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https://github.com/cookiengineer/audacity
synced 2025-09-17 16:50:26 +02:00
New library for registries
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@ -13,6 +13,7 @@ set( LIBRARIES
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lib-preferences
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lib-math
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lib-files
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lib-registries
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)
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if ( ${_OPT}has_networking )
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47
libraries/lib-registries/CMakeLists.txt
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47
libraries/lib-registries/CMakeLists.txt
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@ -0,0 +1,47 @@
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#[[
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Some utilities for allowing open-endedness and decoupling of designs, by
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maintaining global tables that can be populated at static initialization by
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code in scattered places, on which the registry has no build dependency.
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AttachedVirtualFunction implements "open methods" -- functions that type-switch
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on the first argument, and dispatch to the correct implementation, but without
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intrusiveness into the base of the class hierarchy. This allows the set of
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methods and the set of subclasses both to be open-ended.
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(That is unlike in the "Gang of Four" Visitor pattern, in which the set of
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methods becomes open-ended while the set of subclasses is closed-ended: the
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Visitor can't handle a new subclass without intrusion into the abstract
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Visitor definition.)
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ClientData allows a "Site" class to act as a container of attached objects
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produced by registered factory functions, and retrieved by the various attaching
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modules. The Site's constructor is effectively hookable. This in particular
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allows the Project object to be low-level in the graph of file dependencies,
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while it is also the top-level object of an ownership tree of various important
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sub-structures. This is another "Dependency Inversion" of sorts (the D
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principle of SOLID).
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Registry implements trees of objects identified by textual paths, and allows
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scattered code to insert items or subtrees at specified paths. Registry
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computes the merging of trees, and supports visitation. It is used notably
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by the tree of menus, allowing insertion of menu items in decoupled code.
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]]#
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set( SOURCES
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AttachedVirtualFunction.h
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ClientData.cpp
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ClientData.h
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ClientDataHelpers.h
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Registrar.h
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Registry.cpp
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Registry.h
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)
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set( LIBRARIES
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lib-preferences-interface
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lib-exceptions
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PRIVATE
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wxBase
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)
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audacity_library( lib-registries "${SOURCES}" "${LIBRARIES}"
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"" ""
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)
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15
libraries/lib-registries/ClientData.cpp
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15
libraries/lib-registries/ClientData.cpp
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@ -0,0 +1,15 @@
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/*!********************************************************************
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Audacity: A Digital Audio Editor
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@file ClientData.cpp
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Paul Licameli
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**********************************************************************/
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#include "ClientData.h"
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// These are needed out-of-line for the Windows link
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ClientData::Base::~Base() = default;
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template<> ClientData::Cloneable<>::~Cloneable() = default;
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@ -24,9 +24,9 @@ Paul Licameli
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namespace ClientData {
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//! A convenient default parameter for class template @b Site
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struct AUDACITY_DLL_API Base
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struct REGISTRIES_API Base
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{
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virtual ~Base() {}
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virtual ~Base();
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};
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//! A one-argument alias template for the default template-template parameter of ClientData::Site
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@ -44,12 +44,12 @@ template< typename Object > using BarePtr = Object*;
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*/
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template<
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template<typename> class Owner = UniquePtr
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> struct AUDACITY_DLL_API Cloneable
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> struct REGISTRIES_API Cloneable
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{
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using Base = Cloneable;
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using PointerType = Owner< Base >;
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virtual ~Cloneable() {}
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virtual ~Cloneable();
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virtual PointerType Clone() const = 0;
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};
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@ -29,7 +29,7 @@ class LoadableModule;
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class ComponentInterface;
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class Effect;
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class AUDACITY_DLL_API Registrar
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class REGISTRIES_API Registrar
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{
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public:
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Registrar(){
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@ -14,7 +14,7 @@ Paul Licameli split from Menus.cpp
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#include <wx/log.h>
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#include "widgets/AudacityMessageBox.h"
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#include "BasicUI.h"
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namespace {
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@ -174,7 +174,7 @@ using Path = std::vector< Identifier >;
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wxLogDebug( msg.Translation() );
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#ifdef IS_ALPHA
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// user-visible message
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AudacityMessageBox( msg );
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BasicUI::ShowMessageBox( msg );
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#endif
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}
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}
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@ -56,7 +56,7 @@ namespace Registry {
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// Most items in the table will be the large ones describing commands, so the
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// waste of space in unions for separators and sub-menus should not be
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// large.
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struct AUDACITY_DLL_API BaseItem {
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struct REGISTRIES_API BaseItem {
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// declare at least one virtual function so dynamic_cast will work
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explicit
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BaseItem( const Identifier &internalName )
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@ -79,7 +79,7 @@ namespace Registry {
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// static tables of items to be computed once and reused
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// The name of the delegate is significant for path calculations, but the
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// SharedItem's ordering hint is used if the delegate has none
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struct AUDACITY_DLL_API SharedItem final : BaseItem {
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struct REGISTRIES_API SharedItem final : BaseItem {
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explicit SharedItem( const BaseItemSharedPtr &ptr_ )
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: BaseItem{ wxEmptyString }
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, ptr{ ptr_ }
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@ -97,7 +97,7 @@ namespace Registry {
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// the ComputedItem is visited
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// The name of the substitute is significant for path calculations, but the
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// ComputedItem's ordering hint is used if the substitute has none
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struct AUDACITY_DLL_API ComputedItem final : BaseItem {
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struct REGISTRIES_API ComputedItem final : BaseItem {
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// The type of functions that generate descriptions of items.
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// Return type is a shared_ptr to let the function decide whether to
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// recycle the object or rebuild it on demand each time.
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@ -117,13 +117,13 @@ namespace Registry {
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};
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// Common abstract base class for items that are not groups
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struct AUDACITY_DLL_API SingleItem : BaseItem {
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struct REGISTRIES_API SingleItem : BaseItem {
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using BaseItem::BaseItem;
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~SingleItem() override = 0;
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};
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// Common abstract base class for items that group other items
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struct AUDACITY_DLL_API GroupItem : BaseItem {
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struct REGISTRIES_API GroupItem : BaseItem {
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using BaseItem::BaseItem;
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// Construction from an internal name and a previously built-up
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@ -231,14 +231,14 @@ namespace Registry {
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// The sequence of calls to RegisterItem has no significance for
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// determining the visitation ordering. When sequence is important, register
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// a GroupItem.
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AUDACITY_DLL_API
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REGISTRIES_API
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void RegisterItem( GroupItem ®istry, const Placement &placement,
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BaseItemPtr pItem );
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// Define actions to be done in Visit.
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// Default implementations do nothing
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// The supplied path does not include the name of the item
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class AUDACITY_DLL_API Visitor
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class REGISTRIES_API Visitor
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{
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public:
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virtual ~Visitor();
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@ -257,7 +257,7 @@ namespace Registry {
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// seen in the registry for the first time is placed somehere, and that
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// ordering should be kept the same thereafter in later runs (which may add
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// yet other previously unknown items).
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void Visit(
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REGISTRIES_API void Visit(
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Visitor &visitor,
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BaseItem *pTopItem,
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const GroupItem *pRegistry = nullptr );
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@ -269,7 +269,7 @@ namespace Registry {
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// registry of plug-ins, and something must be done to preserve old
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// behavior. It can be done in the central place using string literal
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// identifiers only, not requiring static compilation or linkage dependency.
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struct AUDACITY_DLL_API
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struct REGISTRIES_API
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OrderingPreferenceInitializer : PreferenceInitializer {
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using Literal = const wxChar *;
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using Pair = std::pair< Literal, Literal >;
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@ -84,7 +84,6 @@ list( APPEND SOURCES
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AdornedRulerPanel.h
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AllThemeResources.cpp
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AllThemeResources.h
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AttachedVirtualFunction.h
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AudacityApp.cpp
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AudacityApp.h
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$<$<BOOL:${wxIS_MAC}>:AudacityApp.mm>
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@ -110,8 +109,6 @@ list( APPEND SOURCES
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CellularPanel.cpp
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CellularPanel.h
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ClassicThemeAsCeeCode.h
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ClientData.h
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ClientDataHelpers.h
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Clipboard.cpp
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Clipboard.h
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CommonCommandFlags.cpp
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@ -217,9 +214,6 @@ list( APPEND SOURCES
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ProjectWindowBase.cpp
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ProjectWindowBase.h
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RefreshCode.h
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Registrar.h
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Registry.cpp
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Registry.h
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RingBuffer.cpp
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RingBuffer.h
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SampleBlock.cpp
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@ -23,7 +23,7 @@
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#include "ComponentInterface.h"
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#include "EffectAutomationParameters.h" // for command automation
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#include "../Registrar.h"
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#include "Registrar.h"
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class ShuttleGui;
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@ -14,14 +14,14 @@
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#include "Identifier.h"
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#include "../ClientData.h"
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#include "ClientData.h"
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#include "CommandFunctors.h"
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#include "CommandFlag.h"
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#include "Keyboard.h"
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#include "Prefs.h"
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#include "../Registry.h"
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#include "Registry.h"
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#include <vector>
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#include "../widgets/wxPanelWrapper.h" // to inherit
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#include "FileNames.h" // for FileTypes
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#include "../Registry.h"
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#include "Registry.h"
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class wxArrayString;
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class FileDialogWrapper;
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#include "../widgets/wxPanelWrapper.h" // to inherit
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#include "FileNames.h" // for FileType
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#include "../Registry.h"
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#include "Registry.h"
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class wxArrayString;
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class wxListBox;
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@ -30,7 +30,7 @@ MousePrefs, QualityPrefs, SpectrumPrefs and ThemePrefs.
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#include <functional>
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#include "../widgets/wxPanelWrapper.h" // to inherit
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#include "ComponentInterface.h"
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#include "../Registry.h"
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#include "Registry.h"
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/* A few constants for an attempt at semi-uniformity */
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#define PREFS_FONT_SIZE 8
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#include <wx/frame.h> // to inherit
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#include <wx/timer.h> // member variable
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#include "../ClientData.h"
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#include "ClientData.h"
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#include "ToolDock.h"
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#include "../commands/CommandFunctors.h"
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@ -12,7 +12,7 @@ Paul Licameli split from class WaveTrack
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#define __AUDACITY_WAVE_TRACK_VIEW__
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#include "../../../ui/CommonTrackView.h"
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#include "../../../../ClientData.h"
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#include "ClientData.h"
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#include "SampleCount.h"
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namespace WaveTrackViewConstants{ enum Display : int; }
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struct WaveTrackSubViewType;
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#ifndef __AUDACITY_BACKGROUND_CELL__
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#define __AUDACITY_BACKGROUND_CELL__
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#include "../../ClientData.h"
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#include "ClientData.h"
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#include "CommonTrackPanelCell.h"
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class AudacityProject;
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@ -12,7 +12,7 @@ Paul Licameli split from TrackPanel.cpp
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#define __AUDACITY_EDIT_CURSOR_OVERLAY__
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#include <memory>
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#include "../../ClientData.h" // to inherit
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#include "ClientData.h" // to inherit
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#include "../../widgets/Overlay.h" // to inherit
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class AudacityProject;
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#include <wx/event.h> // to inherit
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#include <memory>
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#include "../../ClientData.h"
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#include "ClientData.h"
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#include "../../widgets/Overlay.h" // to inherit
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class AudacityProject;
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@ -12,7 +12,7 @@
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#include "Scrubbing.h"
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#include "../../widgets/Overlay.h"
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#include "../../ClientData.h"
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#include "ClientData.h"
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#include "../../AdornedRulerPanel.h"
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#include "../../Project.h"
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#include "../../ProjectWindow.h"
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#include <wx/longlong.h>
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#include "../../AudioIOBase.h" // for ScrubbingOptions
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#include "../../ClientData.h" // to inherit
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#include "ClientData.h" // to inherit
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#include "Prefs.h" // to inherit
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#include "../../widgets/Overlay.h" // to inherit
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#include "../../commands/CommandContext.h"
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#include <unordered_map>
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#include <vector>
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#include "../../AttachedVirtualFunction.h"
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#include "AttachedVirtualFunction.h"
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#include "../../UIHandle.h"
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class SnapManager;
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@ -28,7 +28,7 @@ public:
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virtual ~TrackControls() = 0;
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};
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#include "../../AttachedVirtualFunction.h"
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#include "AttachedVirtualFunction.h"
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struct DoGetControlsTag;
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#include "TrackView.h"
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#include "../../Track.h"
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#include "../../ClientData.h"
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#include "ClientData.h"
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#include "../../Project.h"
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#include "../../xml/XMLTagHandler.h"
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#include "../../xml/XMLWriter.h"
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@ -103,7 +103,7 @@ private:
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int mHeight{ DefaultHeight };
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};
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#include "../../AttachedVirtualFunction.h"
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#include "AttachedVirtualFunction.h"
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struct DoGetViewTag;
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