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Noise Reduction now the default. Noise Removal now not in menu (for current settings of Experimental.h)

This commit is contained in:
james.k.crook@gmail.com 2014-12-08 22:12:36 +00:00
parent 83172420c7
commit c40541d82a

View File

@ -181,9 +181,10 @@ void LoadEffects()
#ifdef EXPERIMENTAL_NOISE_REDUCTION #ifdef EXPERIMENTAL_NOISE_REDUCTION
CatPtr nrm = em.AddCategory(wxT(ATEAM) wxT("NoiseReduction"), CatPtr nrm = em.AddCategory(wxT(ATEAM) wxT("NoiseReduction"),
_("Noise Reduction")); _("Noise Reduction"));
#endif #else
CatPtr nrm = em.AddCategory(wxT(ATEAM) wxT("NoiseRemoval"), CatPtr nrm = em.AddCategory(wxT(ATEAM) wxT("NoiseRemoval"),
_("Noise Removal")); _("Noise Removal"));
#endif
CatPtr pnt = em.AddCategory(wxT(ATEAM) wxT("PitchAndTempo"), CatPtr pnt = em.AddCategory(wxT(ATEAM) wxT("PitchAndTempo"),
_("Pitch and Tempo")); _("Pitch and Tempo"));
CatPtr tim = em.AddCategory(wxT(ATEAM) wxT("TimelineChanger"), CatPtr tim = em.AddCategory(wxT(ATEAM) wxT("TimelineChanger"),
@ -241,8 +242,9 @@ void LoadEffects()
em.RegisterEffect(new EffectLeveller(), SIMPLE_EFFECT); em.RegisterEffect(new EffectLeveller(), SIMPLE_EFFECT);
#ifdef EXPERIMENTAL_NOISE_REDUCTION #ifdef EXPERIMENTAL_NOISE_REDUCTION
em.RegisterEffect(new EffectNoiseReduction(), SIMPLE_EFFECT); em.RegisterEffect(new EffectNoiseReduction(), SIMPLE_EFFECT);
#endif #else
em.RegisterEffect(new EffectNoiseRemoval(), SIMPLE_EFFECT); em.RegisterEffect(new EffectNoiseRemoval(), SIMPLE_EFFECT);
#endif
em.RegisterEffect(new EffectNormalize(), SIMPLE_EFFECT); em.RegisterEffect(new EffectNormalize(), SIMPLE_EFFECT);
em.RegisterEffect(new EffectPhaser()); em.RegisterEffect(new EffectPhaser());
em.RegisterEffect(new EffectRepair()); em.RegisterEffect(new EffectRepair());