If you can believe it, this whole big mess is
just to get localized effect labels back into
the menus.
I sure wish I'd had a little bit more time to
finish up all of the effects. It sure would
be a lot cleaner (code wise).
This round fixes Mac pointers when mouse transitions from
the main project window to an open effect window in GUI
mode and back.
Not all of the cases are fixed with VST overlay windows
being the final holdout. Couldn't figure out the cause
so will just deal with it when we convert to wx3.
(I GET TO REDO ALL OF THIS FOR WX3...WOOHOO!!!)
Per David Bailes, removing the "&" mnemonic characters also
removed the access key feedback present to screen reader
users. He also found that having the mnemonic and the
accelerators still prevented the focus from jumping to the
transport button.
I'm hoping that with wx3, we can clean this up some as it
appears they've redone the whole bitmap button design.
When looking into the +morphfilter issue, I noticed that
I wasn't consistently handling preset chunks. While I
didn't have any effects complaining about it, some of it
was (near as I can deduce...this stuff isn't well documented)
probably wrong.
So, I cleaned it all up and in the process added more validity
checking when loading presets for all 3 preset formats.
Incidentially, the +morphfilter still crashes Audacity...but
it also crashes Cubase, so we're in good company. :-) I've
sent an email to the author to see if I'm setting the chunks
correctly or he has a known issue.
Closing the window via the frame's close button was
not being recognized by wxWidgets. I'm sure it's
because of the of the additional event handler, but
the close event should have been sent on to the wx
handler since it wasn't handled.
No matter...just capture the event and close the
window manually.
It would crash Audacity when the initial default parameters
were saved (effGetChunk w/program) since it didn't seem to
have a default programs selected.
Fix is to simply to default to program 0 on startup.
On Windows, when the button access keys were used, the focus
would jump to the associated button. This would be a real
pain for keyboard user since they would then have to TAB back
to the control they were on to make further adjustments.
By using the accelerator table instead of the normal mnemonic,
the access key isn't directly tied to the button, so focus
remains untouched.
On GTK, this actually makes the accelerators work. It seems
that normal mnemonics do not work with a wxBitmapButton, so
using the accelerator table provides the access keys.
The hairbrained "solution" I came up with in r13716
"worked" but it was simply unnecessary and this is
what I should have just done to begin with.
The previous "solution" actually caused some display
issues in the menus.
The problem is that lookup of effects is based on their
ID and legacy effects didn't play well in this scheme, so
I've added a workaround for now. This will go away when
I get all of the effects converted.
And removes some debugging.
This is more of a toleration than a fix since I can't
get any of the Waves plugins to display their custom views.
They do work in generic view however, so I've put in a
temporary hack to force all Waves plugins to use the
generic view.
One endianess byte swap was completely wrong
And program loading should have had some additional
dispatches to tell the effect to prepare for loading
banks and programs.
All:
Export/Import now disabled if the Effect (family) doesn't support it
Options disabled if the Effect (family) doesn't support it
Standarized on "Latency compensation" instead of "Buffer delay compensation"
Correct loading/saving of factory default settings
Fixed "Mannage" to be "Manage"
Removed conditional code since we're keeping the transport buttons
Play bases state on actual playback status
Play no longer monkeys with selection
Play will now start from where it left off IF:
The user stops the playback via the Effect Stop button
If the user wants to restart from the beginning of the selection
then the user can click Rewind while stopped.
Rewind will not go past start of selection (sorry Steve ;-))
If Rewind is clicked while not playing, playback will next
start at beginning of selection.
Fast Forward will stop at end of selection
However, if FFwd is clicked while not playing, it will
put playback at the end of selection and the next time
the user clicks the Effect play button, playback will
continue from the end of selection to the end of track.
Deleting a preset now prompts user to confirm
Button faces should now look a little better
Bypass (should we rename that???) button now grays when disabled
Audio Units:
Corrected all user visible "AudioUnit" strings to be "Audio Unit"
Removed unneeded "Buffer Size" in settings dialog
Only uses latency if user said it was okay
Ladspa:
Added settings dialog to allow control of latency usage
Removed unused "user selectable" buffer size
Only use latency if user wants it
Refresh controls when presets are loaded
VST:
Removed unused "Rescan at startup" setting
Propogate parameter loads to slave effects
Solves the problem of what the "Settings" button should say
by converting it to a bitmap button.
Adds the missing "bypass effect" button.
The Ok/Cancel buttons are now Apply/Close buttons and the
dialog stays open after the apply is done.
Record is no longer disabled when an RTP effect is open as
the RTP effect now monitors when recording starts and disables
its buttons as needed.
Added "Play", "Skip forward", and "Skip backward" buttons.
While the other stuff is required, this last one is in to
get a feel for its usefulness. We'll need to get feedback
on it pretty quickly so we can rip it out if need be.
This should resolve all concerns with the effects windows like:
1) Dropping behind the project window
2) Obscuring other dialogs
3) Keyboard cycling among the active windows
4) Clicking twice to do something in another window
NOTE: VST effects with a Cocoa overlay still require it.
Examples are Blue Cat and GRM.
This does tie an open effect to its parent project, but that should
be okay. We'll need to verify that again once we start to allow
multiple open effects dialogs at once.
Warning...this required a small hack that allowed updating the
menus even if the toplevel frame is not the project window. This
is because with the active frame actually becomes the effect dialog
and UpdateMenus() bailed if it wasn't the project frame.
This should be removed when we get multiple effect support.
1. Put the new files at the proper level of the Solution Explorer tree.
2. Fix a tiny tiny inefficiency in RotateHistoryWindows().
3. Do not use leading zero-padded windows when gathering statistics.
4. Hamming windows are in the advanced menu of choices, following Federico Miyara's suggestion.
I added a few assertions just to be safe. Haven't hit
the particular situations yet, but I've only tested less
than 50 or so AUs.
We were missing a few Apple AUs like panners and mixers.
The plugin "installation" dialog sort is reversed on the Mac...weird
Made the effect windows float on top of the owning project window.
Looking for opinions on which method is best.
Needed to redo a bit of code so that effects would work
without the rack in the middle. I wanted to disconnect
it completely as I'm not sure it something that will be
kept around.
During realtime preview, effects will be applied in the
order their dialogs were opened...hmmm...what happens
if they don't have a dialog??? I look into that.
Fixed the focus target for windows when cycling among
active windows as suggested by David B.
Fixed plugin registration if the plugins were located
in the "Plug-ins" folder. I believe this problem may
have played a role in the duplicate menu items.