mirror of
https://github.com/cookiengineer/audacity
synced 2025-12-14 16:46:28 +01:00
Better implementation of switch from scrub to quick play; ...
... also, don't ever draw the scrub handle while dragging the quick play region.
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@@ -1814,8 +1814,9 @@ void QuickPlayRulerOverlay::Draw(OverlayPanel &panel, wxDC &dc)
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if (mOldQPIndicatorPos >= 0) {
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auto ruler = GetRuler();
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auto scrub =
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ruler->mPrevZone == AdornedRulerPanel::StatusChoice::EnteringScrubZone ||
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mPartner.mProject->GetScrubber().HasStartedScrubbing();
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ruler->mMouseEventState == AdornedRulerPanel::mesNone &&
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(ruler->mPrevZone == AdornedRulerPanel::StatusChoice::EnteringScrubZone ||
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(mPartner.mProject->GetScrubber().HasStartedScrubbing()));
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auto width = scrub ? IndicatorBigWidth() : IndicatorSmallWidth;
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ruler->DoDrawIndicator(&dc, mOldQPIndicatorPos, true, width, scrub);
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}
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@@ -2402,46 +2403,41 @@ void AdornedRulerPanel::OnMouseEvents(wxMouseEvent &evt)
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if (IsButton(zone) || evt.RightDown())
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// Fall through to pushbutton handling
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;
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else if (zone == StatusChoice::EnteringQP &&
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mQuickPlayEnabled &&
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evt.LeftUp()) {
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// Stop scrubbing
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if (HasCapture())
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ReleaseMouse();
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mProject->OnStop();
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// Simulate a new click in the same place
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evt.SetEventType(wxEVT_LEFT_DOWN);
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this->AddPendingEvent(evt);
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evt.SetEventType(wxEVT_LEFT_UP);
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this->AddPendingEvent(evt);
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return;
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}
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else {
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// If already clicked for scrub, preempt the usual event handling,
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// no matter what the y coordinate.
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bool switchToQP = (zone == StatusChoice::EnteringQP && mQuickPlayEnabled);
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if (switchToQP && evt.LeftDown()) {
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// We can't stop scrubbing yet (see comments in Bug 1391), but we can pause it.
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mProject->OnPause();
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// Don't return, fall through
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}
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else if (scrubber.IsPaused())
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// Just fall through
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;
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else {
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// If already clicked for scrub, preempt the usual event handling,
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// no matter what the y coordinate.
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// Do this hack so scrubber can detect mouse drags anywhere
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evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
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// Do this hack so scrubber can detect mouse drags anywhere
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evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
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if (scrubber.IsScrubbing())
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evt.Skip();
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else if (evt.LeftDClick())
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// On the second button down, switch the pending scrub to scrolling
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scrubber.MarkScrubStart(evt.m_x, true, false);
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else
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evt.Skip();
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if (scrubber.IsScrubbing())
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evt.Skip();
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else if (evt.LeftDClick())
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// On the second button down, switch the pending scrub to scrolling
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scrubber.MarkScrubStart(evt.m_x, true, false);
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else
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evt.Skip();
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// Don't do this, it slows down drag-scrub on Mac.
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// Timer updates of display elsewhere make it unnecessary.
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// Done here, it's too frequent.
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// ShowQuickPlayIndicator();
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// Don't do this, it slows down drag-scrub on Mac.
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// Timer updates of display elsewhere make it unnecessary.
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// Done here, it's too frequent.
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// ShowQuickPlayIndicator();
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if (HasCapture())
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ReleaseMouse();
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return;
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if (HasCapture())
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ReleaseMouse();
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return;
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}
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}
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}
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