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https://github.com/cookiengineer/audacity
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Duplicate AudioIOBase into PlaybackSchedule...
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src/PlaybackSchedule.cpp
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src/PlaybackSchedule.cpp
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src/PlaybackSchedule.h
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src/PlaybackSchedule.h
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/**********************************************************************
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Audacity: A Digital Audio Editor
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AudioIOBase.h
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Paul Licameli split from AudioIO.h
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**********************************************************************/
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#ifndef __AUDACITY_AUDIO_IO_BASE__
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#define __AUDACITY_AUDIO_IO_BASE__
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#include <atomic>
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#include <cfloat>
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#include <functional>
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#include <memory>
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#include <vector>
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#include <wx/string.h>
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#include <wx/weakref.h> // member variable
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struct PaDeviceInfo;
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typedef void PaStream;
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#if USE_PORTMIXER
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typedef void PxMixer;
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#endif
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class AudioIOBase;
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class AudacityProject;
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class AudioIOListener;
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class BoundedEnvelope;
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// Windows build needs complete type for parameter of wxWeakRef
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// class MeterPanelBase;
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#include "widgets/MeterPanelBase.h"
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using PRCrossfadeData = std::vector< std::vector < float > >;
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#define BAD_STREAM_TIME (-DBL_MAX)
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// For putting an increment of work in the scrubbing queue
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struct ScrubbingOptions {
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ScrubbingOptions() {}
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bool adjustStart {};
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// usually from TrackList::GetEndTime()
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double maxTime {};
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double minTime {};
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bool bySpeed {};
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bool isPlayingAtSpeed{};
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bool isKeyboardScrubbing{};
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double delay {};
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// Initial and limiting values for the speed of a scrub interval:
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double initSpeed { 1.0 };
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double minSpeed { 0.0 };
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double maxSpeed { 1.0 };
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// When maximum speed scrubbing skips to follow the mouse,
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// this is the minimum amount of playback allowed at the maximum speed:
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double minStutterTime {};
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static double MaxAllowedScrubSpeed()
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{ return 32.0; } // Is five octaves enough for your amusement?
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static double MinAllowedScrubSpeed()
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{ return 0.01; } // Mixer needs a lower bound speed. Scrub no slower than this.
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};
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// To avoid growing the argument list of StartStream, add fields here
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struct AudioIOStartStreamOptions
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{
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explicit
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AudioIOStartStreamOptions(AudacityProject *pProject_, double rate_)
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: pProject{ pProject_ }
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, envelope(nullptr)
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, rate(rate_)
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, playLooped(false)
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, cutPreviewGapStart(0.0)
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, cutPreviewGapLen(0.0)
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, pStartTime(NULL)
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, preRoll(0.0)
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{}
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AudacityProject *pProject{};
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MeterPanelBase *captureMeter{}, *playbackMeter{};
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const BoundedEnvelope *envelope; // for time warping
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std::shared_ptr< AudioIOListener > listener;
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double rate;
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bool playLooped;
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double cutPreviewGapStart;
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double cutPreviewGapLen;
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double * pStartTime;
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double preRoll;
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#ifdef EXPERIMENTAL_SCRUBBING_SUPPORT
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// Non-null value indicates that scrubbing will happen
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// (do not specify a time track, looping, or recording, which
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// are all incompatible with scrubbing):
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ScrubbingOptions *pScrubbingOptions {};
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#endif
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// contents may get swapped with empty vector
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PRCrossfadeData *pCrossfadeData{};
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// An unfortunate thing needed just to make scrubbing work on Linux when
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// we can't use a separate polling thread.
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// The return value is a number of milliseconds to sleep before calling again
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std::function< unsigned long() > playbackStreamPrimer;
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};
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///\brief A singleton object supporting queries of the state of any active
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/// audio streams, and audio device capabilities
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class AUDACITY_DLL_API AudioIOBase /* not final */
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{
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public:
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static AudioIOBase *Get();
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virtual ~AudioIOBase();
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void SetCaptureMeter(AudacityProject *project, MeterPanelBase *meter);
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void SetPlaybackMeter(AudacityProject *project, MeterPanelBase *meter);
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/** \brief update state after changing what audio devices are selected
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*
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* Called when the devices stored in the preferences are changed to update
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* the audio mixer capabilities
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*
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* \todo: Make this do a sample rate query and store the result in the
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* AudioIO object to avoid doing it later? Would simplify the
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* GetSupported*Rate functions considerably */
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void HandleDeviceChange();
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/** \brief Get a list of sample rates the output (playback) device
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* supports.
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*
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* If no information about available sample rates can be fetched,
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* an empty list is returned.
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*
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* You can explicitly give the index of the device. If you don't
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* give it, the currently selected device from the preferences will be used.
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*
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* You may also specify a rate for which to check in addition to the
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* standard rates.
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*/
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static std::vector<long> GetSupportedPlaybackRates(int DevIndex = -1,
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double rate = 0.0);
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/** \brief Get a list of sample rates the input (recording) device
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* supports.
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*
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* If no information about available sample rates can be fetched,
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* an empty list is returned.
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*
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* You can explicitly give the index of the device. If you don't
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* give it, the currently selected device from the preferences will be used.
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*
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* You may also specify a rate for which to check in addition to the
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* standard rates.
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*/
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static std::vector<long> GetSupportedCaptureRates(int devIndex = -1,
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double rate = 0.0);
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/** \brief Get a list of sample rates the current input/output device
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* combination supports.
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*
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* Since there is no concept (yet) for different input/output
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* sample rates, this currently returns only sample rates that are
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* supported on both the output and input device. If no information
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* about available sample rates can be fetched, it returns a default
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* list.
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* You can explicitly give the indexes of the playDevice/recDevice.
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* If you don't give them, the selected devices from the preferences
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* will be used.
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* You may also specify a rate for which to check in addition to the
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* standard rates.
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*/
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static std::vector<long> GetSupportedSampleRates(int playDevice = -1,
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int recDevice = -1,
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double rate = 0.0);
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/** \brief Get a supported sample rate which can be used a an optimal
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* default.
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*
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* Currently, this uses the first supported rate in the list
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* [44100, 48000, highest sample rate]. Used in Project as a default value
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* for project rates if one cannot be retrieved from the preferences.
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* So all in all not that useful or important really
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*/
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static int GetOptimalSupportedSampleRate();
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/** \brief Array of common audio sample rates
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*
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* These are the rates we will always support, regardless of hardware support
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* for them (by resampling in audacity if needed) */
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static const int StandardRates[];
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/** \brief How many standard sample rates there are */
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static const int NumStandardRates;
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/** \brief Get diagnostic information on all the available audio I/O devices
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*
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*/
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wxString GetDeviceInfo();
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#ifdef EXPERIMENTAL_MIDI_OUT
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/** \brief Get diagnostic information on all the available MIDI I/O devices */
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wxString GetMidiDeviceInfo();
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#endif
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/** \brief Find out if playback / recording is currently paused */
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bool IsPaused() const;
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virtual void StopStream() = 0;
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/** \brief Returns true if audio i/o is busy starting, stopping, playing,
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* or recording.
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*
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* When this is false, it's safe to start playing or recording */
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bool IsBusy() const;
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/** \brief Returns true if the audio i/o is running at all, but not during
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* cleanup
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*
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* Doesn't return true if the device has been closed but some disk i/o or
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* cleanup is still going on. If you want to know if it's safe to start a
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* NEW stream, use IsBusy() */
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bool IsStreamActive() const;
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bool IsStreamActive(int token) const;
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/** \brief Returns true if the stream is active, or even if audio I/O is
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* busy cleaning up its data or writing to disk.
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*
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* This is used by TrackPanel to determine when a track has been completely
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* recorded, and it's safe to flush to disk. */
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bool IsAudioTokenActive(int token) const;
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/** \brief Returns true if we're monitoring input (but not recording or
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* playing actual audio) */
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bool IsMonitoring() const;
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/* Mixer services are always available. If no stream is running, these
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* methods use whatever device is specified by the preferences. If a
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* stream *is* running, naturally they manipulate the mixer associated
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* with that stream. If no mixer is available, output is emulated and
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* input is stuck at 1.0f (a gain is applied to output samples).
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*/
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void SetMixer(int inputSource);
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protected:
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static std::unique_ptr<AudioIOBase> ugAudioIO;
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static wxString DeviceName(const PaDeviceInfo* info);
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static wxString HostName(const PaDeviceInfo* info);
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AudacityProject *mOwningProject;
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/// True if audio playback is paused
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bool mPaused;
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/// True when output reaches mT1
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bool mMidiOutputComplete{ true };
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/// mMidiStreamActive tells when mMidiStream is open for output
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bool mMidiStreamActive;
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volatile int mStreamToken;
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/// Audio playback rate in samples per second
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double mRate;
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PaStream *mPortStreamV19;
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wxWeakRef<MeterPanelBase> mInputMeter{};
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wxWeakRef<MeterPanelBase> mOutputMeter{};
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#if USE_PORTMIXER
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PxMixer *mPortMixer;
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float mPreviousHWPlaythrough;
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#endif /* USE_PORTMIXER */
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bool mEmulateMixerOutputVol;
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/** @brief Can we control the hardware input level?
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*
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* This flag is set to true if using portmixer to control the
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* input volume seems to be working (and so we offer the user the control),
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* and to false (locking the control out) otherwise. This avoids stupid
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* scaled clipping problems when trying to do software emulated input volume
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* control */
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bool mInputMixerWorks;
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float mMixerOutputVol;
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// For cacheing supported sample rates
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static int mCachedPlaybackIndex;
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static std::vector<long> mCachedPlaybackRates;
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static int mCachedCaptureIndex;
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static std::vector<long> mCachedCaptureRates;
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static std::vector<long> mCachedSampleRates;
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static double mCachedBestRateIn;
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struct RecordingSchedule {
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double mPreRoll{};
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double mLatencyCorrection{}; // negative value usually
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double mDuration{};
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PRCrossfadeData mCrossfadeData;
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// These are initialized by the main thread, then updated
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// only by the thread calling FillBuffers:
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double mPosition{};
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bool mLatencyCorrected{};
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double TotalCorrection() const { return mLatencyCorrection - mPreRoll; }
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double ToConsume() const;
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double Consumed() const;
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double ToDiscard() const;
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};
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struct PlaybackSchedule {
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/// Playback starts at offset of mT0, which is measured in seconds.
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double mT0;
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/// Playback ends at offset of mT1, which is measured in seconds. Note that mT1 may be less than mT0 during scrubbing.
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double mT1;
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/// Current track time position during playback, in seconds.
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/// Initialized by the main thread but updated by worker threads during
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/// playback or recording, and periodically reread by the main thread for
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/// purposes such as display update.
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std::atomic<double> mTime;
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/// Accumulated real time (not track position), starting at zero (unlike
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/// mTime), and wrapping back to zero each time around looping play.
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/// Thus, it is the length in real seconds between mT0 and mTime.
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double mWarpedTime;
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/// Real length to be played (if looping, for each pass) after warping via a
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/// time track, computed just once when starting the stream.
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/// Length in real seconds between mT0 and mT1. Always positive.
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double mWarpedLength;
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// mWarpedTime and mWarpedLength are irrelevant when scrubbing,
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// else they are used in updating mTime,
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// and when not scrubbing or playing looped, mTime is also used
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// in the test for termination of playback.
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// with ComputeWarpedLength, it is now possible the calculate the warped length with 100% accuracy
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// (ignoring accumulated rounding errors during playback) which fixes the 'missing sound at the end' bug
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const BoundedEnvelope *mEnvelope;
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volatile enum {
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PLAY_STRAIGHT,
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PLAY_LOOPED,
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#ifdef EXPERIMENTAL_SCRUBBING_SUPPORT
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PLAY_SCRUB,
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PLAY_AT_SPEED, // a version of PLAY_SCRUB.
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PLAY_KEYBOARD_SCRUB,
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#endif
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} mPlayMode { PLAY_STRAIGHT };
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double mCutPreviewGapStart;
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double mCutPreviewGapLen;
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void Init(
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double t0, double t1,
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const AudioIOStartStreamOptions &options,
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const RecordingSchedule *pRecordingSchedule );
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/** \brief True if the end time is before the start time */
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bool ReversedTime() const
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{
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return mT1 < mT0;
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}
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/** \brief Get current track time value, unadjusted
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*
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* Returns a time in seconds.
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*/
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double GetTrackTime() const
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{ return mTime.load(std::memory_order_relaxed); }
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/** \brief Set current track time value, unadjusted
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*/
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void SetTrackTime( double time )
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{ mTime.store(time, std::memory_order_relaxed); }
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/** \brief Clamps argument to be between mT0 and mT1
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*
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* Returns the bound if the value is out of bounds; does not wrap.
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* Returns a time in seconds.
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*/
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double ClampTrackTime( double trackTime ) const;
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/** \brief Clamps mTime to be between mT0 and mT1
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*
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* Returns the bound if the value is out of bounds; does not wrap.
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* Returns a time in seconds.
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*/
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double LimitTrackTime() const;
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/** \brief Normalizes mTime, clamping it and handling gaps from cut preview.
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*
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* Clamps the time (unless scrubbing), and skips over the cut section.
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* Returns a time in seconds.
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*/
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double NormalizeTrackTime() const;
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void ResetMode() { mPlayMode = PLAY_STRAIGHT; }
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bool PlayingStraight() const { return mPlayMode == PLAY_STRAIGHT; }
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bool Looping() const { return mPlayMode == PLAY_LOOPED; }
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bool Scrubbing() const { return mPlayMode == PLAY_SCRUB || mPlayMode == PLAY_KEYBOARD_SCRUB; }
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bool PlayingAtSpeed() const { return mPlayMode == PLAY_AT_SPEED; }
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bool Interactive() const { return Scrubbing() || PlayingAtSpeed(); }
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// Returns true if a loop pass, or the sole pass of straight play,
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// is completed at the current value of mTime
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bool PassIsComplete() const;
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// Returns true if time equals t1 or is on opposite side of t1, to t0
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bool Overruns( double trackTime ) const;
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// Compute the NEW track time for the given one and a real duration,
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// taking into account whether the schedule is for looping
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double AdvancedTrackTime(
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double trackTime, double realElapsed, double speed) const;
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// Use the function above in the callback after consuming samples from the
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// playback ring buffers, during usual straight or looping play
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void TrackTimeUpdate(double realElapsed);
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// Convert time between mT0 and argument to real duration, according to
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// time track if one is given; result is always nonnegative
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double RealDuration(double trackTime1) const;
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// How much real time left?
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double RealTimeRemaining() const;
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// Advance the real time position
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void RealTimeAdvance( double increment );
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// Determine starting duration within the first pass -- sometimes not
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// zero
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void RealTimeInit( double trackTime );
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void RealTimeRestart();
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};
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/** \brief get the index of the supplied (named) recording device, or the
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* device selected in the preferences if none given.
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*
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* Pure utility function, but it comes round a number of times in the code
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* and would be neater done once. If the device isn't found, return the
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* default device index.
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*/
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static int getRecordDevIndex(const wxString &devName = {});
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/** \brief get the index of the device selected in the preferences.
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*
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* If the device isn't found, returns -1
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*/
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#if USE_PORTMIXER
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static int getRecordSourceIndex(PxMixer *portMixer);
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#endif
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/** \brief get the index of the supplied (named) playback device, or the
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* device selected in the preferences if none given.
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*
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* Pure utility function, but it comes round a number of times in the code
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* and would be neater done once. If the device isn't found, return the
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* default device index.
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*/
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static int getPlayDevIndex(const wxString &devName = {});
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/** \brief Array of audio sample rates to try to use
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*
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* These are the rates we will check if a device supports, and is as long
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* as I can think of (to try and work out what the card can do) */
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static const int RatesToTry[];
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/** \brief How many sample rates to try */
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static const int NumRatesToTry;
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};
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#endif
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