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https://github.com/cookiengineer/audacity
synced 2025-05-03 00:59:43 +02:00
Wording
'MP3' -> 'LAME MP3' x2 'Built In' -> 'Built-in' 'AudioUnit' -> 'Audio Unit'
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@ -30,7 +30,7 @@
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#define AUDIOUNITEFFECTS_VERSION wxT("1.0.0.0")
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/* 18n-hint: the name of an Apple audio software protocol */
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#define AUDIOUNITEFFECTS_FAMILY XO("AudioUnit")
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#define AUDIOUNITEFFECTS_FAMILY XO("Audio Unit")
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class AudioUnitEffect;
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@ -2259,7 +2259,7 @@ wxString GetMP3Version(wxWindow *parent, bool prompt)
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versionString = exporter.GetLibraryVersion();
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#ifdef MP3_EXPORT_BUILT_IN
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versionString += " ";
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versionString += _("(Built In)");
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versionString += _("(Built-in)");
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#endif
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#ifndef DISABLE_DYNAMIC_LOADING_LAME
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@ -83,7 +83,7 @@ void LibraryPrefs::PopulateOrExchange(ShuttleGui & S)
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S.SetBorder(2);
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S.StartScroller();
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S.StartStatic(_("MP3 Export Library"));
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S.StartStatic(_("LAME MP3 Export Library"));
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{
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S.StartTwoColumn();
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{
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@ -96,7 +96,7 @@ void LibraryPrefs::PopulateOrExchange(ShuttleGui & S)
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// Old buttons, not needed now that the lib is built-in.
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#ifndef MP3_EXPORT_BUILT_IN
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S.AddVariableText(_("MP3 Library:"),
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S.AddVariableText(_("LAME MP3 Library:"),
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true,
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wxALL | wxALIGN_RIGHT | wxALIGN_CENTRE_VERTICAL);
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wxButton *locate_button = S.Id(ID_MP3_FIND_BUTTON).AddButton(_("&Locate..."),
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