mirror of
https://github.com/cookiengineer/audacity
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XO() can be used anywhere a string must be extracted for translation but not automatically translated at runtime.
268 lines
8.2 KiB
C++
268 lines
8.2 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Reverse.cpp
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Mark Phillips
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*******************************************************************//**
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\class EffectReverse
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\brief An Effect that reverses the selected audio.
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*//********************************************************************/
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#include "../Audacity.h"
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#include <math.h>
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#include <wx/intl.h>
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#include "../LabelTrack.h"
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#include "Reverse.h"
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//
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// EffectReverse
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//
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EffectReverse::EffectReverse()
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{
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}
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EffectReverse::~EffectReverse()
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{
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}
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// IdentInterface implementation
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wxString EffectReverse::GetSymbol()
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{
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return REVERSE_PLUGIN_SYMBOL;
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}
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wxString EffectReverse::GetDescription()
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{
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return XO("Reverses the selected audio");
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}
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// EffectIdentInterface implementation
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EffectType EffectReverse::GetType()
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{
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return EffectTypeProcess;
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}
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bool EffectReverse::IsInteractive()
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{
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return false;
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}
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// Effect implementation
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bool EffectReverse::Process()
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{
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//Track::All is needed because Reverse should move the labels too
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this->CopyInputTracks(Track::All); // Set up mOutputTracks.
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bool bGoodResult = true;
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TrackListIterator iter(mOutputTracks);
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Track *t = iter.First();
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int count = 0;
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while (t) {
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if (t->GetKind() == Track::Wave &&
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(t->GetSelected() || t->IsSyncLockSelected()))
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{
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WaveTrack *track = (WaveTrack*)t;
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if (mT1 > mT0) {
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sampleCount start = track->TimeToLongSamples(mT0);
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sampleCount end = track->TimeToLongSamples(mT1);
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sampleCount len = (sampleCount)(end - start);
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if (!ProcessOneWave(count, track, start, len))
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{
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bGoodResult = false;
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break;
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}
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}
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}
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else if (t->GetKind() == Track::Label &&
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(t->GetSelected() || t->IsSyncLockSelected()))
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{
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LabelTrack *track = (LabelTrack*)t;
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track->ChangeLabelsOnReverse(mT0, mT1);
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}
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t = iter.Next();
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count++;
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}
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this->ReplaceProcessedTracks(bGoodResult);
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return bGoodResult;
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}
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bool EffectReverse::ProcessOneWave(int count, WaveTrack * track, sampleCount start, sampleCount len)
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{
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bool rValue = true; // return value
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sampleCount end = (sampleCount) start + len; // start, end, len refer to the selected reverse region
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// STEP 1:
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// If a reverse selection begins and/or ends at the inside of a clip
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// perform a split at the start and/or end of the reverse selection
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WaveClipList::compatibility_iterator node = track->GetClipIterator();
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while (node) {
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WaveClip *clip = node->GetData();
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sampleCount clipStart = clip->GetStartSample();
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sampleCount clipEnd = clip->GetEndSample();
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if (clipStart < start && clipEnd > start && clipEnd <= end) { // the reverse selection begins at the inside of a clip
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double splitTime = track->LongSamplesToTime(start);
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track->SplitAt(splitTime);
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}
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else if (clipStart >= start && clipStart < end && clipEnd > end) { // the reverse selection ends at the inside of a clip
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double splitTime = track->LongSamplesToTime(end);
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track->SplitAt(splitTime);
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}
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else if (clipStart < start && clipEnd > end) { // the selection begins AND ends at the inside of a clip
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double splitTime = track->LongSamplesToTime(start);
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track->SplitAt(splitTime);
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splitTime = track->LongSamplesToTime(end);
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track->SplitAt(splitTime);
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}
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node = node->GetNext();
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}
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//STEP 2:
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// Individually reverse each clip inside the selected region
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// and apply the appropriate offset after detaching them from the track
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bool checkedFirstClip = false;
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// used in calculating the offset of clips to rearrange
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// holds the new end position of the current clip
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sampleCount currentEnd = (sampleCount)end;
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WaveClipList revClips; // holds the reversed clips
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WaveClipList otherClips; // holds the clips that appear after the reverse selection region
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WaveClipArray clipArray;
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track->FillSortedClipArray(clipArray);
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size_t i;
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for (i=0; i < clipArray.Count(); i++) {
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WaveClip *clip = clipArray.Item(i);
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sampleCount clipStart = clip->GetStartSample();
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sampleCount clipEnd = clip->GetEndSample();
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if (clipStart >= start && clipEnd <= end) { // if the clip is inside the selected region
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// this is used to check if the selected region begins with a whitespace.
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// if yes then clipStart (of the first clip) and start are not the same.
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// adjust currentEnd accordingly and set endMerge to false
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if(checkedFirstClip == false && clipStart > start) {
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checkedFirstClip = true;
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if(i > 0) {
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if (clipArray.Item(i-1)->GetEndSample() <= start) {
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currentEnd -= (clipStart - start);
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}
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}
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else {
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currentEnd -= (clipStart - start);
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}
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}
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sampleCount revStart = (clipStart >= start)? clipStart: start;
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sampleCount revEnd = (clipEnd >= end)? end: clipEnd;
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sampleCount revLen = (sampleCount)revEnd-revStart;
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if (revEnd >= revStart) {
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if(!ProcessOneClip(count, track, revStart, revLen, start, end)) // reverse the clip
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{
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rValue = false;
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break;
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}
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sampleCount clipOffsetStart = (sampleCount)(currentEnd - (clipEnd-clipStart)); // calculate the offset required
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double offsetStartTime = track->LongSamplesToTime(clipOffsetStart);
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if(i+1 < clipArray.Count()) // update currentEnd if there is a clip to process next
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{
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sampleCount nextClipStart = clipArray.Item(i+1)->GetStartSample();
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currentEnd = (sampleCount)(currentEnd - (clipEnd - clipStart) - (nextClipStart - clipEnd));
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}
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clip = track->RemoveAndReturnClip(clip); // detach the clip from track
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clip->SetOffset(track->LongSamplesToTime(track->TimeToLongSamples(offsetStartTime))); // align time to a sample and set offset
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revClips.Append(clip);
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}
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}
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else if (clipStart >= end) { // clip is after the selection region
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clip = track->RemoveAndReturnClip(clip); // simply remove and append to otherClips
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otherClips.Append(clip);
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}
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}
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// STEP 3: Append the clips from
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// revClips and otherClips back to the track
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size_t revClipsCount = revClips.GetCount();
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for (i = 0; i < revClipsCount; i++) {
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WaveClipList::compatibility_iterator node = revClips.Item(revClipsCount - 1 - i); // the last clip of revClips is appended to the track first
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WaveClip *clip = node->GetData();
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track->AddClip(clip);
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}
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for (i = 0; i < otherClips.GetCount(); i++) {
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WaveClipList::compatibility_iterator node = otherClips.Item(i);
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track->AddClip(node->GetData());
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}
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return rValue;
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}
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bool EffectReverse::ProcessOneClip(int count, WaveTrack *track,
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sampleCount start, sampleCount len,
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sampleCount originalStart, sampleCount originalEnd)
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{
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bool rc = true;
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// keep track of two blocks whose data we will swap
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sampleCount first = start;
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sampleCount second;
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sampleCount blockSize = track->GetMaxBlockSize();
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float tmp;
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float *buffer1 = new float[blockSize];
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float *buffer2 = new float[blockSize];
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sampleCount originalLen = (sampleCount)originalEnd-originalStart;
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while (len > 1) {
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sampleCount block = track->GetBestBlockSize(first);
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if (block > len / 2)
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block = len / 2;
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second = first + (len - block);
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track->Get((samplePtr)buffer1, floatSample, first, block);
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track->Get((samplePtr)buffer2, floatSample, second, block);
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for (int i = 0; i < block; i++) {
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tmp = buffer1[i];
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buffer1[i] = buffer2[block-i-1];
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buffer2[block-i-1] = tmp;
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}
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track->Set((samplePtr)buffer1, floatSample, first, block);
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track->Set((samplePtr)buffer2, floatSample, second, block);
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len -= 2 * block;
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first += block;
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if( TrackProgress(count, 2*(first-originalStart) / (double) originalLen) ) {
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rc = false;
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break;
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}
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}
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delete[] buffer1;
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delete[] buffer2;
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return rc;
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}
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