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Bug 2293 - Change Tempo effect fails
Problem: Validation of the length fails, because what should be the min and max are in fact the max and min. Introduced by commit 1d32824, which got the min and max the wrong way round.
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@ -304,9 +304,9 @@ void EffectChangeTempo::PopulateOrExchange(ShuttleGui & S)
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2, &m_ToLength, NumValidatorStyle::TWO_TRAILING_ZEROES,
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// min and max need same precision as what we're validating (bug 963)
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RoundValue( precision,
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(m_FromLength * 100.0) / (100.0 + MIN_Percentage) ),
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(m_FromLength * 100.0) / (100.0 + MAX_Percentage) ),
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RoundValue( precision,
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(m_FromLength * 100.0) / (100.0 + MAX_Percentage) )
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(m_FromLength * 100.0) / (100.0 + MIN_Percentage) )
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)
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/* i18n-hint: changing a quantity "from" one value "to" another */
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.AddTextBox(XO("to"), wxT(""), 12);
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