This is a squash of 50 commits.
This merges the capabilities of BatchCommands and Effects using a new
AudacityCommand class. AudacityCommand provides one function to specify the
parameters, and then we leverage that one function in automation, whether by chains,
mod-script-pipe or (future) Nyquist.
- Now have AudacityCommand which is using the same mechanism as Effect
- Has configurable parameters
- Has data-entry GUI (built using shuttle GUI)
- Registers with PluginManager.
- Menu commands now provided in chains, and to python batch.
- Tested with Zoom Toggle.
- ShuttleParams now can set, get, set defaults, validate and specify
the parameters.
- Bugfix: Don't overwrite values with defaults first time out.
- Add DefineParams function for all built-in effects.
- Extend CommandContext to carry output channels for results.
We abuse EffectsManager. It handles both Effects and
AudacityCommands now. In time an Effect should become a special case of
AudacityCommand and we'll split and rename the EffectManager class.
- Don't use 'default' as a parameter name.
- Massive renaming for CommandDefinitionInterface
- EffectIdentInterface becomes EffectDefinitionInterface
- EffectAutomationParameters becomes CommandAutomationParameters
- PluginType is now a bit field.
This way we can search for related types at the same time.
- Most old batch commands made into AudacityCommands.
The ones that weren't are for a reason. They are used by mod-script-pipe
to carry commands and responses across from a non-GUI thread to the GUI
thread.
- Major tidy up of ScreenshotCommand
- Reworking of SelectCommand
- GetPreferenceCommand and SetPreferenceCommand
- GetTrackInfo and SetTrackInfo
- GetInfoCommand
- Help, Open, Save, Import and Export commands.
- Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo
which are now better handled by other commands.
- JSONify "GetInfo: Commands" output, i.e. commas in the right places.
- General work on better Doxygen.
- Lyrics -> LyricsPanel
- Meter -> MeterPanel
- Updated Linux makefile.
- Scripting commands added into Extra menu.
- Distinct names for previously duplicated find-clipping parameters.
- Fixed longstanding error with erroneous status field number which
previously caused an ASSERT in debug.
- Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
... and the distinction makes a difference only for built-in effects.
"Id" is meant to persist in pluginregistry.cfg, and is constrained by how
previous versions of Audacity were written.
"Name" is not persistent, so we have the liberty to change it, as done here
for the built-ins.
... This required a separate set of changes and testing for the VST version of
SPAN, another for the AU version.
see commit c8e570797f1e7c76750b4a8f24d4fb97c612f7e6
... whenever they really describe the size of a buffer that fits in memory, or
of a block file (which is never now more than a megabyte and so could be fit in
memory all at once), or a part thereof.
... And in some places where a library uses signed types, assert that
the reported number is not negative.
What led me to this, is that there are many places where a size_t value for
an allocation is the product of a number of channels and some other number.
... for functions in final classes.
override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.
There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls. Mostly useful as documentation of design intent.
Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects. All effects now share
a common UI.
This gives all effects (though not implemented for all):
User and factory preset capability
Preset import/export capability
Shared or private configuration options
Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.
It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect. Keep
a sharp eye (or two) open.
If latency was introduced by an effect, the input position could
get offset by the amount of latency, such that the same input
would be processed twice for the number of sample of latency.
There was an issue in AUs where a "latency done" flags wasn't
being reset and so the second and subsequent uses of an effect
could not latency correct.
And in research that, I found that you need to set the sample rate
on all 3 scopes (global, input, and output) instead of just the
global scope.
1) Shell VSTs were completely unrecognized...that is no longer the case
2) All VSTs will now ALWAYS be initialized and cleaned up from the main
GUI thread. I found that some Waves VSTs would freeze Audacity when
initialized in the audio thread and closed in the GUI thread.
3) While realtime previewing, it was possible that the wrong slave
could be used to process new blocks of audio.
4) I found that the Waves AUs don't crash on a real Mac (instead of a
virtual machine), so I removed the "black list" I'd put in just for
them. (Something to do with needing full 3D support I think.)
Anyway, #2 and #3 were quite intrusive, so as much RTP testing as possible
would be a good thing.
This bit the textual mode plain old text based buttons
and retains the bitmap buttons for graphical mode.
It also allowed me to remove the manual accelerator table
building (no access keys in GUI mode) which was a good
thing as I really didn't know if the was gonna work for
non-English keyboards anyway.
If you can believe it, this whole big mess is
just to get localized effect labels back into
the menus.
I sure wish I'd had a little bit more time to
finish up all of the effects. It sure would
be a lot cleaner (code wise).
This round fixes Mac pointers when mouse transitions from
the main project window to an open effect window in GUI
mode and back.
Not all of the cases are fixed with VST overlay windows
being the final holdout. Couldn't figure out the cause
so will just deal with it when we convert to wx3.
(I GET TO REDO ALL OF THIS FOR WX3...WOOHOO!!!)
All:
Export/Import now disabled if the Effect (family) doesn't support it
Options disabled if the Effect (family) doesn't support it
Standarized on "Latency compensation" instead of "Buffer delay compensation"
Correct loading/saving of factory default settings
Fixed "Mannage" to be "Manage"
Removed conditional code since we're keeping the transport buttons
Play bases state on actual playback status
Play no longer monkeys with selection
Play will now start from where it left off IF:
The user stops the playback via the Effect Stop button
If the user wants to restart from the beginning of the selection
then the user can click Rewind while stopped.
Rewind will not go past start of selection (sorry Steve ;-))
If Rewind is clicked while not playing, playback will next
start at beginning of selection.
Fast Forward will stop at end of selection
However, if FFwd is clicked while not playing, it will
put playback at the end of selection and the next time
the user clicks the Effect play button, playback will
continue from the end of selection to the end of track.
Deleting a preset now prompts user to confirm
Button faces should now look a little better
Bypass (should we rename that???) button now grays when disabled
Audio Units:
Corrected all user visible "AudioUnit" strings to be "Audio Unit"
Removed unneeded "Buffer Size" in settings dialog
Only uses latency if user said it was okay
Ladspa:
Added settings dialog to allow control of latency usage
Removed unused "user selectable" buffer size
Only use latency if user wants it
Refresh controls when presets are loaded
VST:
Removed unused "Rescan at startup" setting
Propogate parameter loads to slave effects
They now work on Yosemite.
AudioUnits with a custom Cocoa UI now display graphically
instead of reverting to the generic view
The Cocoa version of the generic view is now used when
needed...instead of the Carbon version.
The order of UI preference is Cocoa, Carbon, Generic,
unless force to Generic view user setting.
They now support realtime preview.
They also support dialog resizing as I found many that
scaled nicely (mostly Apple's).
Uses the new Effect format so now supports user and
factory presets.
NOTE: Be VERY critical when testing this as I've
never written Objective-C or Cocoa code
before!