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https://github.com/cookiengineer/audacity
synced 2025-06-16 08:09:32 +02:00
Avoid some unexpected recursions because of yields to event loop...
... See code comments. Not proved to be a cause of data loss bugs, but they caused surprises when trying to step in the debugger.
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@ -910,16 +910,21 @@ void ProjectAudioManager::OnAudioIOStopRecording()
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history.ModifyState( true ); // this might fail and throw
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ShowWarningDialog(&window, wxT("DropoutDetected"), XO("\
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// CallAfter so that we avoid any problems of yielding
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// to the event loop while still inside the timer callback,
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// entering StopStream() recursively
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wxTheApp->CallAfter( [&] {
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ShowWarningDialog(&window, wxT("DropoutDetected"), XO("\
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Recorded audio was lost at the labeled locations. Possible causes:\n\
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\n\
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Other applications are competing with Audacity for processor time\n\
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\n\
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You are saving directly to a slow external storage device\n\
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"
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),
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false,
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XXO("Turn off dropout detection"));
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),
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false,
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XXO("Turn off dropout detection"));
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});
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}
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}
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}
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@ -268,6 +268,15 @@ SqliteSampleBlock::SqliteSampleBlock(
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SqliteSampleBlock::~SqliteSampleBlock()
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{
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if (mBlockID == 0) {
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// The block object was constructed but failed to Load() or Commit().
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// Just let the stack unwind. Don't violate the assertion in
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// Delete(), which may do odd recursive things in debug builds when it
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// yields to the UI to put up a dialog, but then dispatches timer
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// events that try again to finish recording.
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return;
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}
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// See ProjectFileIO::Bypass() for a description of mIO.mBypass
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if (!mLocked && !Conn()->ShouldBypass())
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{
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