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Initialize ModuleManager before PluginManager...

... So that the plugin providers might themselves become modules, and so that
putting built-in commands and effects into modules will work
This commit is contained in:
Paul Licameli 2020-10-02 07:47:32 -04:00
parent 861470dd77
commit a4c3840861

View File

@ -1330,12 +1330,12 @@ bool AudacityApp::InitPart2()
// Initialize the CommandHandler
InitCommandHandler();
// Initialize the PluginManager
PluginManager::Get().Initialize();
// Initialize the ModuleManager, including loading found modules
ModuleManager::Get().Initialize();
// Initialize the PluginManager
PluginManager::Get().Initialize();
// Parse command line and handle options that might require
// immediate exit...no need to initialize all of the audio
// stuff to display the version string.