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Noise Reduction now the default. Noise Removal now not in menu (for current settings of Experimental.h)
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@ -181,9 +181,10 @@ void LoadEffects()
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#ifdef EXPERIMENTAL_NOISE_REDUCTION
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CatPtr nrm = em.AddCategory(wxT(ATEAM) wxT("NoiseReduction"),
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_("Noise Reduction"));
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#endif
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#else
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CatPtr nrm = em.AddCategory(wxT(ATEAM) wxT("NoiseRemoval"),
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_("Noise Removal"));
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#endif
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CatPtr pnt = em.AddCategory(wxT(ATEAM) wxT("PitchAndTempo"),
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_("Pitch and Tempo"));
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CatPtr tim = em.AddCategory(wxT(ATEAM) wxT("TimelineChanger"),
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@ -241,8 +242,9 @@ void LoadEffects()
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em.RegisterEffect(new EffectLeveller(), SIMPLE_EFFECT);
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#ifdef EXPERIMENTAL_NOISE_REDUCTION
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em.RegisterEffect(new EffectNoiseReduction(), SIMPLE_EFFECT);
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#endif
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#else
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em.RegisterEffect(new EffectNoiseRemoval(), SIMPLE_EFFECT);
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#endif
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em.RegisterEffect(new EffectNormalize(), SIMPLE_EFFECT);
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em.RegisterEffect(new EffectPhaser());
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em.RegisterEffect(new EffectRepair());
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