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https://github.com/cookiengineer/audacity
synced 2025-04-29 15:19:44 +02:00
ControlToolBar: Reorder icons
Although we expect that this change will probably put off long-time Audacity users, we believe that it's easier to reach the buttons that are used the most if they are placed on the right. Controversial change is controversial, but better now than later. Signed-off-by: Panagiotis Vasilopoulos <hello@alwayslivid.com> Reference-to: https://github.com/tenacityteam/tenacity/pull/402
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@ -81,12 +81,12 @@ IMPLEMENT_CLASS(ControlToolBar, ToolBar);
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BEGIN_EVENT_TABLE(ControlToolBar, ToolBar)
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EVT_CHAR(ControlToolBar::OnKeyEvent)
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EVT_BUTTON(ID_PLAY_BUTTON, ControlToolBar::OnPlay)
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EVT_BUTTON(ID_STOP_BUTTON, ControlToolBar::OnStop)
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EVT_BUTTON(ID_RECORD_BUTTON, ControlToolBar::OnRecord)
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EVT_BUTTON(ID_REW_BUTTON, ControlToolBar::OnRewind)
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EVT_BUTTON(ID_FF_BUTTON, ControlToolBar::OnFF)
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EVT_BUTTON(ID_STOP_BUTTON, ControlToolBar::OnStop)
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EVT_BUTTON(ID_PLAY_BUTTON, ControlToolBar::OnPlay)
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EVT_BUTTON(ID_PAUSE_BUTTON, ControlToolBar::OnPause)
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EVT_BUTTON(ID_RECORD_BUTTON, ControlToolBar::OnRecord)
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EVT_IDLE(ControlToolBar::OnIdle)
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END_EVENT_TABLE()
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@ -193,9 +193,19 @@ void ControlToolBar::Populate()
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SetBackgroundColour( theTheme.Colour( clrMedium ) );
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MakeButtonBackgroundsLarge();
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mPause = MakeButton(this, bmpPause, bmpPause, bmpPauseDisabled,
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ID_PAUSE_BUTTON, true, XO("Pause"));
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// Rewind button
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mRewind = MakeButton(this, bmpRewind, bmpRewind, bmpRewindDisabled,
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ID_REW_BUTTON, false, XO("Skip to Start"));
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// Fast-forward button
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mFF = MakeButton(this, bmpFFwd, bmpFFwd, bmpFFwdDisabled,
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ID_FF_BUTTON, false, XO("Skip to End"));
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// Stop button
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mStop = MakeButton(this, bmpStop, bmpStop, bmpStopDisabled ,
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ID_STOP_BUTTON, false, XO("Stop"));
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// Play button
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mPlay = MakeButton(this, bmpPlay, bmpPlay, bmpPlayDisabled,
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ID_PLAY_BUTTON, true, XO("Play"));
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MakeAlternateImages(*mPlay, 1, bmpLoop, bmpLoop, bmpLoopDisabled);
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@ -207,15 +217,11 @@ void ControlToolBar::Populate()
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bmpSeek, bmpSeek, bmpSeekDisabled);
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mPlay->FollowModifierKeys();
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mStop = MakeButton(this, bmpStop, bmpStop, bmpStopDisabled ,
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ID_STOP_BUTTON, false, XO("Stop"));
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mRewind = MakeButton(this, bmpRewind, bmpRewind, bmpRewindDisabled,
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ID_REW_BUTTON, false, XO("Skip to Start"));
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mFF = MakeButton(this, bmpFFwd, bmpFFwd, bmpFFwdDisabled,
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ID_FF_BUTTON, false, XO("Skip to End"));
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// Pause button
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mPause = MakeButton(this, bmpPause, bmpPause, bmpPauseDisabled,
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ID_PAUSE_BUTTON, true, XO("Pause"));
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// Record button
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mRecord = MakeButton(this, bmpRecord, bmpRecord, bmpRecordDisabled,
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ID_RECORD_BUTTON, false, XO("Record"));
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@ -249,27 +255,27 @@ void ControlToolBar::RegenerateTooltips()
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CommandID name;
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switch (iWinID)
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{
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case ID_REW_BUTTON:
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name = wxT("CursProjectStart");
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break;
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case ID_FF_BUTTON:
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name = wxT("CursProjectEnd");
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break;
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case ID_STOP_BUTTON:
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name = wxT("Stop");
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break;
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case ID_PLAY_BUTTON:
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// Without shift
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name = wxT("PlayStop");
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break;
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case ID_PAUSE_BUTTON:
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name = wxT("Pause");
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break;
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case ID_RECORD_BUTTON:
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// Without shift
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//name = wxT("Record");
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name = wxT("Record1stChoice");
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break;
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case ID_PAUSE_BUTTON:
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name = wxT("Pause");
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break;
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case ID_STOP_BUTTON:
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name = wxT("Stop");
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break;
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case ID_FF_BUTTON:
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name = wxT("CursProjectEnd");
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break;
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case ID_REW_BUTTON:
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name = wxT("CursProjectStart");
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break;
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}
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std::vector<ComponentInterfaceSymbol> commands(
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1u, { name, Verbatim( pCtrl->GetLabel() ) } );
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@ -277,10 +283,24 @@ void ControlToolBar::RegenerateTooltips()
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// Some have a second
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switch (iWinID)
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{
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case ID_REW_BUTTON:
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// With shift
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commands.push_back( {
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wxT("SelStart"), XO("Select to Start") } );
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break;
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case ID_FF_BUTTON:
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// With shift
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commands.push_back( {
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wxT("SelEnd"), XO("Select to End") } );
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break;
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case ID_STOP_BUTTON:
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break;
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case ID_PLAY_BUTTON:
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// With shift
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commands.push_back( { wxT("PlayLooped"), XO("Loop Play") } );
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break;
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case ID_PAUSE_BUTTON:
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break;
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case ID_RECORD_BUTTON:
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// With shift
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{ bool bPreferNewTrack;
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@ -294,20 +314,6 @@ void ControlToolBar::RegenerateTooltips()
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} );
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}
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break;
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case ID_PAUSE_BUTTON:
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break;
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case ID_STOP_BUTTON:
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break;
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case ID_FF_BUTTON:
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// With shift
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commands.push_back( {
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wxT("SelEnd"), XO("Select to End") } );
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break;
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case ID_REW_BUTTON:
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// With shift
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commands.push_back( {
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wxT("SelStart"), XO("Select to Start") } );
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break;
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}
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ToolBar::SetButtonToolTip(
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mProject, *pCtrl, commands.data(), commands.size());
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@ -377,11 +383,11 @@ void ControlToolBar::ArrangeButtons()
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mRewind->MoveBeforeInTabOrder( mRecord );
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mFF->MoveBeforeInTabOrder( mRecord );
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mSizer->Add( mPause, 0, flags, 2 );
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mSizer->Add( mPlay, 0, flags, 2 );
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mSizer->Add( mStop, 0, flags, 2 );
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mSizer->Add( mRewind, 0, flags, 2 );
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mSizer->Add( mFF, 0, flags, 10 );
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mSizer->Add( mStop, 0, flags, 2 );
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mSizer->Add( mPlay, 0, flags, 2 );
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mSizer->Add( mPause, 0, flags, 2 );
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mSizer->Add( mRecord, 0, flags, 5 );
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}
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else
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@ -99,23 +99,25 @@ class TENACITY_DLL_API ControlToolBar final : public ToolBar {
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void ArrangeButtons();
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TranslatableString StateForStatusBar();
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// Sorted in order of appearance, not alphabetically
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enum
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{
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ID_PAUSE_BUTTON = 11000,
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ID_PLAY_BUTTON,
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ID_STOP_BUTTON,
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ID_FF_BUTTON,
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ID_REW_BUTTON,
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ID_FF_BUTTON,
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ID_STOP_BUTTON,
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ID_PLAY_BUTTON,
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ID_PAUSE_BUTTON = 11000,
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ID_RECORD_BUTTON,
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BUTTON_COUNT,
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};
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AButton *mRewind;
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AButton *mPlay;
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AButton *mRecord;
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AButton *mPause;
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AButton *mStop;
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AButton *mFF;
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AButton *mStop;
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AButton *mPlay;
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AButton *mPause;
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AButton *mRecord;
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// Activate ergonomic order for transport buttons
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bool mErgonomicTransportButtons;
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