yellow starting at -12 db
or (0.50 for linear) and ending at -6 (or .75). A transition
to red then occors to the end of the meter.
Meter preferences have been added and most of the context
menu items have been moved there.
In addition, you may now click the playback meter to reset
the peak level indicator instead of having to click the
record meter.