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https://github.com/cookiengineer/audacity
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Put braces around sub-object initializers
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53936ac970
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@ -98,26 +98,26 @@ FactoryPresets[] =
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// Table DCBlock threshold floor Param1 Param2 Repeats
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// Defaults: 0 false -6.0 -70.0(off) 50.0 50.0 1
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//
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XO("Hard clip -12dB, 80% make-up gain"), { 0, 0, -12.0, -70.0, 0.0, 80.0, 0 },
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XO("Soft clip -12dB, 80% make-up gain"), { 1, 0, -12.0, -70.0, 50.0, 80.0, 0 },
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XO("Fuzz Box"), { 1, 0, -30.0, -70.0, 80.0, 80.0, 0 },
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XO("Walkie-talkie"), { 1, 0, -50.0, -70.0, 60.0, 80.0, 0 },
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XO("Blues drive sustain"), { 2, 0, -6.0, -70.0, 30.0, 80.0, 0 },
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XO("Light Crunch Overdrive"), { 3, 0, -6.0, -70.0, 20.0, 80.0, 0 },
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XO("Heavy Overdrive"), { 4, 0, -6.0, -70.0, 90.0, 80.0, 0 },
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XO("3rd Harmonic (Perfect Fifth)"), { 5, 0, -6.0, -70.0, 100.0, 60.0, 0 },
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XO("Valve Overdrive"), { 6, 1, -6.0, -70.0, 30.0, 40.0, 0 },
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XO("2nd Harmonic (Octave)"), { 6, 1, -6.0, -70.0, 50.0, 0.0, 0 },
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XO("Gated Expansion Distortion"), { 7, 0, -6.0, -70.0, 30.0, 80.0, 0 },
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XO("Leveller, Light, -70dB noise floor"), { 8, 0, -6.0, -70.0, 0.0, 50.0, 1 },
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XO("Leveller, Moderate, -70dB noise floor"), { 8, 0, -6.0, -70.0, 0.0, 50.0, 2 },
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XO("Leveller, Heavy, -70dB noise floor"), { 8, 0, -6.0, -70.0, 0.0, 50.0, 3 },
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XO("Leveller, Heavier, -70dB noise floor"), { 8, 0, -6.0, -70.0, 0.0, 50.0, 4 },
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XO("Leveller, Heaviest, -70dB noise floor"), { 8, 0, -6.0, -70.0, 0.0, 50.0, 5 },
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XO("Half-wave Rectifier"), { 9, 0, -6.0, -70.0, 50.0, 50.0, 0 },
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XO("Full-wave Rectifier"), { 9, 0, -6.0, -70.0, 100.0, 50.0, 0 },
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XO("Full-wave Rectifier (DC blocked)"), { 9, 1, -6.0, -70.0, 100.0, 50.0, 0 },
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XO("Percussion Limiter"), {10, 0, -12.0, -70.0, 100.0, 30.0, 0 },
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{ XO("Hard clip -12dB, 80% make-up gain"), { 0, 0, -12.0, -70.0, 0.0, 80.0, 0 } },
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{ XO("Soft clip -12dB, 80% make-up gain"), { 1, 0, -12.0, -70.0, 50.0, 80.0, 0 } },
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{ XO("Fuzz Box"), { 1, 0, -30.0, -70.0, 80.0, 80.0, 0 } },
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{ XO("Walkie-talkie"), { 1, 0, -50.0, -70.0, 60.0, 80.0, 0 } },
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{ XO("Blues drive sustain"), { 2, 0, -6.0, -70.0, 30.0, 80.0, 0 } },
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{ XO("Light Crunch Overdrive"), { 3, 0, -6.0, -70.0, 20.0, 80.0, 0 } },
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{ XO("Heavy Overdrive"), { 4, 0, -6.0, -70.0, 90.0, 80.0, 0 } },
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{ XO("3rd Harmonic (Perfect Fifth)"), { 5, 0, -6.0, -70.0, 100.0, 60.0, 0 } },
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{ XO("Valve Overdrive"), { 6, 1, -6.0, -70.0, 30.0, 40.0, 0 } },
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{ XO("2nd Harmonic (Octave)"), { 6, 1, -6.0, -70.0, 50.0, 0.0, 0 } },
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{ XO("Gated Expansion Distortion"), { 7, 0, -6.0, -70.0, 30.0, 80.0, 0 } },
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{ XO("Leveller, Light, -70dB noise floor"), { 8, 0, -6.0, -70.0, 0.0, 50.0, 1 } },
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{ XO("Leveller, Moderate, -70dB noise floor"), { 8, 0, -6.0, -70.0, 0.0, 50.0, 2 } },
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{ XO("Leveller, Heavy, -70dB noise floor"), { 8, 0, -6.0, -70.0, 0.0, 50.0, 3 } },
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{ XO("Leveller, Heavier, -70dB noise floor"), { 8, 0, -6.0, -70.0, 0.0, 50.0, 4 } },
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{ XO("Leveller, Heaviest, -70dB noise floor"), { 8, 0, -6.0, -70.0, 0.0, 50.0, 5 } },
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{ XO("Half-wave Rectifier"), { 9, 0, -6.0, -70.0, 50.0, 50.0, 0 } },
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{ XO("Full-wave Rectifier"), { 9, 0, -6.0, -70.0, 100.0, 50.0, 0 } },
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{ XO("Full-wave Rectifier (DC blocked)"), { 9, 1, -6.0, -70.0, 100.0, 50.0, 0 } },
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{ XO("Percussion Limiter"), {10, 0, -12.0, -70.0, 100.0, 30.0, 0 } },
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};
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const wxString defaultLabel[5] =
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@ -64,15 +64,15 @@ FactoryPresets[] =
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{
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// Room Pre Hf Tone Tone Wet Dry Stereo Wet
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// Name Size, Delay, Reverb, Damping, Low, High, Gain, Gain, Width, Only
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XO("Vocal I" ), { 70, 20, 40, 99, 100, 50, -12, 0, 70, false },
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XO("Vocal II"), { 50, 0, 50, 99, 50, 100, -1, -1, 70, false },
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XO("Bathroom"), { 16, 8, 80, 0, 0, 100, -6, 0, 100, false },
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XO("Small Room Bright"), { 30, 10, 50, 50, 50, 100, -1, -1, 100, false },
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XO("Small Room Dark"), { 30, 10, 50, 50, 100, 0, -1, -1, 100, false },
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XO("Medium Room"), { 75, 10, 40, 50, 100, 70, -1, -1, 70, false },
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XO("Large Room"), { 85, 10, 40, 50, 100, 80, 0, -6, 90, false },
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XO("Church Hall"), { 90, 32, 60, 50, 100, 50, 0, -12, 100, false },
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XO("Cathedral"), { 90, 16, 90, 50, 100, 0, 0, -20, 100, false },
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{ XO("Vocal I" ), { 70, 20, 40, 99, 100, 50, -12, 0, 70, false } },
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{ XO("Vocal II"), { 50, 0, 50, 99, 50, 100, -1, -1, 70, false } },
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{ XO("Bathroom"), { 16, 8, 80, 0, 0, 100, -6, 0, 100, false } },
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{ XO("Small Room Bright"), { 30, 10, 50, 50, 50, 100, -1, -1, 100, false } },
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{ XO("Small Room Dark"), { 30, 10, 50, 50, 100, 0, -1, -1, 100, false } },
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{ XO("Medium Room"), { 75, 10, 40, 50, 100, 70, -1, -1, 70, false } },
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{ XO("Large Room"), { 85, 10, 40, 50, 100, 80, 0, -6, 90, false } },
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{ XO("Church Hall"), { 90, 32, 60, 50, 100, 50, 0, -12, 100, false } },
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{ XO("Cathedral"), { 90, 16, 90, 50, 100, 0, 0, -20, 100, false } },
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};
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struct Reverb_priv_t
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@ -143,7 +143,10 @@ void VSTControl::CreateCocoa()
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// Get the final bounds of the effect GUI
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mLink->callDispatcher(effEditGetRect, 0, 0, &rect, 0.0);
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NSRect frame = { 0, 0, (CGFloat) rect->right - rect->left, (CGFloat) rect->bottom - rect->top };
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NSRect frame = {
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{ 0, 0 },
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{ (CGFloat) rect->right - rect->left, (CGFloat) rect->bottom - rect->top }
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};
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[mView setFrame:frame];
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@ -245,7 +248,10 @@ void VSTControl::CreateCarbon()
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mLink->callDispatcher(effEditGetRect, 0, 0, &rect, 0.0);
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// Set the size of the scrollview to match
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HIRect r = { 0, 0, (CGFloat) rect->right - rect->left, (CGFloat) rect->bottom - rect->top };
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HIRect r = {
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{ 0, 0 },
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{ (CGFloat) rect->right - rect->left, (CGFloat) rect->bottom - rect->top }
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};
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// One effect, mutagene lipredemuco, doesn't return a valid rect so
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// try to detect it and use the created view dimensions instead.
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