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https://github.com/cookiengineer/audacity
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The two toolbar positioning functions are simpler and more similar
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1b1b0ba5e7
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036c13149b
@ -161,129 +161,10 @@ void ToolDock::Dock( ToolBar *bar, bool deflate, int before )
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//
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void ToolDock::LayoutToolBars()
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{
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wxRect stack[ ToolBarCount + 1 ];
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wxPoint cpos, lpos;
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ToolBar *lt = NULL;
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int ndx, stkcnt = 0;
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int width, height;
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// Get size of our parent since we haven't been sized yet
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GetParent()->GetClientSize( &width, &height );
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width -= toolbarGap;
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height -= toolbarGap;
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// Get the number of docked toolbars and take a quick exit
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// if we don't have any
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int cnt = mDockedBars.GetCount();
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if( cnt == 0 )
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{
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SetMinSize( wxSize( width, toolbarGap ) );
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return;
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}
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// Set initial stack entry to maximum size
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stack[ 0 ].SetX( toolbarGap );
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stack[ 0 ].SetY( toolbarGap );
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stack[ 0 ].SetWidth( width );
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stack[ 0 ].SetHeight( height );
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// Process all docked and visible toolbars
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for( ndx = 0; ndx < cnt; ndx++ )
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{
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// Cache toolbar pointer
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ToolBar *ct = (ToolBar *)mDockedBars[ ndx ];
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// Get and cache the toolbar sizes
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wxSize sz = ct->GetSize();
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int tw = sz.GetWidth() + toolbarGap;
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int th = sz.GetHeight() + toolbarGap;
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// Will this one fit in remaining horizontal space?
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if( ( tw > stack[ stkcnt ].GetWidth() ) ||
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( th > stack[ stkcnt ].GetHeight() ) )
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{
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// Destack entries until one is found in which this bar
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// will fit or until we run out of stacked entries
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while( stkcnt > 0 )
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{
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stkcnt--;
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// Get out if it will fit
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if( ( tw <= stack[ stkcnt ].GetWidth() ) &&
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( th <= stack[ stkcnt ].GetHeight() ) )
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{
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break;
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}
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}
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}
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// The current stack entry position is where the bar
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// will be placed.
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cpos = stack[ stkcnt ].GetPosition();
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// We'll be using at least a portion of this stack entry, so
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// adjust the location and size. It is possible that these
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// will become zero if this entry and the toolbar have the
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// same height. This is what we want as it will be destacked
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// in the next iteration.
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stack[ stkcnt ].SetY( stack[ stkcnt ].GetY() + th );
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stack[ stkcnt ].SetHeight( stack[ stkcnt ].GetHeight() - th );
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// Calc the next possible horizontal location.
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int x = cpos.x + tw;
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// Add a NEW stack entry
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stkcnt++;
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stack[ stkcnt ].SetX( x );
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stack[ stkcnt ].SetY( cpos.y );
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stack[ stkcnt ].SetWidth( width - x );
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stack[ stkcnt ].SetHeight( th );
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// Position the previous toolbar
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if( ndx > 0 )
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{
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// Keep the tab order in order
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ct->MoveAfterInTabOrder( lt );
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// Place the last toolbar
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lt->SetPosition( wxPoint( lpos.x, lpos.y ) );
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}
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// Place the final toolbar
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if( ndx == cnt - 1 )
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{
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ct->SetPosition( wxPoint( cpos.x, cpos.y ) );
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}
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// Remember for next iteration
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lt = ct;
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lpos = cpos;
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}
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// Set the final size of the dock window
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SetMinSize( wxSize( -1, stack[ 0 ].GetY() ) );
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// Clean things up
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Refresh( false );
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}
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//
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// Determine the location and bar before which a NEW bar would be placed
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//
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// 'rect' will be the rectangle for the dock marker.
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int ToolDock::PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect )
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{
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struct
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{
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wxRect rect;
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wxSize min;
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} tinfo[ ToolBarCount + 1 ];
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wxRect stack[ ToolBarCount + 1 ];
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wxPoint cpos, lpos;
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int ct, lt = 0;
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int ndx, stkcnt = 0;
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int tindx = -1;
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int stkcnt = 0;
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int cnt = mDockedBars.GetCount();
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int width, height;
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@ -300,58 +181,13 @@ int ToolDock::PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect )
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stack[ 0 ].SetHeight( height );
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// Process all docked and visible toolbars
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//
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// Careful...slightly different from above in that we expect to
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// process one more bar than is currently docked (<= in for)
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for (ndx = 0, ct = 0; ndx <= cnt; ndx++, ct++)
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for( int ndx = 0; ndx < cnt; ndx++ )
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{
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// If last entry, then it is the
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if (ndx == cnt)
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{
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// ...so check to see if the NEW bar has been placed yet
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if (tindx == -1)
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{
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// Add the NEW bars' dimensions to the mix
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tinfo[ct].rect = t->GetRect();
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tinfo[ct].min = t->GetDockedSize();
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tindx = ct;
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}
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}
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else
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{
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// Cache toolbar pointer
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ToolBar *b = (ToolBar *)mDockedBars[ndx];
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// Remember current bars' dimensions
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tinfo[ct].rect = b->GetRect();
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tinfo[ct].min = b->GetSize();
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// Maybe insert the NEW bar if it hasn't already been done
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// and is in the right place.
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if (tindx == -1)
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{
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wxRect r;
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// Get bar rect and make gap part of it
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r.SetPosition(b->GetParent()->ClientToScreen(b->GetPosition()));
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r.SetSize(b->IsResizable() ? b->GetSize() : b->GetSize());
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r.width += toolbarGap;
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r.height += toolbarGap;
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// Does the location fall within this bar?
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if (r.Contains(pos) || pos.y <= r.y)
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{
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// Add the NEW bars' dimensions to the mix
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tinfo[ct].rect = t->GetRect();
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tinfo[ct].min = t->GetDockedSize();
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tindx = ct;
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ndx--;
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}
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}
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}
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// Cache toolbar pointer
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ToolBar *ct = (ToolBar *)mDockedBars[ ndx ];
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// Get and cache the toolbar sizes
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wxSize sz = tinfo[ct].min;
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wxSize sz = ct->GetSize();
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int tw = sz.GetWidth() + toolbarGap;
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int th = sz.GetHeight() + toolbarGap;
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@ -375,7 +211,152 @@ int ToolDock::PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect )
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// The current stack entry position is where the bar
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// will be placed.
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cpos = stack[stkcnt].GetPosition();
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const auto cpos = stack[ stkcnt ].GetPosition();
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// Position the previous toolbar
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if( ndx > 0 )
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{
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// Keep the tab order in order
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ct->MoveAfterInTabOrder( lt );
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}
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// Place the toolbar
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ct->SetPosition( wxPoint( cpos.x, cpos.y ) );
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// Remember for next iteration
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lt = ct;
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// We'll be using at least a portion of this stack entry, so
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// adjust the location and size. It is possible that these
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// will become zero if this entry and the toolbar have the
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// same height. This is what we want as it will be destacked
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// in the next iteration.
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stack[ stkcnt ].SetY( stack[ stkcnt ].GetY() + th );
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stack[ stkcnt ].SetHeight( stack[ stkcnt ].GetHeight() - th );
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// Calc the next possible horizontal location.
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int x = cpos.x + tw;
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// Add a NEW stack entry
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stkcnt++;
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stack[ stkcnt ].SetX( x );
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stack[ stkcnt ].SetY( cpos.y );
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stack[ stkcnt ].SetWidth( width - x );
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stack[ stkcnt ].SetHeight( th );
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}
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// Set the final size of the dock window
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SetMinSize( wxSize( stack[ 0 ].width, stack[ 0 ].GetY() ) );
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// Clean things up
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Refresh( false );
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}
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//
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// Determine the location and bar before which a NEW bar would be placed
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//
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// 'rect' will be the rectangle for the dock marker.
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int ToolDock::PositionBar( ToolBar *t, const wxPoint & pos, wxRect & rect )
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{
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int tindx = -1;
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wxRect stack[ ToolBarCount + 1 ];
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int stkcnt = 0;
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int cnt = mDockedBars.GetCount();
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int width, height;
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// Get size of our parent since we haven't been sized yet
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GetParent()->GetClientSize( &width, &height );
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width -= toolbarGap;
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height -= toolbarGap;
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// Set initial stack entry to maximum size
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stack[ 0 ].SetX( toolbarGap );
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stack[ 0 ].SetY( toolbarGap );
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// The stack width and height are the remaining width and height.
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stack[ 0 ].SetWidth( width );
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stack[ 0 ].SetHeight( height );
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// Process all docked and visible toolbars
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//
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// Careful...slightly different from above in that we expect to
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// process one more bar than is currently docked (<= in for)
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for ( int ndx = 0; ndx <= cnt; ndx++)
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{
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wxRect sz;
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// If last entry, then it is the
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if (ndx == cnt)
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{
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// Add the NEW bars' dimensions to the mix
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rect = t->GetRect();
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sz = t->GetDockedSize();
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tindx = ndx;
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}
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else
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{
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// Cache toolbar pointer
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ToolBar *ct = (ToolBar *)mDockedBars[ndx];
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// Remember current bars' dimensions
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sz = ct->GetSize();
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// Maybe insert the NEW bar if it hasn't already been done
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// and is in the right place.
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if (tindx == -1)
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{
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wxRect r;
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// Get bar rect and make gap part of it
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r.SetPosition(ct->GetParent()->ClientToScreen(ct->GetPosition()));
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r.SetSize(ct->IsResizable() ? ct->GetSize() : ct->GetSize());
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r.width += toolbarGap;
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r.height += toolbarGap;
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// Does the location fall within this bar?
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if (r.Contains(pos) || pos.y <= r.y)
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{
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// Add the NEW bars' dimensions to the mix
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rect = t->GetRect();
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sz = t->GetDockedSize();
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tindx = ndx;
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}
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}
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}
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// Get and cache the toolbar sizes
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int tw = sz.GetWidth() + toolbarGap;
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int th = sz.GetHeight() + toolbarGap;
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// This loop reduces stkcnt until it gives a box
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// that we fit in.
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while (stkcnt > 0)
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{
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// Get out if it will fit
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bool bTooWide = tw > stack[stkcnt].GetWidth();
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// We'd like to be able to add a tall toolbar in at the start of a row,
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// even if there isn't enough height for it.
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// If so, we'd have to at least change how we calculate 'bTooHigh'.
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bool bTooHigh = th > stack[stkcnt].GetHeight();
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//bTooHigh &= stack[stkcnt].GetWidth() < (width - toolbarGap);
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//bTooHigh = false;
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if (!bTooWide && !bTooHigh)
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break;
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stkcnt--;
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}
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// The current stack entry position is where the bar
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// will be placed.
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const auto cpos = stack[stkcnt].GetPosition();
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// If we've placed it, we're done.
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if (tindx != -1)
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{
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rect.x = cpos.x;
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rect.y = cpos.y;
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break;
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}
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// We'll be using at least a portion of this stack entry, so
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// adjust the location and size. It is possible that these
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@ -394,31 +375,9 @@ int ToolDock::PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect )
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stack[stkcnt].SetY(cpos.y);
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stack[stkcnt].SetWidth(width - x);
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stack[stkcnt].SetHeight(th);
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// Position the previous toolbar
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if (ndx > 0)
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{
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// Place the unstretched toolbar
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tinfo[lt].rect.x = lpos.x;
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tinfo[lt].rect.y = lpos.y;
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}
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// Remember for next iteration
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lt = ct;
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lpos = cpos;
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// If we've placed it, we're done.
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if (tindx != -1)
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{
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tinfo[tindx].rect.x = cpos.x;
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tinfo[tindx].rect.y = cpos.y;
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break;
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}
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}
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// Fill in the final position
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rect = tinfo[ tindx ].rect;
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// rect is decided
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return tindx;
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}
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@ -61,7 +61,7 @@ class ToolDock final : public wxPanel
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int GetOrder( ToolBar *bar );
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void Dock( ToolBar *bar, bool deflate, int ndx = -1 );
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void Undock( ToolBar *bar );
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int PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect );
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int PositionBar( ToolBar *t, const wxPoint & pos, wxRect & rect );
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protected:
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