AudacityProject::Save() is now batch mode sensitive, and if in batch mode (and not overwriting) will save without prompting.
The loop for applying macros to multiple files now also clears down the project, using the new function ResetProjectToEmpty().
... while the project makes note of which window has temporarily given up the
focus; and TrackPanel can detect that, so that the yellow border of the focused
track is still drawn while the panel "lends" the focus.
Why do all this? So that, when the ruler is another CellularPanel, ESC key
will work to abort drags in the ruler, but TrackPanel appearance won't change
during the drags.
These were the steps to reproduce:
Remember that the Realtek card in my new HP laptop *only* runs at 48000
1) Clear out the entire Audacity config/settings folder for virgin running
2) Launch Audacity audacity-2.3.0-alpha-20-a22be24ae3a224c90688504f8ff323c41f8c9c35
3) set recording for WASAPI/loopback (or WASAPI/mic)
4) press Record
5) Track records properly
6) rate shown in TCP is 44100
7) Project rate at bottom left shows 44100
8) Exit Audacity
9) Relaunch Audacity
10) Project rate at bottom left now shows 48000
11) Press Record
12) Track records OK - but at 48000 obviously
The problem: the default sample rate is read in like this:
gPrefs->Read(wxT("/SamplingRate/DefaultProjectSampleRate"), &mRate, AudioIO::GetOptimalSupportedSampleRate());
- the default is not fixed, it can vary with host/device.
Fix: Ensure that there is always an entry for the default sample rate in audacity.cfg
Opening a backup copy project converts to a normal project. We copy in
the dependencies when we convert to ensure that the project remains
complete and self contained (which is not guaranteed with OD loading).
The main change in wxWidgets for the setting of accessibility names is:
7dab555f71 (diff-04f5191d86f95b1c4d5d9c979da65878)
Before this change, with wxUSE_ACCESSIBILITY set to 1, for wxWindow and all the classes derived from it, wxWidgets automatically created accessible objects to handle accessibility itself. Because the way wxWindowAccessible::GetName() was written, the accessibility names of lots of windows and controls had to be set using SetName().
After the change, by default, the accessibility of instances of these classes is handled by Windows. Where the accessibility of a control is handled by Windows, then the accessibility name is automatically set to so the appropriate value. However, an accessible can still be set using SetAccessible() then wxWidgets handles the accessibility for this object.
So for many controls we can just leave Windows to set the accessibility name. However, for controls which don't have any visible labels, or where we want to accessibility name to different from the visible text, then we have to set an accessible object for that control, and then call SetName(). The Class WindowAccessible can be used for this purpose. And for custom widgets, like the TrackPanel, and the NumericTextCtrl, SetAccessible() still has to be called, since they need bespoke accessible objects
So in the cases where we want the accessible name to be different from normal, we now need to explicitly set an accessible object. (Before, this wasn't needed, as accessible objects were automatically created.).
Some notes of the fixes included in this commit:
1. The fixes cover the main window, preferences, and built-in effects. Other fixes will follow.
2. In ShuttleGui, I've set accessible objects for wxTextCtrls and wxSliders. So all of these widgets still need the name set. This was done because there are a lot of instances where these controls need non standard accessibility names, and so it saves having to put lots of SetAccessibles throughout the code.
3. For wxPanel, Windows picks up the accessibility name from the label, and so SetLabel() can be used instead of SetName(). This is just as well, since for windows that contain other windows or controls, setting WindowAccessible as the accessibility object breaks the accessibility tree.
Note that at some stage a lot of calls to SetName() can be removed from the code as they are no longer needed, but it might be better to leave them there for the moment, just in case they are unexpectedly needed.
This is a squash of 50 commits.
This merges the capabilities of BatchCommands and Effects using a new
AudacityCommand class. AudacityCommand provides one function to specify the
parameters, and then we leverage that one function in automation, whether by chains,
mod-script-pipe or (future) Nyquist.
- Now have AudacityCommand which is using the same mechanism as Effect
- Has configurable parameters
- Has data-entry GUI (built using shuttle GUI)
- Registers with PluginManager.
- Menu commands now provided in chains, and to python batch.
- Tested with Zoom Toggle.
- ShuttleParams now can set, get, set defaults, validate and specify
the parameters.
- Bugfix: Don't overwrite values with defaults first time out.
- Add DefineParams function for all built-in effects.
- Extend CommandContext to carry output channels for results.
We abuse EffectsManager. It handles both Effects and
AudacityCommands now. In time an Effect should become a special case of
AudacityCommand and we'll split and rename the EffectManager class.
- Don't use 'default' as a parameter name.
- Massive renaming for CommandDefinitionInterface
- EffectIdentInterface becomes EffectDefinitionInterface
- EffectAutomationParameters becomes CommandAutomationParameters
- PluginType is now a bit field.
This way we can search for related types at the same time.
- Most old batch commands made into AudacityCommands.
The ones that weren't are for a reason. They are used by mod-script-pipe
to carry commands and responses across from a non-GUI thread to the GUI
thread.
- Major tidy up of ScreenshotCommand
- Reworking of SelectCommand
- GetPreferenceCommand and SetPreferenceCommand
- GetTrackInfo and SetTrackInfo
- GetInfoCommand
- Help, Open, Save, Import and Export commands.
- Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo
which are now better handled by other commands.
- JSONify "GetInfo: Commands" output, i.e. commas in the right places.
- General work on better Doxygen.
- Lyrics -> LyricsPanel
- Meter -> MeterPanel
- Updated Linux makefile.
- Scripting commands added into Extra menu.
- Distinct names for previously duplicated find-clipping parameters.
- Fixed longstanding error with erroneous status field number which
previously caused an ASSERT in debug.
- Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
... it's either the source of the connection that is being destroyed, or other
object (such as an ancestor window) transitively owning it and so causing it to
be destroyed too;
or, the sink is being destroyed, and that sink is a wxEvtHandler (which is
always so for Disconnect, though not for Unbind in case Bind was passed a
member function of a non-wxEvtHandler).
wxWidgets takes care of erasing the connection in such cases.
This removes most calls to Disconnect and Unbind. Many destructors shrank to
nothing.
Notably, in case of popup menu handling, the call to Disconnect is not removable
because the object being destroyed is neither the source nor the sink.
... But perhaps we are developing the means to relax even this ban safely.
For instance, why not undo a mistaken AddLabelPlaying command (Ctrl+M) without
stopping the recording?
1) When the program detects this, insert zeroes into the recording to keep the
other good parts synchronized.
2) When recording stops, a message box alerts the user, and a label track is
added showing the lost parts, labelled with consecutive numbers.
3) A menu item visible in alpha builds only is added to Tools, to simulate
recording errors at random times and test the reporting feature.