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Add `locale/en.po` file. Add English to `locale/LINGUAS` list. Partially duplicate `msgid`s to `msgstr`s in English locale enable eventual key `msgid` changes Replace former project name with Tenacity in English locale. Replace former project website with Tenacity compatible usages in English locale. Modify `AboutDialog.h` by renaming variables. Modify `AboutDialog.cpp` by replacing usage of pre-fork name in Strings. Modify AddBuildInfoRow methods to be static in About dialog. Make License text const in About dialog. Make pre-fork credits different in About dialog. Begin adding Tenacity specific credits Macros starting with `__` are reserved, so I removed the `__` on the About Dialog guard macro. Remove `AboutDialog::` from usage of `Role` in `AboutDialog.h` Refactor overly long generator method into separate methods in `AboutDialog.(h|cpp)` Begin adding Tenacity developer information Cleanup layout of `AboutDialog.h` and `AboutDialog.cpp` Add `safedelete` macro to compliment odd `safenew` macro Add `enum` to `ShuttleGui.cpp` to make it more clear what `Prop` method is doing. Remove a ton of pointless and/or redunant `#ifdef` usage Remove pointless singleton in AboutDialog Make AboutDialog modal on MacOS Fix reference type use of `auto` in `AudacityApp` b/c it makes unintentional copy. Update XPM and PNG images using Tenacity assets Update ICO images using Tenacity assets. Fix Windows resource script that improperly used `winuser.h` import. Add `*.aps` to gitignore to prevent IDE RC pre-load file from being committed. Add default values for pre-processor constants in `tenacity.rc`. Make changes needed for `Tenacity.exe` binary Add 8x8 PNG to Windows ICO files Replace project name in various CMake and CPack file. Replace project name in various directory structures. Replace project name in various OS-specific build files. Replace project name in various documentation files. Update the PO and POT files using the script. Fix places where a `.desktop` file was used on Linux. Replace title of project windows. Make splash screen click through to `tenacityaudio.org`. Remove ® from `AboutDialog.cpp` Modify copyright message in `AboutDialog.cpp` Signed-off-by: Emily Mabrey <emilymabrey93@gmail.com>
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/**********************************************************************
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Tenacity
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Steve Harris
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Markus Meyer
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**********************************************************************/
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#ifndef __AUDACITY_DITHER_H__
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#define __AUDACITY_DITHER_H__
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#include "tenacity/Types.h" // for samplePtr
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template< typename Enum > class EnumSetting;
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/// These ditherers are currently available:
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enum DitherType : unsigned {
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none = 0, rectangle = 1, triangle = 2, shaped = 3 };
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class Dither
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{
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public:
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static DitherType FastDitherChoice();
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static DitherType BestDitherChoice();
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static AUDACITY_DLL_API EnumSetting< DitherType > FastSetting, BestSetting;
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/// Default constructor
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Dither();
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/// Reset state of the dither.
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void Reset();
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/// Apply the actual dithering. Expects the source sample in the
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/// 'source' variable, the destination sample in the 'dest' variable,
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/// and hints to the formats of the samples. Even if the sample formats
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/// are the same, samples are clipped, if necessary.
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void Apply(DitherType ditherType,
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constSamplePtr source, sampleFormat sourceFormat,
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samplePtr dest, sampleFormat destFormat,
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unsigned int len,
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unsigned int sourceStride = 1,
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unsigned int destStride = 1);
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private:
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// Dither methods
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float NoDither(float sample);
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float RectangleDither(float sample);
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float TriangleDither(float sample);
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float ShapedDither(float sample);
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// Dither constants
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static const int BUF_SIZE; /* = 8 */
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static const int BUF_MASK; /* = 7 */
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static const float SHAPED_BS[];
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// Dither state
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int mPhase;
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float mTriangleState;
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float mBuffer[8 /* = BUF_SIZE */];
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};
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#endif /* __AUDACITY_DITHER_H__ */
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