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mirror of https://github.com/cookiengineer/audacity synced 2025-07-30 15:39:27 +02:00
audacity/src/effects/audiounits/AudioUnitEffect.h
2016-08-10 11:05:52 -04:00

270 lines
7.7 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
AudioUnitEffect.h
Dominic Mazzoni
Leland Lucius
**********************************************************************/
#ifndef AUDACITY_AUDIOUNIT_EFFECT_H
#include "../../Audacity.h"
#if USE_AUDIO_UNITS
#include "../../MemoryX.h"
#include <vector>
#include <wx/dialog.h>
#include <AudioToolbox/AudioUnitUtilities.h>
#include <AudioUnit/AudioUnit.h>
#include <AudioUnit/AudioUnitProperties.h>
#include "audacity/EffectInterface.h"
#include "audacity/ModuleInterface.h"
#include "audacity/PluginInterface.h"
#include "AUControl.h"
#define AUDIOUNITEFFECTS_VERSION wxT("1.0.0.0")
#define AUDIOUNITEFFECTS_FAMILY wxT("AudioUnit")
class AudioUnitEffect;
using AudioUnitEffectArray = std::vector<movable_ptr<AudioUnitEffect>>;
class AudioUnitEffectExportDialog;
class AudioUnitEffectImportDialog;
class AudioUnitEffect : public wxEvtHandler,
public EffectClientInterface,
public EffectUIClientInterface
{
public:
AudioUnitEffect(const wxString & path,
const wxString & name,
AudioComponent component,
AudioUnitEffect *master = NULL);
virtual ~AudioUnitEffect();
// IdentInterface implementation
wxString GetPath() override;
wxString GetSymbol() override;
wxString GetName() override;
wxString GetVendor() override;
wxString GetVersion() override;
wxString GetDescription() override;
// EffectIdentInterface implementation
EffectType GetType() override;
wxString GetFamily() override;
bool IsInteractive() override;
bool IsDefault() override;
bool IsLegacy() override;
bool SupportsRealtime() override;
bool SupportsAutomation() override;
// EffectClientInterface implementation
bool SetHost(EffectHostInterface *host) override;
int GetAudioInCount() override;
int GetAudioOutCount() override;
int GetMidiInCount() override;
int GetMidiOutCount() override;
void SetSampleRate(sampleCount rate) override;
sampleCount SetBlockSize(sampleCount maxBlockSize) override;
sampleCount GetLatency() override;
sampleCount GetTailSize() override;
bool IsReady() override;
bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
bool ProcessFinalize() override;
sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen) override;
bool RealtimeInitialize() override;
bool RealtimeAddProcessor(int numChannels, float sampleRate) override;
bool RealtimeFinalize() override;
bool RealtimeSuspend() override;
bool RealtimeResume() override;
bool RealtimeProcessStart() override;
sampleCount RealtimeProcess(int group,
float **inbuf,
float **outbuf,
sampleCount numSamples) override;
bool RealtimeProcessEnd() override;
bool ShowInterface(wxWindow *parent, bool forceModal = false) override;
bool GetAutomationParameters(EffectAutomationParameters & parms) override;
bool SetAutomationParameters(EffectAutomationParameters & parms) override;
bool LoadUserPreset(const wxString & name) override;
bool SaveUserPreset(const wxString & name) override;
bool LoadFactoryPreset(int id) override;
bool LoadFactoryDefaults() override;
wxArrayString GetFactoryPresets() override;
// EffectUIClientInterface implementation
void SetHostUI(EffectUIHostInterface *host) override;
bool PopulateUI(wxWindow *parent) override;
bool IsGraphicalUI() override;
bool ValidateUI() override;
bool HideUI() override;
bool CloseUI() override;
bool CanExportPresets() override;
void ExportPresets() override;
void ImportPresets() override;
bool HasOptions() override;
void ShowOptions() override;
// AudioUnitEffect implementation
private:
bool SetRateAndChannels();
bool CopyParameters(AudioUnit srcUnit, AudioUnit dstUnit);
// Realtime
int GetChannelCount();
void SetChannelCount(int numChannels);
static OSStatus RenderCallback(void *inRefCon,
AudioUnitRenderActionFlags *inActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumFrames,
AudioBufferList *ioData);
OSStatus Render(AudioUnitRenderActionFlags *inActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumFrames,
AudioBufferList *ioData);
static void EventListenerCallback(void *inCallbackRefCon,
void *inObject,
const AudioUnitEvent *inEvent,
UInt64 inEventHostTime,
AudioUnitParameterValue inParameterValue);
void EventListener(const AudioUnitEvent *inEvent,
AudioUnitParameterValue inParameterValue);
void GetChannelCounts();
bool LoadParameters(const wxString & group);
bool SaveParameters(const wxString & group);
bool CreatePlain(wxWindow *parent);
private:
wxString mPath;
wxString mName;
wxString mVendor;
AudioComponent mComponent;
AudioUnit mUnit;
bool mUnitInitialized;
bool mSupportsMono;
bool mSupportsStereo;
EffectHostInterface *mHost;
int mAudioIns;
int mAudioOuts;
bool mInteractive;
bool mLatencyDone;
UInt32 mBlockSize;
double mSampleRate;
int mBufferSize;
bool mUseLatency;
AudioTimeStamp mTimeStamp;
bool mReady;
AudioBufferList *mInputList;
AudioBufferList *mOutputList;
EffectUIHostInterface *mUIHost;
wxWindow *mParent;
wxDialog *mDialog;
wxString mUIType;
bool mIsGraphical;
AudioUnitEffect *mMaster; // non-NULL if a slave
AudioUnitEffectArray mSlaves;
int mNumChannels;
float **mMasterIn;
float **mMasterOut;
sampleCount mNumSamples;
AUEventListenerRef mEventListenerRef;
friend class AudioUnitEffectExportDialog;
friend class AudioUnitEffectImportDialog;
};
///////////////////////////////////////////////////////////////////////////////
//
// AudioUnitEffectsModule
//
///////////////////////////////////////////////////////////////////////////////
class AudioUnitEffectsModule final : public ModuleInterface
{
public:
AudioUnitEffectsModule(ModuleManagerInterface *moduleManager, const wxString *path);
virtual ~AudioUnitEffectsModule();
// IdentInterface implementatino
wxString GetPath() override;
wxString GetSymbol() override;
wxString GetName() override;
wxString GetVendor() override;
wxString GetVersion() override;
wxString GetDescription() override;
// ModuleInterface implementation
bool Initialize() override;
void Terminate() override;
bool AutoRegisterPlugins(PluginManagerInterface & pm) override;
wxArrayString FindPlugins(PluginManagerInterface & pm) override;
bool RegisterPlugin(PluginManagerInterface & pm, const wxString & path) override;
bool IsPluginValid(const wxString & path) override;
IdentInterface *CreateInstance(const wxString & path) override;
void DeleteInstance(IdentInterface *instance) override;
// AudioUnitEffectModule implementation
void LoadAudioUnitsOfType(OSType inAUType, wxArrayString & effects);
AudioComponent FindAudioUnit(const wxString & path, wxString & name);
wxString FromOSType(OSType type);
OSType ToOSType(const wxString & type);
private:
ModuleManagerInterface *mModMan;
wxString mPath;
};
#endif
#endif