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https://github.com/cookiengineer/audacity
synced 2025-04-29 23:29:41 +02:00
Don't duplicate defs of DLL_IMPORT, DLL_API, ModuleDispatchTypes
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@ -27,8 +27,7 @@ click from the menu into the actual function to be called.
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#include <wx/wx.h>
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#include "ModNullCallback.h"
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#include "ModuleManager.h"
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#include "ModuleConstants.h"
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#include "ShuttleGui.h"
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#include "Project.h"
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#include "commands/CommandManager.h"
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@ -55,14 +54,6 @@ and replace the main project window with our own wxFrame.
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*/
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#ifdef _MSC_VER
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#define DLL_API _declspec(dllexport)
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#define DLL_IMPORT _declspec(dllimport)
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#else
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#define DLL_API __attribute__ ((visibility("default")))
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#define DLL_IMPORT
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#endif
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// derived from wxFrame as it needs to be some kind of event handler.
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class ModNullCallback : public wxFrame
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{
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@ -4,15 +4,3 @@
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// that uses this DLL. This way any other project whose source files include this file see
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// MOD_NULL_DLL_API functions as being imported from a DLL, whereas this DLL sees symbols
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// defined with this macro as being exported.
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/* Magic for dynamic library import and export. This is unfortunately
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* compiler-specific because there isn't a standard way to do it. Currently it
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* works with the Visual Studio compiler for windows, and for GCC 4+. Anything
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* else gets all symbols made public, which gets messy */
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/* The Visual Studio implementation */
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#ifdef _MSC_VER
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#define DLL_API _declspec(dllexport)
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#else
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#define DLL_API __attribute__ ((visibility("default")))
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#endif
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@ -25,7 +25,7 @@
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#include "AudioIOBase.h"
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#include "CommonCommandFlags.h"
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#include "ModuleManager.h"
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#include "ModuleConstants.h"
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#include "Prefs.h"
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#include "Project.h"
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#include "ShuttleGui.h"
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@ -134,12 +134,6 @@ extern "C"
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{
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static NyqBench *gBench = NULL;
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#ifdef _MSC_VER
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#define DLL_API _declspec(dllexport)
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#else
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#define DLL_API __attribute__ ((visibility("default")))
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#endif
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extern DLL_API const wxChar * GetVersionString();
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// GetVersionString
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// REQUIRED for the module to be accepted by Audacity.
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@ -37,25 +37,7 @@ and replace the main project window with our own wxFrame.
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*/
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#ifdef _MSC_VER
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#define DLL_API _declspec(dllexport)
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#define DLL_IMPORT _declspec(dllimport)
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#else
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#define DLL_API __attribute__ ((visibility("default")))
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#define DLL_IMPORT
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#endif
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typedef enum
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{
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ModuleInitialize,
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ModuleTerminate,
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AppInitialized,
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AppQuiting,
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ProjectInitialized,
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ProjectClosing
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} ModuleDispatchTypes;
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#include "ModuleConstants.h"
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extern void PipeServer();
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typedef DLL_IMPORT int (*tpExecScriptServerFunc)( wxString * pIn, wxString * pOut);
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@ -179,6 +179,7 @@ list( APPEND SOURCES
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Mix.h
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MixerBoard.cpp
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MixerBoard.h
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ModuleConstants.h
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ModuleManager.cpp
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ModuleManager.h
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NoteTrack.cpp
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34
src/ModuleConstants.h
Normal file
34
src/ModuleConstants.h
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@ -0,0 +1,34 @@
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/**********************************************************************
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Audacity: A Digital Audio Editor
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ModuleConstants.h
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Paul Licameli split from ModuleManager.h
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**********************************************************************/
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#ifndef __AUDACITY_MODULE_CONSTANTS__
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#define __AUDACITY_MODULE_CONSTANTS__
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#define ModuleDispatchName "ModuleDispatch"
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#ifdef _MSC_VER
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#define DLL_API _declspec(dllexport)
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#define DLL_IMPORT _declspec(dllimport)
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#else
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#define DLL_API __attribute__ ((visibility("default")))
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#define DLL_IMPORT
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#endif
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enum ModuleDispatchTypes
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{
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ModuleInitialize,
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ModuleTerminate,
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AppInitialized,
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AppQuiting,
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ProjectInitialized,
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ProjectClosing
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};
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#endif
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@ -30,17 +30,8 @@ wxWindow * MakeHijackPanel();
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//
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// wxPluginManager would be MUCH better, but it's an "undocumented" framework.
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//
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#define ModuleDispatchName "ModuleDispatch"
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typedef enum
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{
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ModuleInitialize,
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ModuleTerminate,
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AppInitialized,
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AppQuiting,
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ProjectInitialized,
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ProjectClosing
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} ModuleDispatchTypes;
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#include "ModuleConstants.h"
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typedef int (*fnModuleDispatch)(ModuleDispatchTypes type);
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