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Fix release build EQ functions.
Uninitialized variable was 0 in debug builds, but could be very high value in release.
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@@ -350,7 +350,7 @@ bool EffectEqualization::DefineParams( ShuttleParams & S ){
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}
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}
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else
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else
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{
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{
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int numPoints;// = mLogEnvelope->GetNumberOfPoints();
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int numPoints=0;// = mLogEnvelope->GetNumberOfPoints();
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S.Define( numPoints, wxString("nPoints"), 0, 0,200,1);
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S.Define( numPoints, wxString("nPoints"), 0, 0,200,1);
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mCurves[0].points.clear();
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mCurves[0].points.clear();
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