... for functions in final classes.
override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.
There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls. Mostly useful as documentation of design intent.
Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
On Windows, you use:
/d <filename>
--decode <filename>
On Linux and OSX, you use:
-d <filename>
--decode <filename>
Note that the input (binary) file IS replaced with the decoded
XML file.
This changes the autosave XML file to a binary representation
during writing to speed up autosave processing. A lot of the
time used during autosave is a result of having to convert and
print all of the values to the XML file.
Writing the same information, but in binary format, reduces
all of that to just the bare essentials and the actual write
I/O.
During recovery, the binary file is read and converted to
the real xML representation and processing happens as it
did before.
It is a noticeable difference with very long or many tracks.
The included fix has to do with append recording.
Say you have 3 tracks and you want to append recorded audio
to the middle track. Sometime later Audacity crashes and
upon recovery, the recorded audio is actually appended to
the third track, not the second one.
This fixes that by adding an "autosaveid" to each track as
it is written to the autosave file. The same ID is written
to the recording recovery appends to the autosave file.
Then, during recovery, the IDs are matched up and the audio
gets appended to the proper track.
These autosaveid attributes are only present in the autosave
file and not in saved project files.