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https://github.com/cookiengineer/audacity
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Add command line option to decode autosave files
On Windows, you use: /d <filename> --decode <filename> On Linux and OSX, you use: -d <filename> --decode <filename> Note that the input (binary) file IS replaced with the decoded XML file.
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@ -1371,6 +1371,21 @@ Click the 'Help' button for known issue."),
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Sequence::SetMaxDiskBlockSize(lval);
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}
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wxString fileName;
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if (parser->Found(wxT("d"), &fileName))
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{
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AutoSaveFile asf;
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if (asf.Decode(fileName))
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{
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wxPrintf(_("File decoded successfully\n"));
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}
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else
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{
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wxPrintf(_("Decoding failed\n"));
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}
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exit(1);
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}
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// No Splash screen on wx3 whislt we sort out the problem
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// with showing a dialog AND a splash screen during inits.
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#if !wxCHECK_VERSION(3, 0, 0)
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@ -1814,6 +1829,10 @@ wxCmdLineParser *AudacityApp::ParseCommandLine()
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parser->AddOption(wxT("b"), wxT("blocksize"), _("set max disk block size in bytes"),
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wxCMD_LINE_VAL_NUMBER);
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/*i18n-hint: This decodes an autosave file */
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parser->AddOption(wxT("d"), wxT("decode"), _("decode an autosave file"),
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wxCMD_LINE_VAL_STRING);
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/*i18n-hint: This displays a list of available options */
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parser->AddSwitch(wxT("h"), wxT("help"), _("this help message"),
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wxCMD_LINE_OPTION_HELP);
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@ -66,8 +66,8 @@ private:
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#define AutoSaveIdent "<?xml autosave>"
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WX_DECLARE_STRING_HASH_MAP_WITH_DECL(short, NameMap, class AUDACITY_DLL_API);
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WX_DECLARE_HASH_MAP(short, wxString, wxIntegerHash, wxIntegerEqual, IdMap);
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WX_DECLARE_OBJARRAY(IdMap, IdMapArray);
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WX_DECLARE_HASH_MAP_WITH_DECL(short, wxString, wxIntegerHash, wxIntegerEqual, IdMap, class AUDACITY_DLL_API);
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WX_DECLARE_OBJARRAY_WITH_DECL(IdMap, IdMapArray, class AUDACITY_DLL_API);
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class AUDACITY_DLL_API AutoSaveFile : public XMLWriter
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{
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