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Set font colour later.

Set font colour for MemDC AFTER having selected the bitmap object into it.  Not needed on Windows, but is needed on Mac and Linux.
This commit is contained in:
James Crook
2017-06-22 15:59:44 +01:00
parent d7218938ed
commit 389e286c78

View File

@@ -1328,7 +1328,6 @@ void MixerBoard::CreateMuteSoloImages()
{
// Much of this is similar to TrackInfo::MuteOrSoloDrawFunction.
wxMemoryDC dc;
dc.SetTextForeground(theTheme.Colour(clrTrackPanelText));
wxString str = _("Mute");
int textWidth, textHeight;
@@ -1353,6 +1352,7 @@ void MixerBoard::CreateMuteSoloImages()
wxCoord x = bev.x + (bev.width - textWidth) / 2;
wxCoord y = bev.y + (bev.height - textHeight) / 2;
dc.SetFont(font);
dc.SetTextForeground(theTheme.Colour(clrTrackPanelText));
dc.DrawText(str, x, y);
AColor::Bevel(dc, true, bev);