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https://github.com/cookiengineer/audacity
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Initialize ModuleManager before PluginManager...
... So that the plugin providers might themselves become modules, and so that putting built-in commands and effects into modules will work
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@ -1330,12 +1330,12 @@ bool AudacityApp::InitPart2()
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// Initialize the CommandHandler
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InitCommandHandler();
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// Initialize the PluginManager
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PluginManager::Get().Initialize();
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// Initialize the ModuleManager, including loading found modules
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ModuleManager::Get().Initialize();
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// Initialize the PluginManager
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PluginManager::Get().Initialize();
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// Parse command line and handle options that might require
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// immediate exit...no need to initialize all of the audio
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// stuff to display the version string.
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