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mirror of https://github.com/cookiengineer/audacity synced 2025-09-16 16:20:50 +02:00

The two toolbar positioning functions are simpler and more similar

This commit is contained in:
Paul Licameli 2016-06-08 12:22:35 -04:00
parent 1b1b0ba5e7
commit 036c13149b
2 changed files with 153 additions and 194 deletions

View File

@ -161,129 +161,10 @@ void ToolDock::Dock( ToolBar *bar, bool deflate, int before )
//
void ToolDock::LayoutToolBars()
{
wxRect stack[ ToolBarCount + 1 ];
wxPoint cpos, lpos;
ToolBar *lt = NULL;
int ndx, stkcnt = 0;
int width, height;
// Get size of our parent since we haven't been sized yet
GetParent()->GetClientSize( &width, &height );
width -= toolbarGap;
height -= toolbarGap;
// Get the number of docked toolbars and take a quick exit
// if we don't have any
int cnt = mDockedBars.GetCount();
if( cnt == 0 )
{
SetMinSize( wxSize( width, toolbarGap ) );
return;
}
// Set initial stack entry to maximum size
stack[ 0 ].SetX( toolbarGap );
stack[ 0 ].SetY( toolbarGap );
stack[ 0 ].SetWidth( width );
stack[ 0 ].SetHeight( height );
// Process all docked and visible toolbars
for( ndx = 0; ndx < cnt; ndx++ )
{
// Cache toolbar pointer
ToolBar *ct = (ToolBar *)mDockedBars[ ndx ];
// Get and cache the toolbar sizes
wxSize sz = ct->GetSize();
int tw = sz.GetWidth() + toolbarGap;
int th = sz.GetHeight() + toolbarGap;
// Will this one fit in remaining horizontal space?
if( ( tw > stack[ stkcnt ].GetWidth() ) ||
( th > stack[ stkcnt ].GetHeight() ) )
{
// Destack entries until one is found in which this bar
// will fit or until we run out of stacked entries
while( stkcnt > 0 )
{
stkcnt--;
// Get out if it will fit
if( ( tw <= stack[ stkcnt ].GetWidth() ) &&
( th <= stack[ stkcnt ].GetHeight() ) )
{
break;
}
}
}
// The current stack entry position is where the bar
// will be placed.
cpos = stack[ stkcnt ].GetPosition();
// We'll be using at least a portion of this stack entry, so
// adjust the location and size. It is possible that these
// will become zero if this entry and the toolbar have the
// same height. This is what we want as it will be destacked
// in the next iteration.
stack[ stkcnt ].SetY( stack[ stkcnt ].GetY() + th );
stack[ stkcnt ].SetHeight( stack[ stkcnt ].GetHeight() - th );
// Calc the next possible horizontal location.
int x = cpos.x + tw;
// Add a NEW stack entry
stkcnt++;
stack[ stkcnt ].SetX( x );
stack[ stkcnt ].SetY( cpos.y );
stack[ stkcnt ].SetWidth( width - x );
stack[ stkcnt ].SetHeight( th );
// Position the previous toolbar
if( ndx > 0 )
{
// Keep the tab order in order
ct->MoveAfterInTabOrder( lt );
// Place the last toolbar
lt->SetPosition( wxPoint( lpos.x, lpos.y ) );
}
// Place the final toolbar
if( ndx == cnt - 1 )
{
ct->SetPosition( wxPoint( cpos.x, cpos.y ) );
}
// Remember for next iteration
lt = ct;
lpos = cpos;
}
// Set the final size of the dock window
SetMinSize( wxSize( -1, stack[ 0 ].GetY() ) );
// Clean things up
Refresh( false );
}
//
// Determine the location and bar before which a NEW bar would be placed
//
// 'rect' will be the rectangle for the dock marker.
int ToolDock::PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect )
{
struct
{
wxRect rect;
wxSize min;
} tinfo[ ToolBarCount + 1 ];
wxRect stack[ ToolBarCount + 1 ];
wxPoint cpos, lpos;
int ct, lt = 0;
int ndx, stkcnt = 0;
int tindx = -1;
int stkcnt = 0;
int cnt = mDockedBars.GetCount();
int width, height;
@ -300,58 +181,13 @@ int ToolDock::PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect )
stack[ 0 ].SetHeight( height );
// Process all docked and visible toolbars
//
// Careful...slightly different from above in that we expect to
// process one more bar than is currently docked (<= in for)
for (ndx = 0, ct = 0; ndx <= cnt; ndx++, ct++)
for( int ndx = 0; ndx < cnt; ndx++ )
{
// If last entry, then it is the
if (ndx == cnt)
{
// ...so check to see if the NEW bar has been placed yet
if (tindx == -1)
{
// Add the NEW bars' dimensions to the mix
tinfo[ct].rect = t->GetRect();
tinfo[ct].min = t->GetDockedSize();
tindx = ct;
}
}
else
{
// Cache toolbar pointer
ToolBar *b = (ToolBar *)mDockedBars[ndx];
// Remember current bars' dimensions
tinfo[ct].rect = b->GetRect();
tinfo[ct].min = b->GetSize();
// Maybe insert the NEW bar if it hasn't already been done
// and is in the right place.
if (tindx == -1)
{
wxRect r;
// Get bar rect and make gap part of it
r.SetPosition(b->GetParent()->ClientToScreen(b->GetPosition()));
r.SetSize(b->IsResizable() ? b->GetSize() : b->GetSize());
r.width += toolbarGap;
r.height += toolbarGap;
// Does the location fall within this bar?
if (r.Contains(pos) || pos.y <= r.y)
{
// Add the NEW bars' dimensions to the mix
tinfo[ct].rect = t->GetRect();
tinfo[ct].min = t->GetDockedSize();
tindx = ct;
ndx--;
}
}
}
// Cache toolbar pointer
ToolBar *ct = (ToolBar *)mDockedBars[ ndx ];
// Get and cache the toolbar sizes
wxSize sz = tinfo[ct].min;
wxSize sz = ct->GetSize();
int tw = sz.GetWidth() + toolbarGap;
int th = sz.GetHeight() + toolbarGap;
@ -375,7 +211,152 @@ int ToolDock::PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect )
// The current stack entry position is where the bar
// will be placed.
cpos = stack[stkcnt].GetPosition();
const auto cpos = stack[ stkcnt ].GetPosition();
// Position the previous toolbar
if( ndx > 0 )
{
// Keep the tab order in order
ct->MoveAfterInTabOrder( lt );
}
// Place the toolbar
ct->SetPosition( wxPoint( cpos.x, cpos.y ) );
// Remember for next iteration
lt = ct;
// We'll be using at least a portion of this stack entry, so
// adjust the location and size. It is possible that these
// will become zero if this entry and the toolbar have the
// same height. This is what we want as it will be destacked
// in the next iteration.
stack[ stkcnt ].SetY( stack[ stkcnt ].GetY() + th );
stack[ stkcnt ].SetHeight( stack[ stkcnt ].GetHeight() - th );
// Calc the next possible horizontal location.
int x = cpos.x + tw;
// Add a NEW stack entry
stkcnt++;
stack[ stkcnt ].SetX( x );
stack[ stkcnt ].SetY( cpos.y );
stack[ stkcnt ].SetWidth( width - x );
stack[ stkcnt ].SetHeight( th );
}
// Set the final size of the dock window
SetMinSize( wxSize( stack[ 0 ].width, stack[ 0 ].GetY() ) );
// Clean things up
Refresh( false );
}
//
// Determine the location and bar before which a NEW bar would be placed
//
// 'rect' will be the rectangle for the dock marker.
int ToolDock::PositionBar( ToolBar *t, const wxPoint & pos, wxRect & rect )
{
int tindx = -1;
wxRect stack[ ToolBarCount + 1 ];
int stkcnt = 0;
int cnt = mDockedBars.GetCount();
int width, height;
// Get size of our parent since we haven't been sized yet
GetParent()->GetClientSize( &width, &height );
width -= toolbarGap;
height -= toolbarGap;
// Set initial stack entry to maximum size
stack[ 0 ].SetX( toolbarGap );
stack[ 0 ].SetY( toolbarGap );
// The stack width and height are the remaining width and height.
stack[ 0 ].SetWidth( width );
stack[ 0 ].SetHeight( height );
// Process all docked and visible toolbars
//
// Careful...slightly different from above in that we expect to
// process one more bar than is currently docked (<= in for)
for ( int ndx = 0; ndx <= cnt; ndx++)
{
wxRect sz;
// If last entry, then it is the
if (ndx == cnt)
{
// Add the NEW bars' dimensions to the mix
rect = t->GetRect();
sz = t->GetDockedSize();
tindx = ndx;
}
else
{
// Cache toolbar pointer
ToolBar *ct = (ToolBar *)mDockedBars[ndx];
// Remember current bars' dimensions
sz = ct->GetSize();
// Maybe insert the NEW bar if it hasn't already been done
// and is in the right place.
if (tindx == -1)
{
wxRect r;
// Get bar rect and make gap part of it
r.SetPosition(ct->GetParent()->ClientToScreen(ct->GetPosition()));
r.SetSize(ct->IsResizable() ? ct->GetSize() : ct->GetSize());
r.width += toolbarGap;
r.height += toolbarGap;
// Does the location fall within this bar?
if (r.Contains(pos) || pos.y <= r.y)
{
// Add the NEW bars' dimensions to the mix
rect = t->GetRect();
sz = t->GetDockedSize();
tindx = ndx;
}
}
}
// Get and cache the toolbar sizes
int tw = sz.GetWidth() + toolbarGap;
int th = sz.GetHeight() + toolbarGap;
// This loop reduces stkcnt until it gives a box
// that we fit in.
while (stkcnt > 0)
{
// Get out if it will fit
bool bTooWide = tw > stack[stkcnt].GetWidth();
// We'd like to be able to add a tall toolbar in at the start of a row,
// even if there isn't enough height for it.
// If so, we'd have to at least change how we calculate 'bTooHigh'.
bool bTooHigh = th > stack[stkcnt].GetHeight();
//bTooHigh &= stack[stkcnt].GetWidth() < (width - toolbarGap);
//bTooHigh = false;
if (!bTooWide && !bTooHigh)
break;
stkcnt--;
}
// The current stack entry position is where the bar
// will be placed.
const auto cpos = stack[stkcnt].GetPosition();
// If we've placed it, we're done.
if (tindx != -1)
{
rect.x = cpos.x;
rect.y = cpos.y;
break;
}
// We'll be using at least a portion of this stack entry, so
// adjust the location and size. It is possible that these
@ -394,31 +375,9 @@ int ToolDock::PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect )
stack[stkcnt].SetY(cpos.y);
stack[stkcnt].SetWidth(width - x);
stack[stkcnt].SetHeight(th);
// Position the previous toolbar
if (ndx > 0)
{
// Place the unstretched toolbar
tinfo[lt].rect.x = lpos.x;
tinfo[lt].rect.y = lpos.y;
}
// Remember for next iteration
lt = ct;
lpos = cpos;
// If we've placed it, we're done.
if (tindx != -1)
{
tinfo[tindx].rect.x = cpos.x;
tinfo[tindx].rect.y = cpos.y;
break;
}
}
// Fill in the final position
rect = tinfo[ tindx ].rect;
// rect is decided
return tindx;
}

View File

@ -61,7 +61,7 @@ class ToolDock final : public wxPanel
int GetOrder( ToolBar *bar );
void Dock( ToolBar *bar, bool deflate, int ndx = -1 );
void Undock( ToolBar *bar );
int PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect );
int PositionBar( ToolBar *t, const wxPoint & pos, wxRect & rect );
protected: