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Paul L's fix for Bug 684 - Timeline loop play persists after Stop or SPACE
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@ -742,8 +742,6 @@ void ControlToolBar::PlayDefault()
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PlayCurrentRegion(true); /* play looped */
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else
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PlayCurrentRegion(false); /* play normal */
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mPlay->PopUp();
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}
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void ControlToolBar::StopPlaying(bool stopStream /* = true*/)
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@ -1822,7 +1822,7 @@ void AdornedRulerPanel::OnMouseEvents(wxMouseEvent &evt)
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{
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ControlToolBar* ctb = mProject->GetControlToolBar();
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ctb->StopPlaying();
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ctb->PlayDefault();
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ctb->PlayCurrentRegion(evt.ShiftDown(), evt.ControlDown() );
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}
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}
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}
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