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1) Shell VSTs were completely unrecognized...that is no longer the case 2) All VSTs will now ALWAYS be initialized and cleaned up from the main GUI thread. I found that some Waves VSTs would freeze Audacity when initialized in the audio thread and closed in the GUI thread. 3) While realtime previewing, it was possible that the wrong slave could be used to process new blocks of audio. 4) I found that the Waves AUs don't crash on a real Mac (instead of a virtual machine), so I removed the "black list" I'd put in just for them. (Something to do with needing full 3D support I think.) Anyway, #2 and #3 were quite intrusive, so as much RTP testing as possible would be a good thing.